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Author Topic: Pawn Shops  (Read 3588 times)

jadewillow

Pawn Shops
« on: August 05, 2011, 10:47:32 PM »
I am sure this has been bantered around, but is there anyway to address the lack of funds the pawn shops have these days. The servers are so stable now, they never need to be rebooted. I understand and support the reasoning behind not giving them unlimited funds, but perhaps there is a way to slowly trickle funds to them?

I'd like to see the end to characters jumping on and draining all the "big town pawn shops" soon after a reboot. I am guilty of it from time to time myself. I am not blaming anyone. It would be nice if it wasn't needed or possible.
 

Dorganath

Re: Pawn Shops
« Reply #1 on: August 05, 2011, 11:45:18 PM »
A few updates ago I level-limited the pawn shops in the lower-level places (read: most or all of the Pawns on Mistone), meaning they won't do business with someone if they're above a certain level.

As I've said before, I'm hesitant to inject more money into the broken economy by simply increasing the amount of gold they have, especially when the problem is as you stated...players logging in and rushing the pawn shops.
 

Guardian 452

Re: Pawn Shops
« Reply #2 on: August 06, 2011, 12:38:25 AM »
If only we could get the pawn brokers to sell something(s) at fairly high prices.... yet items people would want. It would then keep the pawn broker from going broke, and it would take some money out of the economy instead of just putting it into the economy.
 

Masterjack

Re: Pawn Shops
« Reply #3 on: August 06, 2011, 10:09:16 AM »
Quote from: Guardian 452
If only we could get the pawn brokers to sell something(s) at fairly high prices.... yet items people would want. It would then keep the pawn broker from going broke, and it would take some money out of the economy instead of just putting it into the economy.


This has been brought up before and has been tried. The lag monster decided that it was a bad idea and kept crashing the server due item over load.

I know what you all mean with the pawn shops as I have gone all over the place to try and sell my items. I find the quest to find a pawn shop with coin a good way create my own adventure. Slaying the monsters on my way to sell my goods. Creating business in a back part of the world where few dare to travel. That is why they call us adventures, no?
 

RollinsCat

Re: Pawn Shops
« Reply #4 on: August 06, 2011, 10:12:50 AM »
for those with the disposable cash to do so, Acacea had before walked around as a traveling peddler buying up other people's stuff when the pawns were empty.  for the rich and devout that's a great way to pick up donations for your temple as well.

Muse, I should do that...hmm...
 

Acacea

Re: Pawn Shops
« Reply #5 on: August 06, 2011, 12:36:12 PM »
Teehee. Or someone else's disposable cash. Thanks for selling me out, geez.
 

Guardian 452

Re: Pawn Shops
« Reply #6 on: August 06, 2011, 04:00:19 PM »
To be clear Maserjack. I didnt want the pawn broker to try and "Re-sell" the things that people sell to it. That would indeed just be a lag beast... that is what ruined in game player vendors we used to have.

Im talking 1 to 5 items that the pawn broker sells that are #1 good items, #2 on the pricey side, and #3 you cant buy any place else. This would keep the pawnbrokers "in the money". If that exact idea had been tried.... having a handfull of items on the pawnbroker did indeed cause major lag... I withdrawl the idea ;)

 It doesnt cause lag when somene accesses the melee vendor, or the crafting vendor and they have tons of stuff 4 sale. Dont see how this would be any different.

G-452


.
 

Filatus

Re: Pawn Shops
« Reply #7 on: August 06, 2011, 04:43:52 PM »
I think the real issue is that pawnshops over value crafted items. Like say someone is trying to increase his/her enchanting skill by enchanting fire opals. The person gets some nice crafting xp from it, but ends up with otherwise pretty useless end products, enchanted fire opals.

But useless as they are, the pawnshop actually gives a good amount of coin for them. If you leave out the time consumed in crafting them, you can actually earn back a fair portion of the bought enchanting potions, which are used to enchant them. And since they're crafted in bulk and sell for a nice amount, they're always sold off and quickly deplete the money pawn shops have.

