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Author Topic: Take to the Air in Fey Form  (Read 1355 times)

twidget658

Take to the Air in Fey Form
« on: March 30, 2007, 05:46:17 AM »
Like some druids have Take to the Air in bird form, can the other classes that polymorph into a creature that flies get the Take to the Air spell as well?
 
 Seems a bit odd that a fey flies up to a cliff or to a ravine and cannot fly up to the edge or across the ravine. A fey, for example, flies around but stops at the waters edge because it cannot fly across water. Or it comes to a cliff, but cannot fly up or down it face.
 

Falonthas

Re: Take to the Air in Fey Form
« Reply #1 on: March 30, 2007, 09:47:43 AM »
even take to the air is limited though to a short hop

the z axis looks cool going up and down but its really only about 50 feet in movement
 

MJZ

Re: Take to the Air in Fey Form
« Reply #2 on: March 30, 2007, 11:47:57 AM »
Personally I think feys are too fragile to fly at high altitudes - though across a stream shouldn't be a problem - but that's likely more game mechanics.
 

twidget658

Re: Take to the Air in Fey Form
« Reply #3 on: March 30, 2007, 12:58:22 PM »
Quote from: MJZ
Personally I think feys are too fragile to fly at high altitudes - though across a stream shouldn't be a problem - but that's likely more game mechanics.
 
 Not saying that they are flying miles and miles or at great altitudes.
 
 
Quote from: Falonthas
even take to the air is limited though to a short hop...the z axis looks cool going up and down but its really only about 50 feet in movement
 
 And a cliff face is less than that. I know what the spell is and does. That is all I am suggesting. Nothing more and nothing done to the spell.
 

Rayenoir

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Re: Take to the Air in Fey Form
« Reply #4 on: March 30, 2007, 01:31:49 PM »
The problem with what you're suggesting is that it sets a precedent.  Everyone with a flying familiar is going to want their familiar to be able to take to the air as well.  There just isn't the time available to devote to redoing every familiar and every potentially-flying polymorph or shapechange.
 

Dorganath

Re: Take to the Air in Fey Form
« Reply #5 on: March 30, 2007, 06:22:45 PM »
Would you be willing to sacrifice lock-picking for Take to the Air?
 

twidget658

Re: Take to the Air in Fey Form
« Reply #6 on: March 30, 2007, 08:18:05 PM »
Quote from: Dorganath
Would you be willing to sacrifice lock-picking for Take to the Air?
 
 In a heart beat!
 

Stephen_Zuckerman

Re: Take to the Air in Fey Form
« Reply #7 on: March 30, 2007, 08:40:18 PM »
Quote from: Dorganath
Would you be willing to sacrifice lock-picking for Take to the Air?


YES!!!!! YES!!! YES!!!!!!
 

LynnJuniper

Re: Take to the Air in Fey Form
« Reply #8 on: March 30, 2007, 08:55:25 PM »
Quote from: Dorganath
Would you be willing to sacrifice lock-picking for Take to the Air?

I hope you're atleast somewhat serious: In which case: Oh Please Do.
 

Acacea

Re: Take to the Air in Fey Form
« Reply #9 on: March 30, 2007, 08:56:31 PM »
Quote from: Rayenoir
The problem with what you're suggesting is that it sets a precedent.  Everyone with a flying familiar is going to want their familiar to be able to take to the air as well.  There just isn't the time available to devote to redoing every familiar and every potentially-flying polymorph or shapechange.


Plus if you started changing them, you would have to address the fact that most of the default forms/familiars don't really fit in with Layo in the first place - so if you did anything to them, you'd sort of have to change them completely :P

But swapping lockpicking for take to the air would be fun for pixie familiars... a small but effective change! hehe
 

hawklen

Re: Take to the Air in Fey Form
« Reply #10 on: March 30, 2007, 08:56:32 PM »
Seconded! Do it!
 

