Probably an idea for MMO, but would apply to current Layonara too.
I've always wished that CNR took focusing on a single skill into account. I'll use an old PC I have as an example:
Rolan's personal mission was to become the best rapier weapon master in the land. As part of his player-driven-CDQ, he only used rapiers crafted by his own hand. He
never made any other kind of weapon (maybe daggers at the very start since rapiers may have been too high level). Naturally this mean a lot of failures and he could have leveled faster in weapon smithing by doing other items too.
While one could argue that making other weapons would have made him a more well-rounded smith, it could also be argued that his singular focus would lend him greater technique for the rapier.
The same could be said for the CNR cook that just made bread. Or the brewer that only made a single style of ale, or just ales in general. Perhaps the weapon smith that makes swords is different than one that just makes axes.
I'm not saying that everyone should focus on one thing; sometimes that's not feasible in a low player-count world. Should some consideration be given to the CNR crafters that focus on a single thing? Consider, if you will, that they are likely focusing solely for RP reasons. I bet if you ask them, their CNR craft helps define who their PC is.
Ideas for judging focus:
- % of overall CNR XP gained in their chosen profession
- Ratio of number of items made in their profession versus other things (eg. someone may decide late in their CNR life to do bread so it would take longer to get the ratio of loaves of bread to everything else made higher, but still be possible to do)
Bonuses for focus:
- 1/2 ingredients required
- % chance of ingredient returned on success
- higher % chance at success
- higher % chance at exceptional
Imagine the jeweler that only made rings. Now consider the jeweler that's made 100x more diamond rings than any other kind. Where would you go for your engagement ring?