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Author Topic: Golems and Yetis?  (Read 593 times)

Jearick Hgar

Golems and Yetis?
« on: February 28, 2007, 09:09:48 PM »
in the Berhagens where the Yetis are, first screen. I ran into one of the old Citrine golem. it kept fading in and out of existance, like yhere would be times where neither me nor Tahl could hit it syaing "cannot reach target".
 

AeonBlues

Re: Golems and Yetis?
« Reply #1 on: February 28, 2007, 09:26:07 PM »
I would like to add that my character was not able to target him self with spells in this area. He would cast a cure spell, and I would get an error that said, "Invalid target" or perhaps "Not a valid target"
 

Witch Hunter

Re: Golems and Yetis?
« Reply #2 on: March 01, 2007, 08:23:22 PM »
Also the Yetis and Golems are way over powered for a starting area - the golems cannot be hit unless you have a +2 weapon (suggestion, move them deeper) and the Yetis have wwaaay too high AC.
 

Jilseponie Wyndon

Re: Golems and Yetis?
« Reply #3 on: March 02, 2007, 06:58:33 AM »
Who says that this area is a starting area?  Hmmm?
 

Witch Hunter

Re: Golems and Yetis?
« Reply #4 on: March 02, 2007, 07:33:37 AM »
Its right by Fort Vehl, which is a starting area :)
and by RIGHT BY I mean 1 map away.
 

Jilseponie Wyndon

Re: Golems and Yetis?
« Reply #5 on: March 02, 2007, 07:15:10 PM »
Tsk Tsk Tsk ...
 

Hellblazer

RE: Golems and Yetis?
« Reply #6 on: March 02, 2007, 11:12:23 PM »
These golems can be hit by a bow with regular arrows, ask Rain he has been fighting there for a long time. I did see the golems but they were not fading out and I actauly manage to get rid of them to only see that the rest were yetis and had to turn back (Lex) =,( I miss the golems.

Pankoki

Re: Golems and Yetis?
« Reply #7 on: March 17, 2007, 01:37:33 AM »
These should be fixed.

 

 

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