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Author Topic: New question on "tumble"  (Read 744 times)

jan

New question on "tumble"
« on: December 08, 2007, 10:10:05 AM »
To continue questioning about tumble :

i found that my 18 points in the skill disappear when i apply my armor and shield  ( armor gives - 8 and shield - 10 )

does this mean i lose the +3 i should get to armor for 3x 5 points in tumble as well ?
 

Pibemanden

Re: New question on "tumble"
« Reply #1 on: December 08, 2007, 10:25:27 AM »
No you don't loose AC from that, It is only ranks in the skill, not ranks in the skill + modifiers from other things like dex and items
 

Gulnyr

Re: New question on "tumble"
« Reply #2 on: December 08, 2007, 01:12:33 PM »
It seems that you should lose the AC from Tumble for that, since the Armor Check Penalty represents the restrictiveness of the armor and shield and the Tumble skill's bonus to AC represents being more difficult to hit because of fancy acrobatics.  You can't really be a solid bastion behind a tower shield and a nimble, flipping acrobat at the same time.

Who knows what Bioware did, though...
 

ycleption

Re: New question on "tumble"
« Reply #3 on: December 08, 2007, 01:16:35 PM »
I agree, conceptually it seems you should lose the AC bonus... however, bonus skill points in tumble don't increase your AC if you get to the next multiple of 5, so I would guess that it doesn't decrease from armor check penalty, since in either case your base skill is unaffected.
 

jan

Re: New question on "tumble"
« Reply #4 on: December 08, 2007, 01:18:23 PM »
Quote from: Gulnyr
It seems that you should lose the AC from Tumble for that, since the Armor Check Penalty represents the restrictiveness of the armor and shield and the Tumble skill's bonus to AC represents being more difficult to hit because of fancy acrobatics.  You can't really be a solid bastion behind a tower shield and a nimble, flipping acrobat at the same time.

Who knows what Bioware did, though...


Thinking about that , you are right .
But if it works like that , i would have liked to read that in the description somewhere .
Because if you would lose them , i would have thrown away 18 points for absolutely nothing .

The only advantage for the points spend in it ( and the skillfocuss ) would be the +3 armor since the points disappear when putting on armor and therefor are negated in battle for my char .
 

Pibemanden

Re: New question on "tumble"
« Reply #5 on: December 08, 2007, 01:20:37 PM »
Skill focus wont help you I believe, it is simply pure base ranks, no bonus of any kind is added to them when they calculate the armor bonus
 

s0ulz

Re: New question on "tumble"
« Reply #6 on: December 08, 2007, 01:20:59 PM »
Only base tumble ranks count towards the AC bonus.

Item bonii, be they negative or positive, only count on tumble checks, not AC calculation.

For sure.
 

jan

Re: New question on "tumble"
« Reply #7 on: December 08, 2007, 01:23:51 PM »
Quote from: Pibemanden
Skill focus wont help you I believe, it is simply pure base ranks, no bonus of any kind is added to them when they calculate the armor bonus


I noticed that ...although far too late ...so i threw away a skill anyway .

I think it should be mentioned in the description so that others do as i did .*shrugs*

There are lots off other skills you could take that are far better instead of foccusing in tumble when your a fullplate wearer .
 

ycleption

Re: New question on "tumble"
« Reply #8 on: December 08, 2007, 01:27:42 PM »
From LORE:

For every 5 ranks in this skill (base ranks only, not including feat-, dxterity- or item-bonuses) the character’s Armor Class is also improved by +1.
 

jan

Re: New question on "tumble"
« Reply #9 on: December 08, 2007, 01:32:25 PM »
Quote from: ycleption
From LORE:

For every 5 ranks in this skill (base ranks only, not including feat-, dxterity- or item-bonuses) the character
 

jan

Re: New question on "tumble"
« Reply #10 on: December 08, 2007, 01:37:41 PM »
Quote from: ycleption
From LORE:

For every 5 ranks in this skill (base ranks only, not including feat-, dxterity- or item-bonuses) the character
 

jan

Re: New question on "tumble"
« Reply #11 on: December 08, 2007, 01:44:30 PM »
Quote from: ycleption
From LORE:

For every 5 ranks in this skill (base ranks only, not including feat-, dxterity- or item-bonuses) the character
 

jan

Re: New question on "tumble"
« Reply #12 on: December 08, 2007, 01:49:37 PM »
Quote from: ycleption
From LORE:

For every 5 ranks in this skill (base ranks only, not including feat-, dxterity- or item-bonuses) the character
 

jan

Re: New question on "tumble"
« Reply #13 on: December 08, 2007, 01:50:57 PM »
@ Ycleption

If i recall correctly , when i took the skill-focus Lore was not up or outdated due to the huge amount off work the team was doing at the time .
Or i simply missed it while i was reading it .