Filatus

Re: Take to the Air in Fey Form
« Reply #11 on: March 30, 2007, 09:12:29 PM »
I originally thought that this thread was about the polymorph pixie. If we're talking about the familiars, one should also consider the raven and the bat.

They are by far the best flying creatures in that list in the first place. The whole concept of the raven is based around high spot and listen in the first place, looking from its high perch to inform his master.

If we are talking about the polymorph pixie. I'm not really that bothered myself. The pixieshape on quests is working just fine, without needing that feat. I have used the zombie, spider and pixie shape quite succesfully in many rp'd ways.

Outside quests I do not really see the need for such an ability except for a bit of fun. Which of course never hurts anyone. :)
 

Filatus

Re: Take to the Air in Fey Form
« Reply #12 on: March 30, 2007, 09:22:01 PM »
As for redoing the familiars. You only have to update their skins to add such an ability.

I do believe there is some erf file that allows you direct access in the toolset to the familiars and their skins.
 

LynnJuniper

Re: Take to the Air in Fey Form
« Reply #13 on: March 30, 2007, 09:32:36 PM »
That's not the problem Filatus. The problem is you'd have to update them for each level of each familiar. Each level familiar is different in game terms, so you'd have to do 40 of each.
 

Filatus

Re: Take to the Air in Fey Form
« Reply #14 on: March 30, 2007, 09:40:24 PM »
Ahh, oke. Since their skins do not change for every level I thought it would be possible to just change the skins and leave the familiars.
 

twidget658

Re: Take to the Air in Fey Form
« Reply #15 on: March 31, 2007, 03:04:38 AM »
I was just referring to polymorphs. The main reason being is that the person is actually changing into the form. Also, I limited it to the polymorphs so to put some type of cap on it so it doesn't spread to everything and cause a huge headache to the team.
 
 The thing with the familiars is that the person is still left behind and the familiar flies away. Could lead to some other problems I am not aware of. But just doing it for the polymorphs, the actualy player is moved.
 

AeonBlues

Re: Take to the Air in Fey Form
« Reply #16 on: March 31, 2007, 03:33:11 PM »
I would like to interject that this opens to a possible exploitation.  One of our server rules is that we do not position monsters onto spots where attacking the PC is impossible.  My interpretation of this rule is that my druid is not allowed to use take to the air and position himself on an area where monsters can not reach him, while he drops spells on them from a distance.  Dorganath, please correct me if I am wrong about this.

AeonBlues
 

Dorganath

Re: Take to the Air in Fey Form
« Reply #17 on: March 31, 2007, 03:44:17 PM »
That's correct, it could be exploited, and it would be against the rules to do so.

But then as it's been pointed out, some forms have this ability. So it would remain against the rules to exploit geography.
 

Talan Va'lash

Re: Take to the Air in Fey Form
« Reply #18 on: March 31, 2007, 04:15:57 PM »
Giving the ability to pixie familiars would still be a fun thing RP wise and think of would you could accomplish on a DM quest with it! To take away lockpicked we really would have to redo all 20 or 40 pixie familiar creatures though.

As for the polymorph pixie, it doesn't really have much purpose as it stands right now. It doesn't seem to be good at anything and it almost always drops your strength below what you're carrying so you're encumbered.

However, giving the pixie form take to the air would give it to a very large portion of the server at relatively low levels. Wizards at level 7, sorcerers at level 8, clerics with animal domain at.. not sure what level and rangers at level 13 or 14.

Not sure how much of an impact that would have on the "special-ness" of the ability.
 

Lalaith Va'lash

Re: Take to the Air in Fey Form
« Reply #19 on: March 31, 2007, 05:12:37 PM »
Quote from: Talan Va'lash


Not sure how much of an impact that would have on the "special-ness" of the ability.


Quoting for emphasis as I sort of agree with this.  So far the ability and similar ones have been associated with WLDQ rewards and much higher levels.
 

 

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