But when people are told to 'stop whining and start making recommendations' with false hopes that something may actually change, that is where is crosses the line from 'community cares' to 'lead by a carrot'.
I thought we were talking about the death system so that it could be adjusted for the MMO if a good idea came along.
A crazy idea off of eight-bit's: How about a LORE jeopardy-like quiz game? If you're part of the world and know the info, then you get a better chance at avoiding death.
I'm confused because, as a dice-based game, the entire system is based on a bunch of random rolls. Is everything unfair?
I feel like I've missed the point and I ask for clarification, please. What, specifically, is unfair about random numbers or random chance? I'm confused because, as a dice-based game, the entire system is based on a bunch of random rolls. Is everything unfair?
Almost all dice rolls in the game are expressions of what we are doing with a character, and if we want a better chance for a specific kind of roll, we can put points into a skill or an ability, take feats, etc.The SS roll, on the other hand, is just random. Not an expression about the character's skills, ability, talents, plus a bit of chance, but just a pure random roll.
Other types of random rolls don't have nearly the same consequences as an SS roll... every once in a while, you may be faced with a roll on a quest with huge consequences, but other than that, very few times in the game will you be faced with a purely random chance that has the same potential.
Finally, most (except for some little used skills) other rolls that a character makes, will be rolled so many times over the course of a character's life that things even out a bit more.
With the relatively few number of deaths a character can have, the likelihood that some characters will perm after a few deaths is pretty high, and that more than anything else, is what seems unfair to many.
Tech Issues: #1 issue - bugs, lag, and system flaws/glitches are not the players' fault. Don't punish the players for the server's issues. Tough one to address - there will always be tech issues of one kind or another, and no paying customer is going to be happy about losing a character to a bug.Limited Returns: Barring GM/WL witnessed tech issues above, its a slippery slope downward with no chance of climbing back up save that 3mil barrier and a feat. IC return system, however easy or difficult and whether strands are regened or purchased, would take some of the pressure of inevitability due to #1 off.Roleplay enhancement: System does not inherently do anything for roleplay. (What a player himself adds does not count.) At times, does the opposite because of issue #1. Generally ruins trips instead of ending them with a story worth telling.Player Control: Roll vs Soul Mother system takes strand lossage out of player hands and leaves it up to chance. Many would rather have a harder system than leave it up to luck.Fairness: Characters built for survival should not have a better chance to "win" than flawed characters, simply because of power level...likewise, people who simply are not the best players should not have a higher chance to perm, or perm those around them, because they are not those out "to win."World Lore: The system cannot contradict established world lore, parts of which are known only to Ed and Leanthar. This one is especially hard to work with, as there are unknown factors.Entertainment: I don't think I would write this as a primary concern as some of the others were, but it does seem that making death or strand loss more interesting in itself is a sentiment floating around. Perhaps this is just Integration and RP enhancement, though. "Fun" is always a factor, in any case - 24 hour wait times are not fun.Presence, or in-game integration: The bindstone system as it is has often felt "tacked on" or an additional mechanic to make sure PCs stick around. Explanations given here and there have been at times on the spot or as yet undefined. Any permadeath system should be one of the most important systems in the game and have a heavy presence that is integral to the world, not a stray mechanic that both gives an excuse for PCs to keep coming back, and makes ending them a distant possibility.
Almost all dice rolls in the game are expressions of what we are doing with a character, and if we want a better chance for a specific kind of roll, we can put points into a skill or an ability, take feats, etc.The SS roll, on the other hand, is just random. Not an expression about the character's skills, ability, talents, plus a bit of chance, but just a pure random roll. Other types of random rolls don't have nearly the same consequences as an SS roll... every once in a while, you may be faced with a roll on a quest with huge consequences, but other than that, very few times in the game will you be faced with a purely random chance that has the same potential. Finally, most (except for some little used skills) other rolls that a character makes, will be rolled so many times over the course of a character's life that things even out a bit more. With the relatively few number of deaths a character can have, the likelihood that some characters will perm after a few deaths is pretty high, and that more than anything else, is what seems unfair to many.
Yep, I agree. But when people are told to 'stop whining and start making recommendations' with false hopes that something may actually change, that is where is crosses the line from 'community cares' to 'lead by a carrot'.
An example is there is a player that has had 57 deaths and lost one soul strand and another that has had 57 deaths and lost nine soul strands. One more death and they could perm.
It is really frustrating to hear a player that has had over 100 deaths and lost one or two soul strands.
After one of my character's permed I had a lot of people talk to me about how they didn't like the way the system is.
Just it seems they don't want to come out and speak against it. They want to stay out of it to not cause "waves" and I can completely understand that! No one wants the team upset with them. Because we all enjoy playing here and want to continue to.
Just want a more fair chance to keep our characters.
I apologize if I seem to be reiterating something that some feel is overused, but no one is going to get banned for disagreeing with the team.
Something worth mentioning might be that some people with lots and lots of deaths might have skewed numbers because of the load of dying that occurred with the Soul Mother's vacation. Randomness means that some will have more deaths than others, but it is hard to get an accurate statement of exactly how many there are.
((Edit: Gulnyr and I are apparently typing over each other's shoulders or something.))[/SIZE][/I]
Thank you for the example. How is that unfair, specifically, though, rather than just unfortunate? Did not each character have an equal chance despite choice of build, class, equipment, or other factors, and one simply come up unlucky? For this, would it be less frustrating to have a system like Osxmallard suggested where no one knows how many soul strands anyone has remaining, making perming a complete surprise? Would that eliminate the frustration, since no one could make any definite statement about how many strands were lost? To expand the thought, is the randomness really your objection, or is it the fact that characters can perm at all? Did they offer any specifics? Were they opposed because of the method alone, or because your character was forever gone? I understand. As long as posts are respectful, no one will get banned for them. I've had some pretty strong opinions on things, and still do, and the posts on those topics have never come close to netting me a ban, or even a suggested short vacation. Opinions are welcome, usually, even if they are critical of part of the world.I'm starting to feel that we are not all using the same definition of fair...