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Author Topic: Towers of Dregar: Xora's Vial  (Read 383 times)

Talan Va'lash

Towers of Dregar: Xora's Vial
« on: November 05, 2006, 04:37:23 AM »
Towers of Dregar: Xora's Vial is a single player module for NWN set in Layonara, more specifically, on Dregar.

We are opening the beta test of the module to the Layonara community. This is your chance to help the Layonara grow and broaden its scope as a fantasy setting.

The question I anticipate everyone asking at this point is:

"Why a Single Player Module of Layonara?"

"The simple reason is to build the community. One of the most important parts of Layonara is its community. In PW’s the community tends to come and go with various other software releases and while people deal with RL. Being that NwN is limited for PW’s, however good of a system it may be, we need to try and attract a wider audience. Single Player modules are great for that and they will get the word of mouth out there a little more than a select PW community is able to do. This will hopefully get more people interested in Layonara as new people learn about it and in turn build the community so that the players have more people to play with in the PW, now and in the future. A thing to remember is that Layonara has been here for over four years and as such thousands have come and gone, we need to get others to know/learn about Layonara so that the community stays active for the players still enjoying Layonara."

-Leanthar


The forums with all the information and files to start the beta test will become visible to all members of the Layonara community in a few hours. Beta testing is more work than simply playing through a game and I recommend that those that just want to play the module and are not interested in helping test wait until the final version is released to do so as the experience will be more free of bugs and relaxing than the playing the beta. The beta test is a testing phase, not a final product.

That said, I invite everyone who is interested in testing the module to feel free to do so, whether you are able to perform extensive testing or just a few things. We do need a good number of people willing to play through the whole module or at least much of it and provide input on overall balance (challenge of encounters vs xp and gold/items earned over time) and overall plot flow and continuity.

Being a tester (especially one of those that is able to play through the whole module and give good input on key subjects) means that you will have input on the final version of the module. Testers will also, to a limited extent, be able to submit fixes to content and create content that may be found to be missing or not fully adequate currently. Tester submissions are not guaranteed to be used in the final version but if they are well done, fit a need, and are appropriate for use will likely appear in the final product. All materials submitted and used in this fashion will be credited to the tester who submits them.

If you have any questions please contact the Lead Tester, DMOE via the forums or just reply to this thread.

Thank you all for your help in this endeavor. I hope you enjoy the story, and I look forward to getting all the bugs worked out with your help.

----

Module introduction and beta test document: ToD Xora's Vial - BETA.pdf
 

Leanthar

Re: Towers of Dregar: Xora's Vial
« Reply #1 on: November 05, 2006, 06:00:03 AM »
Good job Team! Lots of hard work has gone in to this module, thank you.
 

Chongo

RE: Towers of Dregar: Xora's Vial
« Reply #2 on: November 05, 2006, 09:23:34 AM »
Great work guys.  Pretty exciting stuff!
 

LordCove

Re: Towers of Dregar: Xora's Vial
« Reply #3 on: November 05, 2006, 10:27:11 AM »
Nice.....testing now
 

Talan Va'lash

Re: Towers of Dregar: Xora's Vial
« Reply #4 on: November 05, 2006, 01:26:24 PM »
Added a link to the Module introduction PDF in my top post.
 

Talan Va'lash

Re: Towers of Dregar: Xora's Vial
« Reply #5 on: November 08, 2006, 11:31:32 AM »
Bump for visibility
 

Talan Va'lash

Re: Towers of Dregar: Xora's Vial
« Reply #6 on: November 16, 2006, 01:41:36 AM »
Beta 2 is now public!

See the Layonara Single Player Beta Discussion forum for files and information.
 

Leanthar

Re: Towers of Dregar: Xora's Vial
« Reply #7 on: November 16, 2006, 07:25:23 AM »
Good job Talan and to all of the testers and contributors.
 

Talan Va'lash

Re: Towers of Dregar: Xora's Vial
« Reply #8 on: November 27, 2006, 08:37:51 PM »
We need some more people to come help test this. The amount of testing has dropped since beta2 came out.

The release of this module depends on testers helping us make sure that the module is playable. Please help us get it there.

Thank you.
 

lonnarin

Re: Towers of Dregar: Xora's Vial
« Reply #9 on: December 08, 2006, 03:06:59 AM »
I'd like to see more of this kind of single player effort from the community, and possibly a few NWN2 "teaser" modules out there using the Layonara Cannon.  Face it, the NWN2 community is SUFFERING right now for lack of decent modules, and you guys do a top-notch job.  What better way to gain exposure than to make the 1st couple of famous modules for the new system to pass the time until Obsidian decides to fix the majority of its PW-shattering bugs?  At the very least, we would be advertising to the "new wave" population of online D&D, and possibly see an influx of new blood back here on the NWN 1 legacy.
 

Talan Va'lash

Re: Towers of Dregar: Xora's Vial
« Reply #10 on: December 08, 2006, 03:19:15 AM »
Quote
lonnarin - 12/8/2006  4:06 AM

I'd like to see more of this kind of single player effort from the community, and possibly a few NWN2 "teaser" modules out there using the Layonara Cannon.  Face it, the NWN2 community is SUFFERING right now for lack of decent modules, and you guys do a top-notch job.  What better way to gain exposure than to make the 1st couple of famous modules for the new system to pass the time until Obsidian decides to fix the majority of its PW-shattering bugs?  At the very least, we would be advertising to the "new wave" population of online D&D, and possibly see an influx of new blood back here on the NWN 1 legacy.


It's a great idea, however the scope of such a project means it isn't something we can take on lightly or often.

The overall development timeline for Xora's Vial has been roughly 6 months. Which isn't really that surprising in hindsight considering there's about a novel worth of dialogue alone (close to 100,000 words.)
 

 

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