You may think to flee long distances between entire regions, pitting your endurance against that of your pursuers. But often, as you are usually already badly wounded, tracking you is easy, and you will be ambushed as you arrive. Still, as a desperation move, it can work, especially if the region to which you are moving has an enchanted road that lets you put real distance between you and your pursuers. Note that this nearly always breaks the Law Of The Roads, and you will be held accountable if you are caught.
But I've rewritten most of the sections with your changes, although to my mind that tends to imply that there is no punishment, other than out of character punishment. ( It sounds like you're saying that in-character and out of character punishments are mutually exclusive, which isn't terribly immersive, but you do what you have to. )
At no point will there be in-character consequences to the breaking any of these rules; no effects, no spawning of creatures, no going to jail or being tersely corrected by NPCs. There will only be out-of-character actions, which can range from simple warnings to banning, the latter being the most severe of course and only at the extreme abuse of the rules. Please do not associate in-character consequences to out-of-character actions as they are completely separate. In-character choices will generate in-character consequences and likewise for out-of-character choices.
As you are finding, it is very difficult to make an IC guide without also noting the OOC aspects for the sheer fact that the mechanics are OOC (even if they might represent an IC action, like swinging a sword) and they are what facilitate the IC interactions.
Guide = Fantastic Innuendo's = Not Good
And while I do appreciate your dedication to being fair, if, on the Wild Wild Internet with all sorts of anonymous immature jerks griefing people, you haven't banned someone, you're probably not keeping control.
This is because nearly a lifetime ago (some 600 years), Port Hempstead was sacked by dark elf Vierdri'ira worshippers and dragons, and the Hempsteadites cling to their hatred and vengeance in a way that would make the god Baeron Ca'Duz proud.