Praylor Falcus - 1/30/2007 11:35 PM Well i hope some one makes this understandable this time. As from what i heard today DDC is the only allowable tactic that one can use.
It is against the server's rules to lure monsters to pick them off one-by-one. It is against the server's rules to drag monsters and hostile NPCs back to towns and other PCs when your character gets in over his/her head so that someone else can take care of the creatures you cannot.
Nehetsrev - 1/31/2007 5:54 AM1) The Run-by - this I've used to get past several large spawns at once, usually of Ogres. How it works is you run past the spawn close enough to get the attention of all the Ogre, but because Ogre Berserkers spend a moment getting themselves worked up into a rage a few forget what is was they were getting angry about when you pass out of their sight, the rest will chase you down though, and this usually amounts to about half of the Ogres that were spawned. Best tactic then is to find a corner, doorway, or stand in the narrow gap between a column and a wall where only 2-4 Ogres can reach you at once to fight these big fellows off. In essence you're using their size against them, as well as their relative stupidity in the case of those 'forgetful' ones. One bit of advice is that you better be sure you're not too low AC-wise or you'll get clobbered bad by even just one or two orges.2) The Shooting Gallery - This one I've seen used in groups with more than one ranged attacker and at least a fighter or two. Again, a whole spawn, or at least a large portion of a spawn is engaged by the fighter(s) first, then the ranged atackers alternate their firing pattern so that one fires, then the other, then the first again. The AI gets confused trying to decide who to atack and will often run back and forth between the two sets of ranged attackers, never quite reaching one before being distracted by the other again. Meanwhile the fighter also works in the middle to distract any in the spawn who might stray too close to the shooters.QuoteBoth tactics assume the AI to be -3. Case one: the ogres are just getting VERY angry and standing still a while hyperventilating. Case two: the ogres have such bad Attention Deficit Disorder that they remember only the last arrow in their hide.Honestly, luring one, two or 3 monsters off is no different RP-wise than being a sneaky killer ala any number of games that use "stealth kills". The flip-side of Dorg's argument that no monster would NOT hear an ally die nearby is contradicted by the assumption that there is absolutely no way to kill a man without him screaming loud enough for his friends to hear. Snap a neck, slit a throat, sap to the back of the head and all you have are a few gurgles and a plop. NWN as it stands simply does not factor these in, making every rogue character SCREAM at the top of his lungs every time he performs a sneak attack, alerting every monster in a half mile radius. That's equally as "bad RP" as luring one at a time that strays from the group, thought he AI cant help metagaming its perception of PCs in an area radius.I agree luring one at a time is cheap, but as stated numerous times in a plethora of threads on the same topic before, two or three at a time is fine, so long as you're not luring to the extent that EVERY battle is a pushover with your character suffering zero damage. The difference being that if you do the same thing over and over with no challenge for the same xp, it's cheap, whereas skinofthe teeth pacing and chokeholds is fair game.By pacing I mean lure one or two, and specifically advance so that as you kill them, you get a steady stream of one or two more joining in the battle as you go along. Also killing things around the corner so that they DO scream and alert a few friends to join is good too. Keep a good pace like you're running a gauntlet vs having a one on one duel with the whole tribe and time enough to heal up in between each bout.Common Sense.
Both tactics assume the AI to be -3. Case one: the ogres are just getting VERY angry and standing still a while hyperventilating. Case two: the ogres have such bad Attention Deficit Disorder that they remember only the last arrow in their hide.Honestly, luring one, two or 3 monsters off is no different RP-wise than being a sneaky killer ala any number of games that use "stealth kills". The flip-side of Dorg's argument that no monster would NOT hear an ally die nearby is contradicted by the assumption that there is absolutely no way to kill a man without him screaming loud enough for his friends to hear. Snap a neck, slit a throat, sap to the back of the head and all you have are a few gurgles and a plop. NWN as it stands simply does not factor these in, making every rogue character SCREAM at the top of his lungs every time he performs a sneak attack, alerting every monster in a half mile radius. That's equally as "bad RP" as luring one at a time that strays from the group, thought he AI cant help metagaming its perception of PCs in an area radius.I agree luring one at a time is cheap, but as stated numerous times in a plethora of threads on the same topic before, two or three at a time is fine, so long as you're not luring to the extent that EVERY battle is a pushover with your character suffering zero damage. The difference being that if you do the same thing over and over with no challenge for the same xp, it's cheap, whereas skinofthe teeth pacing and chokeholds is fair game.By pacing I mean lure one or two, and specifically advance so that as you kill them, you get a steady stream of one or two more joining in the battle as you go along. Also killing things around the corner so that they DO scream and alert a few friends to join is good too. Keep a good pace like you're running a gauntlet vs having a one on one duel with the whole tribe and time enough to heal up in between each bout.Common Sense.
lonnarin - 1/31/2007 4:54 PM Common Sense.