Dorganath - 2/1/2007 11:28 AM Quotelonnarin - 1/31/2007 4:54 PM Common Sense. Yes!
lonnarin - 1/31/2007 4:54 PM Common Sense.
Frelinder - 2/1/2007 9:15 AMThe argument that the enemies that decided to stay and guard the camp can hear the battle and come helping I don't buy.. this because distance in game and in reality and also time in game and reality is different things.. When luring a few monsters from the group to follow you, you get close enough for them to spot you.. that should be about 500-800 meters in reality in an open field.. atleast.. then you get them to follow you away from the group so they can't either hear you or spot you.. thats about 1000-1500 meters.. In game it looks like you are standing 10 meters away and having an hard battle.. But in fact there are 1000 meters away.
That's not correct. If we wanted to build huge caves, we'd use large areas and make them huge caves. Most caves are not thousands of feet, and on a side note, sounds carries and echoes very well underground so everyone would hear sounds of battle. It's just that NWN isn't programmed to handle that.
Dorganath - 1/31/2007 12:46 AM"If you cannot manage an entire spawn, consider not taking it on at all."or...If it cannot be handled safely alone without exploiting the AI and the relatively low perceptual range of the monsters, then do not attempt it solo.
Stephen_Zuckerman - 2/1/2007 1:58 PMRunning ahead of slow creatures is called Kiting, (like the kite that you fly), actually, and isn't against server rules, as Dorg said.A question, though... Or, rather, a scenario to run past which doesn't work with Pyyran any longer.Mr. Stealth sneaks up to a group of monsters, in Stealth Mode. Now, his H/MS ranks are pretty high, and it would take a nice, lucky roll from one of those monsters to see him. Mr. Stealth waits until one of the monsters does roll that lucky Spot, and sneaks back to his group of DOOMDEATHDESTRUCTION fighters, trailing the curious/angry monster behind. The others stay where they are, having not spotted the curiosity that Mr. Stealth presented.The question is, yea or nae?
Stephen_Zuckerman - 2/1/2007 1:58 PMThe question is, yea or nae?
LightlyFrosted - 2/1/2007 2:08 PM While not vindicating the idea of luring or dragging, I should like to point out that there are a number of times/locations where the spawning mechanism acts to the detriment of players as well. The example springing most readilly to my mind is that of the group of ogres/trolls/even inconveniently placed goblins that are 'invisible' until a party member crosses a certain threshhold.
It is against the server's rules to drag monsters and hostile NPCs back to towns and other PCs when your character gets in over his/her head so that someone else can take care of the creatures you cannot.