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Author Topic: Begging for coin  (Read 1915 times)

lonnarin

Re: Begging for coin
« Reply #20 on: September 10, 2007, 01:54:52 AM »
Quote from: miltonyorkcastle
A heal kit +9 is worth how much? 800-1200 True? More?


There's a HUGE difference between lense/shop prices and that which somebody would actually pay.  8 extra hp is not worth 700-1100 true extra in any case.  Most people buy stacks of +1 kits rather than a single one of those +3 or higher kits due to the huge leapfrogs in cost.

Being a former alchemist/tailor, I am hesitant to encourage kit-makers to go out and spend their hard-earned playing time gathering components for something you can just go out and buy fairly cheap.  Sure they could make higher powered kits, but let's be honest here.. would you seriously buy one 7-pack of +10 kits for the same price that it takes to fill up an entire box of +1 kits at the temple?

Paying with raw goods like ore and glass is always fun though.  I always used to run around with Bjorn filling all these little quotas for all of his rings and gear, and most of the crafters preferred taking that over gold.  Bartering for goods is much more entertaining than checking a pricelist standard.  of course, us beefy fighters have a big advantage in gathering and mining.  Rogues, Mages and Bards need to focus on lightweight gathering like herbs and gemstones to get ahead, but it can be done.  (especially if you are good at convincing non-crafting fighters to mine and carry for you on trips, heheh)

Anyhow, thanks to Dorg for being open to feedback and making the changes so quickly to the lootdrops.  Let this thread serve as an example for people who doubt that the team takes your suggestions seriously.  If you're nice and open about your feedback, changes are usually made to fit the playerbase.
 

Lord of the Forest

Re: Begging for coin
« Reply #21 on: September 10, 2007, 02:52:19 AM »
I think one should decide on its own wheather he/she wants to rather barter or pay with trues. Of course, one should find a good balance on its own, like do I have enough time to start crafting? Some characters don't want to offer their services for money or items after all.
Both ways are available IG and I see both methods on purchasing items more than enough, or used to see. Even if I have 1M in my bank vault I can still purchase items by bartering, offering services, etc.
The question is, do I want to?

I know I have not been much around lately IG and cannot say anything about the gold drops, just from others telling me. It is indeed to start up with crafting if you don't have any coin to start with and as a very low level most places are dangerous, even with a small group. Been there, done that as well.

So well, lets see how the increase of gold drops will turn out after all and please give Dorg some constructive feedback about it :)

-Inny
 

Jearick Hgar

Re: Begging for coin
« Reply #22 on: September 10, 2007, 03:12:38 AM »
how's about lower the prices for bandages and sucha nd keep the gold drop rates low? that way bartering is mroe encouraged and people can actually make money off trips to the mines or caves or mountains =).
 

Dorganath

Re: Begging for coin
« Reply #23 on: September 10, 2007, 08:50:32 AM »
Quote from: Jearick Hgar
how's about lower the prices for bandages and sucha nd keep the gold drop rates low? that way bartering is mroe encouraged and people can actually make money off trips to the mines or caves or mountains =).

I believe I answered this question above, as it's already been asked. :)
 

Falonthas

Re: Begging for coin
« Reply #24 on: September 10, 2007, 11:27:40 AM »
ok did a check of the low drops around hempstead

first set of gnolls bugbears kobolds mercs all within two areas of hemp

in each its still 1 drop for every 3 kills and the amount is negligible under 15 coins since you used that amount above
basically killed 30 and picked up one misc and 90 coins
maybe it will adjust as the days go on
 

Dorganath

Re: Begging for coin
« Reply #25 on: September 10, 2007, 11:37:52 AM »
Let me clarify something:  the frequencies have been tweaked, not the amounts per drop. Those are not changing and are perfectly fine the way they are.

And remember also, the lower the CR of the creature, the less gold it will drop. Making a living on CR 1 creatures was never the purpose. Think of how it was in V2 and compare.  That is the target baseline.
 

Falonthas

Re: Begging for coin
« Reply #26 on: September 10, 2007, 12:54:26 PM »
correct from 33 to 60 which would mean 2 of 3 are morelikely to drop right?
 

Dorganath

Re: Begging for coin
« Reply #27 on: September 10, 2007, 01:02:40 PM »
No, I didn't set it to 60%.  It should work out somewhere between 1-in-3 and 2-in-3.  A larger sample would probably be more illustrative.
 

Kirbiana

Re: Begging for coin
« Reply #28 on: September 10, 2007, 01:06:48 PM »
This is just for added feedback .... the undead creatures in the Gloomwood seem to be dropping gold on the new frequency but the lower level creatures in the Fort Vehl Crypts (especially the bottom) are still being as stingy in frequency  (1 out of 5-6 drop gold) as they were before the latest tweak.  
 
 And again, this is just for information's sake ... the amounts of gold on the Fort Vehl crypt creatures in V3 have never come close to what they used to be in Hlint in V2.  If the V2 Hlint crypt is indeed the baseline being aimed at as ideal for new PC's to use to equip themselves in their first few levels, some additional tweaking may be needed.
 
 Of course, all reports from me should be taken with a grain of salt as my little Aeridinite makes her entire living from the undead!
 
 :D
 

Acacea

Re: Begging for coin
« Reply #29 on: September 10, 2007, 01:39:12 PM »
Regarding the Hlint crypts vs Vehl crypts, the Hlint ones were tweaked prior to V3, if I remember. As in, they were a gold mine for a long time before someone finally decided to lower the gold rate (or amount, or both). So as a basis of comparison I'm not sure if that's before or after that, hehe.
 

Pibemanden

Re: Begging for coin
« Reply #30 on: September 10, 2007, 01:47:03 PM »
Right my observation so far, a trip from Castle mask to the goblin house, no respawns(Trip aimed for a level 13-17 party I would say):
875gp from corpses
1 fooled you (294gp)
1 bronze heavy mace (57gp)
20 oak, iron tipped, raven tail arrows (63gp)
1 snake skin leather gloves (1gp)
1 bronze split mail (180gp)
1 seeing the forest for the trees (298gp)
1 endure elements scroll (2gp)
1 glass statue of a man (5gp)
1 iron great axe (76gp)
1 iron hand axe (75gp)
1 gloves of appraisal (4gp)

Total: 1930gp
This is for a trip I would say it doable of a party of three or a few more depending on the balance of the party so all in all a decent amount for a trip of PC's at that level.

Edit: One last thing the things were sold at the Vale pawn shop you might get better prices elsewhere but it seemed like a reasonable place to sell.
 

 

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