Guess i should have waited with taking it *shrugs*
 

s0ulz

Re: New question on "tumble"
« Reply #14 on: December 08, 2007, 01:54:36 PM »
That's because skill focus feats do not specify tumble's specialty. The sentence that ycleption quoted was from the description of tumble as a skill.

So I guess it's just one of those details a NWN player eventually learns.
 

jan

Re: New question on "tumble"
« Reply #15 on: December 08, 2007, 01:59:25 PM »
Well ..i don't think it will be approved if i asked for a rebuild due to not knowing what "skill-focus : Tumble " is all about ;)

I just hope it can be in the description on Lore so others don't fall for it :D
 

Filatus

Re: New question on "tumble"
« Reply #16 on: December 08, 2007, 03:35:10 PM »
The info is given in the description of the skill itself on your character sheet. I don't know it word for word, but there's a clear difference in the description from spellcraft where the effect isn't limited to base rank skills.
 

Dezza

Re: New question on "tumble"
« Reply #17 on: December 08, 2007, 08:09:26 PM »
If you think about it...this is not a core skill for a warrior. So if you as a warrior practice hard to improve your flexibility and movement while wearing armour and shields the bonus to AC is suitable to be applied.

For a warrior to get +3 to AC from Tumble requires a lot of hard work and skill allocation representing a lot of hours spent training while wearing armour and carrying shields and weapons.

So at high levels you have two warriors facing off against each other, one has spent his life smashing anything that comes in his way, the other has spent his life perfecting working his skills in line with his defensive capabilities, working out how he can move and use his shield to best aid his body protection, how to move his feet or shift his hips to deflect the angle of a blow or to help make a blow more effective or his parry better..

I can see how tumble bonus to ac is appropriate..even if checks such as climbing etc that require tumble may be failed..he trained how to fight in armour not climb, jump, etc.
 

Pseudonym

Re: New question on "tumble"
« Reply #18 on: December 08, 2007, 08:30:56 PM »
Don't despair Jan! It wasn't a feat wasted.

My character has a stack of ranks in tumble and I use it all the time - every time he gets on a horse, boards a ship, climbs a mountain path, etc out comes the tumble check. He refuses to do the most simple task ... simply. Come adventure with Ark sometime and he can give Barion some lessons in showing off.

:)
 

Gulnyr

Re: New question on "tumble"
« Reply #19 on: December 08, 2007, 08:45:45 PM »
Quote from: Dezza
So at high levels you have two warriors facing off against each other, one has spent his life smashing anything that comes in his way, the other has spent his life perfecting working his skills in line with his defensive capabilities, working out how he can move and use his shield to best aid his body protection, how to move his feet or shift his hips to deflect the angle of a blow or to help make a blow more effective or his parry better..


Maybe.  If it were a PnP arena and I were in the position to make the call, I might accept that assessment.  Still, it could be argued that feats like Expertise and Mobility cover what you're talking about.  

Also, Hit Points cover that aspect as well.  Hit Points aren't only a measure of how many cuts it takes to kill your character, but are an abstraction of toughness and training.  High-level Fighters aren't really that much tougher than low-level Fighters, or even buff and burly commoners; a slit throat is a slit throat, and an arrow through the brain is an arrow through the brain.  It's just that a high-level Fighter has had more training in learning how to place himself to absorb or deflect the blows of his enemies.  A hit that would devastate a commoner is shrugged off by a high-level Fighter, not because the Fighter is somehow superhuman, but because he knows how to brace or duck or dodge or step aside or whatever it takes to lessen the impact of that particular blow.  This is true of all the classes, and is part of why a Wizard has a smaller hit die than a Fighter - less training in how not to get clobbered.

Tumble, then, is meant to be acrobatics and not just the fancy footwork that comes with being a Fighter and having a healthy hit die.  Your character gains a bonus to AC because of constant, unusual movement beyond the typical shuffling and bobbing and weaving.  Your character gains a chance to avoid Attacks of Opportunity because of an unexpected and unusual maneuver, like a somersault, and not just from a swish of a hip on the way by.

I'm not saying a Fighter couldn't be acrobatic, but I doubt many characters clad in full plate are bounding around and rolling past their enemies to avoid blows.
 

 

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