I do not think any additional systems for -limiting- attainable xp/time ratios are necessary at this time (regardless of whether its game time or RL time.) However, I -do- think that a way to reward non-bashing playstyles is neccessary. I think the system that I summarized briefly in PnP's thread (chongo linked to it above so I'll refrain from doing so again) is a good way to do this, as it does not allow the timed xp system and the bashing xp system to "stack" as it were. Not having a system like this, I've seen, over the years, the people that get frusterated and leave about the leveling issue are some of the best RPers and often those that don't care to spend their game time in a way that may minimize their RP time even if they want to gain levels and that is the only way. Ironically, this is the play style that is supposed to be the goal of Layonara, insomuch as to say that RP is valued higher than xp for xp's sake.
jrizz - 10/23/2006 11:29 AMIt will also solve the "I cant make any of the GM quests" issue
It will also help create deep RP happenings outside of Hlint.
Talan Va'lash - 10/23/2006 2:51 PM@ jrizz: Giving attendees XP as well on the basis or good RP would require someone there to be the judge of that...
and I'm not sure creating a situation where players can circularly nominate themselves for xp without some form of checks and balances would be desirable.
Also, putting this decision on the events approver wouldn't be good either, as that at least doubles the level of work in that position.
Giving all attendees XP again creates the question of who decides whether the attendees attended "enough" or participated enough?