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Author Topic: AT Bug Reports Collective Thread - UPDATED 4/2/07  (Read 1675 times)

Nyralotep

Re: AT Bug - Swamp of Lost Souls
« Reply #20 on: March 02, 2007, 10:12:09 AM »
Already in the fixed in next update section.....you can go through the opposite long way too.
 

gilshem ironstone

Re: AT Bug Reports Collective Thread
« Reply #21 on: March 02, 2007, 10:21:46 AM »
Not familiar with the long way... Towards Karthy?
 

gilshem ironstone

Re: AT Bug Reports Collective Thread
« Reply #22 on: March 02, 2007, 10:34:05 AM »
Well I figured out I came in the long way Nyralotep.. And death got me out the fast way.
 

Pankoki

Re: AT Bug Reports Collective Thread
« Reply #23 on: March 02, 2007, 11:34:34 AM »
All AT issues up to this point should be fixed in the next update. Thanks all for your collaboration.
 
 

Lord of the Forest

Re: AT Bug Reports Collective Thread
« Reply #24 on: March 03, 2007, 10:35:59 AM »
The AT from Brech Cave - Earth Giant Cave to Brech Mountains is not working
 

Falonthas

Re: AT Bug Reports Collective Thread
« Reply #25 on: March 03, 2007, 04:44:16 PM »
cant see the AT from falls wood to mariner hold

cursor over the shadow image give a change but no blue area seen
 

ivantheho

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    RE: AT Bug Reports Collective Thread
    « Reply #26 on: March 03, 2007, 10:55:00 PM »
    The transition from Tilmar - Wind Cave is not working properly. The transition works for going in but it does not work for you to come out. I was with a party earlier today and had to have a GM port us out. I think the GM was Flame?
     

    D Blaze

    Re: AT Bug Reports Collective Thread
    « Reply #27 on: March 04, 2007, 04:59:34 PM »
    Hurm - Merchant Hall - Locked Door.

    All 3 outside doors of the building marked by the map pin as merchants are locked, 1 needs to be opened.
     

    Chongo

    Re: AT Bug Reports Collective Thread
    « Reply #28 on: March 05, 2007, 12:11:40 PM »
    Quote
    D Blaze - 3/4/2007  5:59 PM

    Hurm - Merchant Hall - Locked Door.

    All 3 outside doors of the building marked by the map pin as merchants are locked, 1 needs to be opened.


    Merchants are supposed to be outside for Hurm I believe.
     

    Chongo

    AT Bugs Reports Collective Thread - Updated
    « Reply #29 on: March 05, 2007, 12:13:30 PM »
    Belinara, Great Forest/ Wood:

    The AT from the first screen of the ogrillions to the second screen of ogrillions which has the north UD entrance is not working.

    Lan's port area - Door to the bank is missing an AT.

    Battlehelm Moors (specific area unknown) - Door Transition (named To Tower of Locusts)

    The entrance has no AT attached to it. This door, and it's counterpart should be looked at.

    Location: Alindor; Bydell Castle; Temple of Aragen Entrance
     
    Location: Dregar; Corsain - Western Gate; Temple of Aragen Entrance
     
     
    Both AT's are visible, but do not port you "into" the building. Not sure if the exit AT's work cause I cant get in there.
     

    Leanthar

    Re: AT Bug Reports Collective Thread
    « Reply #30 on: March 07, 2007, 10:58:34 AM »
    All transitions (except for the one above this from Chongo) are updated for the next update. Chongo, I couldn't find the one you were talking about at this time. Will try again later or let Pankoki take a crack at it.
     

    Leanthar

    Re: AT Bug Reports Collective Thread
    « Reply #31 on: March 21, 2007, 03:11:15 PM »
    "...Battlehelm Moors (specific area unknown) - Door Transition (named To Tower of Locusts)...."

    This is purposely not in place at this time so right now it is not a bug. I just do not have time (and I am burnt on building in NwN) to do this dungeon and a few others that are on my plate.
     

    Blackguy

    Re: AT Bugs Reports Collective Thread - Updated
    « Reply #32 on: April 02, 2007, 12:48:10 PM »
    Bug Report
     
     Descrition:

    Lan's Port:
    Door to the bank is missing an AT.

    Battlehelm Moors (specific area unknown):
    Door Transition (named To Tower of Locusts)

    Alindor; Bydell Castle:
    Temple of Aragen Entrance
     
    Dregar; Corsain - Western Gate:
    Temple of Aragen Entrance
     
     Location: Various
     
     Verified: Yes
     
     Reproducable: N/A
     

    Rowana

    Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
    « Reply #33 on: April 06, 2007, 02:54:07 AM »
    Minor issue:

    Whitehorn Forest AT from Western Border to Trent Grove for some reason loads you backwards.

    Repeated attempt 6 times with the same result.
    ~roiw
     

    Interia_Discordius

    Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
    « Reply #34 on: April 06, 2007, 05:01:59 AM »
    Was the boat to North Point from Hurm fixed recently? I still have problems with it.

    - Not sure if this is an AT thing per se, but I saw boat posts above, and it's also 5am...So I'll go with it.
     

    Blackguy

    Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
    « Reply #35 on: April 06, 2007, 06:31:14 AM »
    There have never been a boat from North Point to Hurm.

    If your thinking of the Hurm to North Point, then it should have been fixed in this update.

    Otherwise please post again.
     

    Stephen_Zuckerman

    Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
    « Reply #36 on: April 22, 2007, 10:37:24 AM »
    AT: INTO Eagle and Son, Corsain. Non-functioning.

    AT: OUT OF Corsain Merchanthouse. Sends you to the old Corsain (where, incidentally, the Eagle and Son AT works).
     

    Crizzan

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      Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
      « Reply #37 on: January 07, 2008, 08:33:35 AM »
      Maybe this is really the right place and way to post this problem. Stuck in the stable door just outside the gate of Vehl. Went in, looked around, came out. Oops, didn't get all the way out, can't get back in. Can't leave doorway, but I guess I make the door look a bit different from all the other doors. Maybe it's a trick spell developed by the mad mage Pilaster Sculptunmor designed to create moving player statues in all ATs.

      Probably need a port out.

      Don't know if it's reproduceable. I'd rather not be the one to test it again. Calling for help once is understandable but --- What do you mean you stuck your hand back in the jar to see if it was still too tight to get your hand out of?

      If you can't change it, set it up so my character keeps waving or something and I'll try another character.  No sense crying about things when laughing is more fun.
       

      Makashi

      Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
      « Reply #38 on: April 06, 2008, 06:34:37 AM »
      AT: Into Wildflower Heaven from Spirit Dunes.

      The transitions only one way, you can go back, but can't actually go there.
       

      Acacea

      Re: AT Bug Reports Collective Thread - UPDATED 4/2/07
      « Reply #39 on: April 06, 2008, 06:48:22 AM »
      That is not a bug. It is a secret area and hidden in a multitude of ways, unable to be found by those that do not already know the way, and even most of those who do never find it more than once. Please ask for information about it before using it for anything. ;)
       

       

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