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Author Topic: Gloom wood caves  (Read 672 times)

Hellblazer

Gloom wood caves
« on: March 09, 2007, 12:52:57 PM »
Not sure where to post that, but Rain, wren Daniel and qual went to that place about 20 min ago, its 2 map away from a starting area and Daniel (lvl 15) fell in there. The black gelly things makes a acid shield barries that you find in the crypts of Krandor (causic bones) and Storans (starn himself)
  I suggest we take these one out. The other gelly the ogres make this place a bit to high for a near an area place, where all you find is low end cnrs.

Masterjack

Re: Gloom wood caves
« Reply #1 on: March 09, 2007, 01:46:59 PM »
YA Beli is a level 13 Monk and was taking a new person around. We both got killed going in there. I did not know it would be that hard since it's so close to Vehl. You can not even sneak to your grave since they have true seeing.

 

blonde

Re: Gloom wood caves
« Reply #2 on: March 09, 2007, 01:54:24 PM »
Hitting a jelly with an obvious acid shield is optional. Sorry, just had to point that out even though i agree they are a bit too tough for the area.
 

Hellblazer

RE: Gloom wood caves
« Reply #3 on: March 09, 2007, 02:51:24 PM »
optional?, me and Qual where shooting at them, while the others tried to avoid them at one point ( after i told them to) they kept being attack by them and their char responded to it by hitting back.

blonde

Re: Gloom wood caves
« Reply #4 on: March 10, 2007, 03:25:48 AM »
Optional as in you can turn around and leave.
 

Masterjack

Re: Gloom wood caves
« Reply #5 on: March 10, 2007, 06:59:42 AM »
Turning around and leaving was not allowed. I would be bringing those tough creatures into an area that low levels frequent. That is not good and very bad RP for a Brother of Battle.

Masterjack
 

Leanthar

Re: Gloom wood caves
« Reply #6 on: March 10, 2007, 07:44:15 AM »
Right. Being so close to a starting area (2 areas away) we will take a look at this. Not saying things will be adjusted mind you, but it does sound too difficult for starting areas or being near starting areas.

Moving to bug reports.
 

Pankoki

Re: Gloom wood caves
« Reply #7 on: March 16, 2007, 08:13:44 PM »
Spawns rebalanced in next update.

 

 

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