Alright guys, first of all we would like to apologize for the delay in the release of V3, there were some tileset related bugs that due to the sheer amount of areas our modules have, I missed the proper translations into what V3 will be.
To put the story short we are now launching a somewhat unsteady version of V3. We would work more on it tonight, but everyone in the development team has been up for far too long and we pushed it as far as we could before we just had to head to bed.
So with that said, the first big thing you'll likely notice is the lack of skyboxes. As mentioned in my previous thread, we need to do a massive change of skyboxes and since its all through commands and not actual in-toolset editing, there's room for error.
There's also a few areas that wont appear in the module. Worry not, they're not gone, they're just waiting to be transferred to V3. In east you'll notice that there is no lake of salt, or north fort in Dregar. But for the most part we made walk arounds so that you are not stuck in one place. If you get stuck in the spirit dunes, take the AT towards the Ire Mountains, you'll be able to exit that way.
However, I am sure that all of you will find more bugs, so we ask for patience and structured posting in the bug reports as we get this release out of the door.
It's huge, and there's a lot of things to come, but these first steps are always the hardest.
So go ahead and log in with this information and we hope that soon we can provide the same layo that you enjoyed before, with a whole new flavour.