Storold and Mylindra was traveling in the forest cave on central and we had just cleared the last spawn when we walked a little bit around there to heal and get ready to mine the respawn hit right on our heads again. It could be a time out issue but hearing this I suspect that there was an aditional spawn trigger on the actual spawn point.
Everything you describe is the default nwn spawn system that we've always used and just about everyone uses.[...]Spawns that spawn too close to their triggers are bugs that should be posted and fixed.
It is possible that this is due to the new encounter system, even though it's not something that has been noticed during testing. Another possibility is that the spawn locations have not been placed out in the specific area. [...]The new spawn system is in fact working just like the old one. Both are the Bioware encounter system "in core" and shouldn't differ, at least, not differ in a way that's noticeable by the players.
[...]Essentially what is happening is that the trigger is drawn but there is no "spawn point" so the creatures are spawning at the location that the trigger is triggered. If it had a spawn point placed the creatures would be placed at that point and not on top of players heads. This is a bug and we need to get it fixed. Please place a thread in Bug Reports and use that thread to give us the name of the area that this happens in, for each trigger that this is being caused by. Thank you.
Remember that your character's visual range is actually less than what you see in terms of landscape, at least as far as objects are concerned. By "objects" I mean placeables, creatures, other PCs...basically anything that is not part of the landscape. So things can just seem to appear out of thin air, when in fact they were there.
There is always, always a respawn timer...and sometimes you may hit those just right (or wrong, depending) and be quite surprised by the proximity of creatures. For example, if the respawn timer is 15 minutes and you enter the trigger zone 14 minutes after it was last triggered, then it is very possible that you will be taken by surprise by the appearance of monsters.
Having said all of that, if you believe that there is something amiss with the encounters in a particular area, it's very important that you post something in the bug reports forum with specific area names with as much detail as possible. A general "this may not work right" comment is unfortunately not very helpful in figuring out if there is an issue and correcting it.
One question, however: Are the spawns supposed to occur as you are leaving their spawning-area, considering the spawn-timer has ticked out? That is how it works now, for most if not all groups. They do not spawn as you are standing there, but the moment you take one step outside their area, they are there suddenly, armed to their teeth.