Ael Rynthien : [Tell] next thing you know they will be combing thru our inventories removing stuff under some rule that you can only get one item of such and such power per month Ael Rynthien : [Tell] all they need to do with people like... is tell them they are power leveling and start deducting xp ...[Tell] easier said then done, L wants to have clear rules for everything Ael Rynthien : [Tell] i mean...we have enough rules....and we're getting close to overkill here Ael Rynthien : [Tell] i understand L's point...but we're getting close to overkill if such rules are adopted Ael Rynthien : [Tell] if i'm willing to spend 80 hours per week thru the end of the year so i get to max level it's my prerogative.....my reputation in the community would be affected....and i honestly think the team would step in to get me back on the right track (emphasis added) Ael Rynthien : [Tell] what i'm saying is that the system we have works...the gm's are on top of this and won't let any abuses happen ... Ael Rynthien : [Tell] well....ael is high enough this will have marginal impact on me.....but one my real life areas of expertise is Economics....a fundamental premise is that laws/rules at best modify behavior....never can they force a specific outcome (emphasis added) ... [CHAT WINDOW TEXT] [Fri Oct 20 20:01:05] Ael Rynthien : [Tell] so....people will continue adventuring as they are to get tons of loot and gold....spend tons of time crafting to become master crafters [CHAT WINDOW TEXT] [Fri Oct 20 20:01:22] Ael Rynthien : [Tell] you can't force rp
Yllyrryon - 10/20/2006 9:47 PMRegarding the remark in my quote about 80 hour weeks in-game and my reputation. Part of the present system involves intangible reinforcement - for instance, most of us value our reputation in the community, what other players think about us.
lonnarin - 10/21/2006 10:39 AMHonestly the best move on this server in a long time was seperating world leader status from just being above lvl 21. If somebody wants to be a super-powerful hermit off by themselves and not get involved too much in the plot, all the power to them. If somebody wants political character status and prestige, then they can submit for that when the time comes. It cut out a whole lot of frazzled lvl 20s waiting months and months and MONTHS for their ECDQs while everybody and their mother was flooding the request threads with minor CDQs just to take a class. Such mandatory stipulations had the GM workforce spread too thin, to the frustration of the common player.
Ar7 - 10/21/2006 12:40 PMI am a firm believer in two things, based on them I fully agree with Yllyrryon about the raised issues. A) People should receive only what they have earned! If a person can dedicate more time to play online it is only just that he receives more benefits, denying this or resticting this ability would cause many players to leave. People play to gain, to win so to say, if you continually restrict their ability to "win" you cause the game to loose its purpose and appeal.Based on this I disagree with all sorts of Xp restrictions or system which allow people to level without actually playing.B) Normative rules make matters only worse! The most efficient rules are the non enforced ones. When people themselves are interested in regulating the world, those are the so called bad looks and question like "How did you level so fast?" They actually do work, people get shunned if they are labelled a powergamer and as such try to avoid abusive behaviour on their own. If you apply a bunch of enforced normative rules then the people will simply find ways to avoid them, as it is not in their interest to follow the said rules. So this will result in a number of conflicts and a large number of tied up GMs, who instead could be running quests. It is true what has been said earlier, the system we have now works. People are quite aware of what happens in the world and they regulate themselves while playing, I mean how many powerlevelers are there actually? The same thing can be said in regards to those struggling to get passed a certain level. They are exceptions and there always will be exceptions, enforcing a number of restrictive rules only based on these exceptions is a wrong course.
Leanthar - 10/21/2006 4:16 PM"...Just a few weeks after we were reprimanded a dm writes out a quest on east and for that quest lowers the rules for lvll's on east .(lvll 13 and up)...."Come on now Jan. You know that when GM's run quests we need to use servers that have specific areas that meet with that given quest. NwN modules/servers are limited in area/module size (totally understandable) and as such we need to use what we have on any given server. If you want to tie our hands about having xyz levels on abc server during GM run events/quests I can guarantee you that the quests that are run will quit being as imaginative and enjoyable as they are at this time. That is getting a little out of hand and is clearly being nit-picky because you feel like you (or your friends or whatever) are being picked on, sorry you feel that way as it is not the case. .
Chongo - 10/22/2006 3:39 PMI think a slight misunderstanding was made at one point. I'm drawing undue attention onto myself here and I'm pretty sure I'm going to slap myself for it later. But...this perspective is of one who has attained level 20 in a very short period of time. Now when I look at my minutes online, and regard my own playstyle, I kind of shrug at the notion. I also shrug at the notion of not making a mark on the community around me, as I know that I and several other individuals like me really do make their mark. I am confident every day that value is added to the server and the atmosphere is made better by what I'm doing with my time online. Yes, I can look at some individuals that I respect moreso for what they are bringing to the table and how much time and effort they put into adding value without the tangible gain that I've gotten. They are something to aspire to and I often try to pay attention to what they're doing. That's how we get better at this whole thing.But, I look at the number of quests I've been able to attend and my impact on the events of the world and I question my status as someone 'epic'. I secondguess the way things should be. I sure as heck am earning what I get, but it's just not flowing right. I know that my ratio of hours to experience is more then fair... but again, it just doesn't flow right. I simply have not had the calender time to actually be anything close to a world leader, and while I love the interaction that I have with other players and the environment we create, it feels like the fact that I'm able to play 6 hours a day isn't the right reason.And I think the disparity creates angst. And I'm starting to think there's something to evaluating it.So if come v3 of Layonara someone were to say to me that the progression of individuals on this server was to be curbed more towards a game-calender time rate... I'd probably be excited at a fair way of doing this. Sure, I'm with folks like Ar7 and Ael on it being fair to keep what you earn, but I don't like the feeling that I'm warping the scope of time on the server. But it'd have to be something extremely well thought out and extremely fair for everyone, as I don't feel that the method of bad apple picking is fair to either the players or the staff. It is angst ridden and I fear often misinformed.There's a fair bit of confusion on the subject, and I wonder if it would not be better if something like the kingdom/ rite of passage system was put in place. I see quotes from individuals I respect stating that the character that levels in 5 months to level 20 just isn't going to get out of the server what the person that puts in 15 months to do the same. And when I regard this on a day to day impact... this is just plain false. However, when I look at this from a questing point of view, a calender impact and actual stamp on the events of the world, I'm starting to agree despite my own convictions on my world impact and value added. I just haven't been able to do what I deem I should have done to gain due respect in the events of the world. Someone called my character a hero of the lands the other day and I was really guilty. I'm just not. I play in that direction as much as I can, but what's substantiating it outside of my day to day impact? I haven't saved the world, and at my rate of progression which is indeed fair on the average ratio of hours to experience, I fear I will be an unsubstantiated level before that world history mark is made. So maybe it is indeed something to think over. I don't think 'benching' myself is a legitimate conclusion however, as I'm sticking to my guns that the playstyle is adding what I want to add to the server. I don't feel that I should be shorted what I earn, nor anyone else. Nor should I be a target to be docked experience. But what if the server as a whole was set up to maintain some flow with the world calender, so that it was fair and balanced for everyone?Again, these are just thoughts I've been having, and a fair bit of introspection at my time here and what value ends up really being added. There's no argument here, just a lot of thought. Which I hope is helpful to anyone reading.