I figure there are other plenty of other examples of otherwise useless craftables that are handy to level on and sell for a good amount of coin.
 

jrizz

Re: Pawn Shops
« Reply #8 on: August 29, 2011, 11:20:12 PM »
I have been giving this a lot of thought and decided to go ahead and post my thinking on the pawnshop and gold flow issues.

I dont know how many pawnshops there are and how much true each pawnshops dumps into the system each reboot but I am sure the total number is not small. Why not do away with pawnshop completely?

I don't think we really need the pawnshops anymore. There is a healthy barter system in place for goods and crafted items. If we got rid of them and then did a few minor adjustments like raising the true drop rate and amount by say 20% and lower the NPC shop prices by 20%, we should have enough true in the system to do all that is needed.

Getting rid of the pawnshops would also put a damper on the crazy large bank accounts and the over the top auction bids.

The short of it is that the pawnshops dump a huge amount of true into the system every server reboot. We have other ways of getting the equipments and goods that our PCs need.  

For healing and temple goods we could also set up a discount rate based on total donations.

Thoughts?
 

Guardian 452

Re: Pawn Shops
« Reply #9 on: August 29, 2011, 11:38:20 PM »
Im sorry but I dissagree with removing the pawn shops all together. I see that making the gap between the "haves" and the "have nots" even larger. Those who have large bankrolls it wont affect, they can just sell some dropped items and keep that bank roll climbing, but now the lowbie can only sell to fellow PC's and the demand just IS NOT there for that to work as the only system.

I still like the idea of pawn shops selling something thus keeping them in the money.

What I have been kicking around is an idea of a player ran pawn shop. For any of you who watch it... think Pawn Stars on History Channel. Basically their motto is they will buy anything they can make a buck on. So if they buy something for 50 bucks they look to turn around and sell it for 100 bucks.

the problem with a player ran pawnshop is having  player(s) to man the thing enough so that people can sell and buy goods from it.

Some examples... oh so you have some salt you want to sell? Well fine We'll give you 3 true per pinch. Then the pawn shop will turn around and advertise salt for sale at 7 to 9 true per pinch not only beating the price at the crafting merchant but making money for the pawnshop.

Oh so you have 10 Iron Longswords to sell? Ok we'll give you "x" and sell them down the road for 2 times "x" because we have the warehouse space for them.

It also opens the door to consignment or actually pawning items. Pawning is borrowing money against your item. and in "x" number of days you pay back that money plus intrest. If you do not come back to pay off the loan the item is now owned by the pawnshop.

If my character Dot had a house to run this out of. Id already be starting to try this idea out. ;)
 

Ravemore

Re: Pawn Shops
« Reply #10 on: August 29, 2011, 11:54:19 PM »
I sort of like this idea, although a modified version. Perhaps make all pawnshops available to lower level characters only? My feeling is the lowbies are the ones that actually need them. I think an increase in gold drops would be necessary though to accomodate everyone else.

For the argument that it would turn things into a grinding spree... I think it would not be valid. I see tons of groups 1-6 players all the time adventuring, with a large amount of RP sprinkled throughout. *Shrugs* Just my two duckets...

Also, there is already a system in place to give discounts to characters that donate regularly. Stygian receives a healthy discount from the temple in Arnax. ;)

Quote from: jrizz
I have been giving this a lot of thought and decided to go ahead and post my thinking on the pawnshop and gold flow issues.

I dont know how many pawnshops there are and how much true each pawnshops dumps into the system each reboot but I am sure the total number is not small. Why not do away with pawnshop completely?

I don't think we really need the pawnshops anymore. There is a healthy barter system in place for goods and crafted items. If we got rid of them and then did a few minor adjustments like raising the true drop rate and amount by say 20% and lower the NPC shop prices by 20%, we should have enough true in the system to do all that is needed.

Getting rid of the pawnshops would also put a damper on the crazy large bank accounts and the over the top auction bids.

The short of it is that the pawnshops dump a huge amount of true into the system every server reboot. We have other ways of getting the equipments and goods that our PCs need.  

For healing and temple goods we could also set up a discount rate based on total donations.

