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Author Topic: The Economy  (Read 2911 times)

Laldiien

Re: The Economy
« Reply #40 on: May 15, 2007, 08:31:00 AM »
Just to toss a bit out, I do have a question about potions.  Galen can easily make and would love to sell Cure serious potions.  Problem I have is I only know of one place that spawns Bodaks.  Not every bodak drops teeth.  No problems, but if I make a night of it, I get hammered for camping.  Could bodaks be placed at least one or two other places?

Same with skeleton knuckles.  Granted, they are much more plentiful, but you make one run and you come away with a box.  That's only 6 attempts, (5, but I'm rounding up)  If we place the skeletons one or two other places, we could remove the items from the temples.

This is just me and my opinion, but an NPC shouldn't sell craftable items, other than the very basic things.  Copper, cloth robes, things of that nature.  Make crafters useful.  

My perspective is from enchanting only, but that's the only thing I do, so please don't think I am just trying to get rich.  Insert whatever craft you are skilled at, figure out what the NPC sells it for, and sell it at that price.

Will you lose money on the sale?  Yeah, maybe.  Beats having to dump it in a bin or leave it sit in a crate.
 

Nehetsrev

Re: The Economy
« Reply #41 on: May 15, 2007, 10:01:38 AM »
Skeletons in both the Vehl crypts and the Krandor Crypts drop bone knuckles, just to be informative here.  Granted the skellies in the Krandor crypts are a bit tougher to whack and aren't quite as numerous either.
 

Honora

Re: The Economy
« Reply #42 on: May 15, 2007, 10:26:45 AM »
As a crafter I agree with the steepness of the climb from easy to desirable items.  I'd LOVE to wear a +3 ring or two.  Can I get one?  Nope, not a chance, never.  I'm never on when the raids happen and most of the jewelers I know can't do that because of rareness.  So my money sits in the bank, waiting for the first chance I have to spend it on something I want.

Regarding hoarding and selling:  Drops are crazy, I'd easily support NO player-made drops (i.e. Iron Weapons, etc) and much less in the way of lower end drops as noted by a number of people.  But I think the onus is on us to not hoard that stuff either.  Find a pawn shop you like and get cozy with the owner.  Sell it, don't worry about max price, just dump it.  I'm not getting richer but I'm not broke and I quit selling drops sometime last year.  

I disagree about reducing CNR though.  Making it harder is going to hurt the little crafters.  I cannot stress enough how powerful a draw crafting is for some people; I can name several for which it is the main reason they log in.  Making it harder isn't going to make them want to play more.

I'd say more interim steps between (for example) +1 and +3 would be called for.  I'm going to propose separately an "emerald with a cost" style ring that has a total +3 charge with a -1 charge to something else and can be made with materials not out of reach of a 15-20; I was working on this before so it's almost done anyway.  But items like that could bridge the gap without being overpowering, if someone were willing to work on the recipes.

*rambling thoughts off*

~Honora
 

miltonyorkcastle

Re: The Economy
« Reply #43 on: May 15, 2007, 10:51:05 AM »
emerald products have always cost, should cost, and still cost 300+k in gold coins.

Interia mentions the prices of emerald themselves going from 100k to 200k, but the price of, say, an emerald ring remains at 300k. So do the math. If the emeralds are sold at 100k, then the service of making a ring, resistance, or enchantment with it will likely (and in my opinion should) cost 200k. If the emerald costs 200k, then the service willikely cost 100k.

Either way, don't expect to come out with an emerald product without paying the equivalent of 300k or more.

Also, if you find yourself short on gold, try paying for things with goods. You'd be surprised what you can get for a couple boxes of corn. I really don't think we need to add more gold to monster drops. And yeah, I'm with Honora- don't reduce the amount of CNR.

For the record, I am also a non-crafter in general, and I seldom have more than 20k in the bank (my average bank sum is 5k) yet I always manage to get my hands on expensive gear. How? I pay for it in other ways besides gold. Extended service, goods, etc. Be creative. Paying for everything with gold can become very boring (especially when you have to kill a million monsters to get enough gold to pay for things).
 

Interia_Discordius

Re: The Economy
« Reply #44 on: May 15, 2007, 11:31:09 AM »
I personally think we should just leave the gold drops alone. The items from them should be (and seems to be in the works now) lowered. I personally find it sort of exciting in general to come across all that stuff, but I'm a pack rat, and it makes me lag the server when I log in ;) Better for us all to stop letting the pack rat horde.
 

Black Cat

Re: The Economy
« Reply #45 on: May 15, 2007, 01:47:20 PM »
Quote from: lonnarin
Ask a certain dwarf about his old acid axe turning into a pile of dust his last trip to the underdark and he'll tell you a thing or two about wear & tear! ;)


*That dwarf walks by hear what you say and sticks his tongue* Bloody buggers.... next toime ahm goin' ta get a wooden axe, if dat be any help.... or foight it wit me bear hand... an' make an' axe ov its body.
 

 

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