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Author Topic: New Version Online V3  (Read 5711 times)

Dorganath

Re: New Version Online V3
« Reply #80 on: March 13, 2008, 08:57:56 AM »
Nope.
 

Dorganath

Re: New Version Online V3
« Reply #81 on: June 06, 2008, 02:52:30 AM »
Version 3.01.5 is now online!
 

Once again, this one was pretty much all Chongo, so praise should go to him.  Other contributors are Script Wrecked, Weeblie and muaddib.

For this update you will need to download a new Control HAK and a new TLK file.  You can get both from the Downloads page.

Anyway, on to the good stuff!
  • Firesteep updated
  • Emerald Skull updated
  • Great Ruins updated
  • Thunder Peaks updated per quest outcomes
  • Remodeled and/or moved housing for:
    • Acacea
    • Abiorn
    • Storold
    • Alleina
    • Angel's guild hall
    • Moved Orc Bashers store sign to proper door
    • Improperly active safe placeable in Orc Basher store is now static
    • Added bench to Folian's Forest
    • Added more corn on West somewhere
    • Added patch of flowers in the Golden Forest per quest events
    • Dynamic half-giant skin/appearance should now be the default
    • Adjusted benches in Fort Vehl so they're usable now
    • New creature added for campaign plot
    • Cobblestone walkmesh fix
    • Paperboy faction set to avoid future wildlife attacks
    • Nikki of Krandor's faction set to avoid attacks by spawned shades
    • Grapes in Prantz Merchant's Square are now accessible
    • Tweaked location of Adamantium deposits for usability
    • Krandor grave should properly spawn quest items
    • Dagrin the hostess is no longer confused
    • Runic Anvil Dorand fundraiser no longer skims funds for Vorax
    • Hunger system tweaks *
    • Poison system tweaks  **
    As always, thanks to all who contributed in one way or the other.  Go forth and enjoy!

    The Fine Print (tm)
    * The hunger/thirst system has been tweaked a bit.  The rates at which hunger and thirst progress are slightly slower now, and all food/drink items have just a little more impact than they did before.  The changes will likely be subtle, but should add up and be less burdensome overall.

    ** Poison durations have been increased from 3 rounds to 6 rounds across the board.  We're going to try this a bit and see how it works out.  I've considered all the arguments for and against, and while there are concerns on balance, poisons should be usable.  This isn't the minute that was suggested, but it may still be enough to get in that all-important strike before it expires.  This is a server-side adjustment which can and will be pulled at any time if it is abused in a mechanical or RP sense.
     

    Chongo

    Re: New Version Online V3
    « Reply #82 on: June 06, 2008, 01:21:03 PM »
    3.01.5 Addendum
     
     First, some general notes:
     
     - Everyone with a Dusty Old Tome needs to throw it in the trash, right now. Your keys too folks. There's only a handful of you, I'll be checking.
     - 'Upper' Firesteep CR is reflective of the King of Dragons residing there. The warnings are sufficient, pay attention to PC messages from the server.
     - People should read the Tale of the Broken Arc in the rumours forum for more information on all the Thunder Peak changes. A second half is coming to this, and it'll help in understanding why things are so different.
     
     
     In addition to the updates listed below, there's a new system in game that will be slowly integrated over time. The first major area to incorporate this is in game right now, the second will go live in a couple weeks. Following that we'll be integrating exisiting areas as well as adding new ones. Thanks go out to Weeblie for developing the very adaptable script that I've been using for this.
     
     So here's what this means for you.
     
     Lore and Relic Based Adventure System
     
     One of the constant points of contention amongst the community here is that all things, over time, become mindless killing loops. It's the nature of a PW, and as much as we strive to put in new content all the time, all things are born to become stagnant. And a lot of areas really aren't meant for the mentality that comes with this. You grow too accustomed to heading to that plot area, and it no longer feels like it carries any plot or meaning at all. It's the same thing every time, and ultimately it becomes depleted in a sense as it's simply getting too much traffic. And this is tragic as some of these regions, however big or small they may be, are not meant for this.
     
     This new system is basically set to curb this, and offer a new medium for adventures that should begin with an excited roleplay-centric mindset.
     
     Integrated into the droplist are relics, tidbits of lore, and other items. Right now it's pretty limited but it will go live on a grander scale in a few weeks. These items do different things. Some hold nothing more then information, lore, keys to figuring out puzzles. Others are actually relics that permit entry into a region.
     
