The World of Layonara  Forums

Author Topic: Port Heampstead Lore description  (Read 415 times)

Hellblazer

Port Heampstead Lore description
« on: February 17, 2009, 11:59:45 PM »
I was wondering something while reading this description

This city is rich and prosperous. Large veins of gold and silver are shipped in from the Ire Mountains to the northeast. If an adventurer is looking for something special, she is likely to find it in this city.

If indeed there would be large veins of gold and silver in the Ire mountain. Wouldn't it be nice to maybe have access to them, with the drawback of having to fight as hard as on central to get it? This way it could help limit the access to lower level chars that would not be able to get it either on central just as easily?

miltonyorkcastle

Re: Port Heampstead Lore description
« Reply #1 on: February 18, 2009, 01:01:48 AM »
The "mines" adventurers use are the ones the governments and merchants don't already have staked out. As such, the mines in the Ire mountains would generally be off-limits to adventurers.

Not that there isn't a ton of gold to be found on the west server anyway.
 

Hellblazer

Re: Port Heampstead Lore description
« Reply #2 on: February 18, 2009, 02:09:03 AM »
Gold is not a problem, it's the silver ;)

darkstorme

Re: Port Heampstead Lore description
« Reply #3 on: February 18, 2009, 04:07:02 AM »
As with most CNR questions, the general shape of the reply I tend to give is that:
[list=a]
  • Adventurers go off the beaten trail for their supplies - but as such, get better quality raw materials than the worked-over mines employed by the various municipalities.
  • Municipalities and merchant companies would take it very much amiss if an adventurer were to stroll into their hard-won mine and take what they wanted.  (And goodness knows, municipalities are of mixed feelings about adventurers in the first place.)
 

Dorganath

Re: Port Heampstead Lore description
« Reply #4 on: February 21, 2009, 09:35:44 PM »
For a more OOC sort of explanation...

CNR placement has as much to do with where things are according to world lore as it has to do with the greater issue of world balance.

Putting mid-to-high level CNR within just a few areas of an applicable crafting center makes them too "easy", even if the CR of the cave was equivalent to the current placement(s) of such things on Central.  But then that creates other problems, as we would have a pocket of mid-to-high challenges surrounded by low-level challenges, which in itself is not terribly appropriate.

Part of crafting balance is the rate at which someone can craft a given product.  The higher level of item that is crafted, the more CNR that's required (in general) and the farther away one must go to get it.
 

 

SimplePortal 2.3.7 © 2008-2026, SimplePortal