Thoughts?
 

jrizz

Re: Pawn Shops
« Reply #11 on: August 30, 2011, 12:04:40 AM »
Quote from: Ravemore
Also, there is already a system in place to give discounts to characters that donate regularly. Stygian receives a healthy discount from the temple in Arnax. ;)

This I did not know. So If I donate regularly to a temple I will get a discount on healing goods? Nice!
 

geloooo

Re: Pawn Shops
« Reply #12 on: August 30, 2011, 12:12:25 AM »
Quote from: jrizz
This I did not know. So If I donate regularly to a temple I will get a discount on healing goods? Nice!


Yep. Ni'haer receives a discount whenever he purchases something in the temple in Olist Orbinn. So donate! ;)
 

Script Wrecked

Re: Pawn Shops
« Reply #13 on: August 30, 2011, 12:30:28 AM »
Quote from: Guardian 452
What I have been kicking around is an idea of a player ran pawn shop.


The player run store would have to be able to operate when there are no running players on.
 

Dorganath

Re: Pawn Shops
« Reply #14 on: August 30, 2011, 08:25:07 AM »
Quote from: Guardian 452
Im sorry but I dissagree with removing the pawn shops all together. I see that making the gap between the "haves" and the "have nots" even larger. Those who have large bankrolls it wont affect, they can just sell some dropped items and keep that bank roll climbing, but now the lowbie can only sell to fellow PC's and the demand just IS NOT there for that to work as the only system.

This is true...that is unless everyone would accept a bank/gold wipe.

Quote from: Guardian 452
What I have been kicking around is an idea of a player ran pawn shop.

There are a couple of players doing something similar to this already.

Quote from: Ravemore
I sort of like this idea, although a modified  version. Perhaps make all pawnshops available to lower level characters  only? My feeling is the lowbies are the ones that actually need them. I  think an increase in gold drops would be necessary though to accomodate  everyone else.;)

Already, some of the most commonly-used pawn shops are level-limited.   Port Hempstead, Center and Fort Vehl most specifically are  level-limited, meaning they will not do business  with a character if  that character is above a certain level.
 

Guardian 452

Re: Pawn Shops
« Reply #15 on: August 30, 2011, 11:21:15 AM »
Well, we all survived an item wipe (everything you couldnt equip). So maybe that is what needs done. I dont see it being anything but a bump in the road for the higher level people though. I could care less if someone has 4 million gold in the bank. Good for them. I think Ive managed to get Enzo past 400,000 a couple of times before I had to go buy something shiny or have a temple built, house remodeled etc. lol

Ive seen so many restrictions placed because of the actions of a few. Then everyone has to pay for it. Im for a gold wipe actually though.... I just dont see it being anything more than a band-aid is all.

.
 

Dorganath

Re: Pawn Shops
« Reply #16 on: August 30, 2011, 01:50:24 PM »
Quote from: Guardian 452
Im for a gold wipe actually though.... I just dont see it being anything more than a band-aid is all.

Do you know how many people just cringed? *winks*

But you are right. It wouldn't be anything more than a band-aid.  The economy in-game is fundamentally flawed, so a bottom-up redesign of the economy AND a gold/bank wipe would be necessary.
 

Hellblazer

Re: Pawn Shops
« Reply #17 on: August 30, 2011, 02:08:55 PM »
Well if there's a way to do a gold wipe without taking the money of shops.. then that could be an option although very unpopular and temporary.. Some of the shops actually pays players outside of their own members to gather stuff and without that money.. well eh.

gilshem ironstone

Re: Pawn Shops
« Reply #18 on: August 30, 2011, 02:10:49 PM »
Quote from: Hellblazer
Well if there's a way to do a gold wipe without taking the money of shops.. then that could be an option although very unpopular.. Some of the shops actually pays players outside of their own members to gather stuff and without that money.. well eh.


You would have to gather yourself? ;)  Return to the land my children!!
 

Hellblazer

Re: Pawn Shops
« Reply #19 on: August 30, 2011, 02:13:43 PM »
Ah but we do still gather, but we also give a way to others to earn trues instead of credits, which they can then spend where they wish. Makes a small circle for the money I think for the shops at leasts.

 

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