     How does that work? Well, here's an example thanks to Weeblie's script. You find a runestone that seems to have markings indicative of a certain region you know of up on the top of a fiery volcano. You think little of it at the time, pocket the runestone, and go on your merry way. Later in life you find a book, which details the existance of an ancient dwarven clanhome rumored to have been lost behind the 'twin fires' of that same region you know of on top of the fiery volcano. You decide to head up there and you see two lavafalls spiralling into a pit below. On approaching the falls, the runestone glows, and suddenly the earth begins to quake around you as the lavafalls separate to reveal a door. You then enter the ancient dwarven clanhome and the falls close behind you after a few moments, your runestone fades and disappears.
     
     So, there are a few key points to this. One, it's rare to enter these areas. Two, it hopefully requires some brainpower as well as lore-based roleplay to think of these things. Three, the spirit of the region is maintained as it's always a rarity to look forward to. Four, it hopefully breaks down some of the 'adventuring company' barriers. The person who finds such a relic is now the organizer, and it is based on this alone.
     
     What you'll also notice is the general dynamic of these regions gets away from the PW mindset. It's rare, so the reward can be balanced in a different fashion. You'll find treasure. You'll run into puzzles. The feel is a bit more like a storyline. You may even have to separate it into two sessions.
     
     Now, on the subject of puzzles, I expect people to maintain the excitement levels of such things by not spraying the secret password to such and such once they find it out. These things are bound to happen, but if you want to do your part in helping this server maintain atmosphere, then you'll keep your mouth shut, and at the very least, keep such transfer of information to moments of excellent roleplay opportunity. If I see someone do this "//hey - don't forget to avoid the pressure plate labelled X dude, you only press on Y. Have fun!".... you are so dead. L or Dorg may fire me, but I will seriously consider putting you in a locked room with 100 invulnerable rust monsters. Be cool and use some wit in how you choose to, or refrain from, delivering information. It's pretty easy to do.
     
     Again, we're in a bit of a trial phase with this. In time it'll be integrated into the world more. In a couple weeks a gigantic new region under this system will open up which has layered levels so that it's more accessible for varying levels. Following that it'll just start cropping up here and there.
     
     We hope you like it. And with hope, you won't even notice it for a long time... until one day you find that strange ancient tome on a body somewhere and begin to read...
     

    ShiffDrgnhrt

    Re: New Version Online V3
    « Reply #83 on: June 06, 2008, 01:32:29 PM »
    This sounds REALLY cool.  I just hope I'm lucky enough to be able to find some of the tidbits hidden around the world now, so I can help people find this cool new areas
     

    Chazzler

    Re: New Version Online V3
    « Reply #84 on: June 07, 2008, 08:25:40 AM »
    But do keep yourself away from the X-labeled pressure plate! ;)
     

    merlin34baseball

    Re: New Version Online V3
    « Reply #85 on: June 08, 2008, 03:07:33 AM »
    wait... maybe that was a trick... maybe your supposed to keep away from the Y labeled pressure plate.
     

    Nehetsrev

    Re: New Version Online V3
    « Reply #86 on: June 08, 2008, 09:18:25 AM »
    Or, maybe you need to figure out which plate is the X labeled one, and which is the tilted plus-sign labeled one and that'll be all the difference in the world.
     

    Makashi

    Re: New Version Online V3
    « Reply #87 on: June 08, 2008, 12:26:24 PM »
    Had my first trip up into the peaks and I was suprised at the changes in place, but had a good trip there, despite the ending at the crossroads + being chased from the tower. :)

    Thanks to everyone involved.
     

    Stephen_Zuckerman

    Re: New Version Online V3
    « Reply #88 on: June 08, 2008, 01:27:18 PM »
    You know, this is one of the coolest things I've ever heard of for NWN.

    But do you know what makes it all the better?

    Five words:

    I have a new router.
     

    Jilseponie Wyndon

    Re: New Version Online V3
    « Reply #89 on: June 10, 2008, 01:32:24 AM »
    *Looking for an update on the farming, if possible?*
     

    Stephen_Zuckerman

    Re: New Version Online V3
    « Reply #90 on: June 10, 2008, 02:29:16 AM »
    Quote from: Jilseponie Wyndon
    *Looking for an update on the farming, if possible?*
    Well, you see, there's still a place I'm familiar with that you can go, and the skeletons just keep coming and don't stop, no matter how many times you smash 'em, no matter how much XP you get from 'em...

    Oh, wait, you meant, like, planting things?

    I'd love to see that, myself.
     

    Jilseponie Wyndon

    Re: New Version Online V3
    « Reply #91 on: June 10, 2008, 10:05:04 AM »
    Yes, the planting of crops, the raising of farm animals and such ...
     

    Pibemanden

    Re: New Version Online V3
    « Reply #92 on: June 10, 2008, 10:10:35 AM »
    I might be wrong here but I am fairly certain that this system was dropped due to too much coding needed and the shift of development hours from some of the builders to the new MMO instead of the nwn version of Layo
     

    miltonyorkcastle

    Re: New Version Online V3
    « Reply #93 on: June 10, 2008, 10:54:57 AM »
    Pibe is correct.
     

    Dorganath

    Re: New Version Online V3
    « Reply #94 on: June 13, 2008, 03:54:18 PM »
    Not so much "dropped" and "indefinitely suspended" due to manpower issues.  Unfortunately I cannot say whether it will ever see the light of day, because I simply don't know.  Everything is still "in-place" for it, however.

    Sadly, this was one of those great ideas that fell victim to circumstances.
     

    Dorganath

    Re: New Version Online V3
    « Reply #95 on: September 07, 2008, 09:30:56 PM »
    Update 3.02 is now online!!!

     

     Update for Bioware patch 1.69 compatibility!!!
     Yes, you may run the 1.69 updater now.
     

     Area Changes/Updates
     Restored missing boat route from Fort Vehl to Port Hempstead
     Added boat route between Fort Vehl and Leringard
    • NOTE:     This was due to a PC-driven initiative (you know who you are)
    • [/I][/FONT]
    Added Tower Academy guild hall *
     Fixed Katia temple description in Vale
     Fixed Bindstones in Arnax temples
     Added descriptions in Arnax temples
     Updated Crimson Eagles Memorial description to fit lore
     Tweaked location of deer in Dapplegreen Outskirts
     Renamed Hall of the Weave to Hall of the Al'Noth
     Tweaked spawn point location in Cavern of Ice
     Added Temple of Grannoch to West
     Added dark silk CNR (along with an appropriate location) to West
     Added 6 new quest areas for evaluation by the GM Team
     Added ingot recycler in North Point craft hall
     Remodel for 146 Krandor
     Fix problems with 250 Stort
     Rename of Angels Guild Hall
     

     General and System Updates
     Significant reorganization of loot drop lists
    • Most     finished, craftable items removed from “high” and “unique”     drop lists
    • Added     more raw and intermediate CNR to all drop lists
    • Some     items bumped up to higher drop lists to make them less common.
    Fixed a few typos
     Fixed misnamings in some static quests (left-overs from v2)
     Added Square Wooden Table Deed to furniture merchants
     Added Censer of Arcane Devotion to Nature's Temple Store vendors
     Replace existing horses with new Bioware horses (see more details below)
     Rename a few creatures to resolve lore conflicts
     Improved house owner detection code
     Closed a possible house key exploit
     Various scripting fixes/merges for 1.69 compatibility and bug fixing
     Update scripting to use Bioware's SetDescription() function **
     Update GM color-changing commands to use Bioware's SetColor() function ***
     

     Other cool new stuff
     Dynamic cloaks can now be fully customized (i.e. any cloak, any appearance, visible or invisible)
     Availability for horses/ponies expanded to five colors for both types:
    • Black
    • Brown
    • Grey
    • Spotted
    • White
    Horse owners may exchange an existing horse for another color ****
     Paladin warhorses actually look like warhorses now
     

     Credits to those who contributed to this update (in no particular order): Weeblie, Script Wrecked, Thak and mixafix.
     

     The Fine Print (TM)
     * This guild hall is intended for purchase only by the party who put forth the effort to have it included.  If anyone else purchases it, their money will be forfeit.
     ** This should eliminate the problems of length on customized item/object descriptions and the crashing associated with same.  It has not been fully tested, however, and exceptions may exist.
     *** These GM-only commands stopped working when Bioware expanded their color palette.  This restores their function so hair, skin and tattoo color can be changed in-game once more.
     **** Non-refundable restocking fee applies


    I've probably left something out, but those are the big things.  Enjoy!
     

    Link092

    Re: New Version Online V3
    « Reply #96 on: September 07, 2008, 09:48:38 PM »
    I love you guys. :o :p
     

    Hellblazer

    Re: New Version Online V3
    « Reply #97 on: September 07, 2008, 10:11:42 PM »
    So question, for the horses, how do we proceed to get one exchange?

    Hellblazer

    Re: New Version Online V3
    « Reply #98 on: September 07, 2008, 10:17:39 PM »
    and apparently there is some new emotes too.

    Dorganath

    Re: New Version Online V3
    « Reply #99 on: September 07, 2008, 10:35:17 PM »
    Quote from: Hellblazer
    So question, for the horses, how do we proceed to get one exchange?

    Well...where do you go for horses in general? :)

    Quote from: Hellblazer
    and apparently there is some new emotes too.

    Not that I made, but if some work now/again, then great!
     

     

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