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Author Topic: Wacky Spells - NO LIMITS!!!  (Read 199 times)

Avenge

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    Wacky Spells - NO LIMITS!!!
    « on: June 15, 2005, 07:52:00 am »
    I'm bored. Are you bored? Well I'm not bored anymore. Cause we're gonna invent some spells!!!!!!!!!!
     

    Eloyn

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    RE: Wacky Spells - NO LIMITS!!!
    « Reply #1 on: June 15, 2005, 08:04:00 am »
    AHAHAHA thats awsome...
      Protection from nerd: Caster is surrounded with a magical shield and blocks all incoming nerd ray attacks under the level 5.  The spell lasts for 5 rounds per caster level.
      Globe of minor nerd protection:  The caster is surrounded with a magical bubble which stops all incoming nerd attacks from level 6 and under from affecting anyone withing 2' radius of the caster.  This spell lasts for 2 rounds per 2 caster levels.
      Create Red:  The caster attempts to create an undead but then, something horrible happens and cloudkill oozes from the ground killing everyone in the area that fails a will save.  Those who succeed the will save will only take 5d6 points of acid damage.
     

    lunchboxkilla

    RE: Wacky Spells - NO LIMITS!!!
    « Reply #2 on: June 15, 2005, 08:26:00 am »
    Celgar's Epic Fire ball: Spell stuff needed to cast, Sling and enchanted sling bullets of fire. Causes 2-1d8 fire damgae depending ont he enchantment.. Must use sling to cast

    Brandon's Epic WTF!? spell: once casted the caster will Surpass the bounds of sanity and reject all forms of realality and replacing it with his own. If DM is present Caster must do a will check with a DC of 60 or end up beating the DM up While shouting "Killer DM".

    Bradon's RTM: While working on any item the target must make a will save DC 20 or end up giving up what he is doing and end up reading the manual. Spell componat (SP?)  Verbal. Caster must say while casting "Why not read the Manual?"

    Lack of sleep: This spell is so eay that any one can cast it with little or no magical backround. The Caster will be lulled into a false sence of not being tired. Needed to cast this spell.. A PC Never winter nights and all expasion packs and the latest down load of Layonara.

    Chram hand: Yup... now you can make your pesky hand do what you want! Must have a CHA of 10 or higher

    Slap Cleric: Any Cleric in arm reach will be slapped with a magical hand doing 1D3 points of damage. no way to prevent it unless targe steps out of reach.

    Summon self: Does nothgin really... you call your self and you answer

    Summon Angered God: This is a trciky one here. The god will be random and will smite the caster and leave.

    GNC: DM spell. Once casted Target player's Character will be removed from the game forever. No will saves and target must make new Character. Works great with papaer shredder

    Paper Shreadder: DM spell. Target player gives up Character sheet and Dm must dispose of it by means of a paper shredder. if there os lack of paper shredder the Character is saved for the day.

     

    ZeroVega

    RE: Wacky Spells - NO LIMITS!!!
    « Reply #3 on: June 15, 2005, 12:17:00 pm »
      Lazy Bolt: Upon casting this spell there is a 50% chance that it will act as finger of death, those failing a will save will die instatnly. The other 50% of the time it will stop in mid air and simply write the words "Bang you're dead" in the air.
        Rumble Belly: The caster emmits an unusually loud burp that knocks anyone failing a reflex saving throw down, and nausiates anyone failing a fort save.
        Mist's Furrious Ice Storm: Conjurs up an army of assorted animated snow cones.
        Arsenic Flame: Animates a match which flies around and looks for stuff to set on fire.
        Big Bang: Creates a big bang, that is really loud, and uncomfortable to listen to.
        Bigby's Flat Foot: A giant green foot smashes the target beneath it's stinky toes.
        Bigby's Halitoses: A giant green toung licks the target... should the target fail a fort save he/she is has bad breath for four weeks.
     

    Xandor Loriland

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    RE: Wacky Spells - NO LIMITS!!!
    « Reply #4 on: June 15, 2005, 12:49:00 pm »
    For the spellcaster with little ones.

    Bigby's hand of disipline:  Conjures a hand that automatically spanks any child within a 10' radius that fails a pity roll.  The hand shakes its finger at those who make the save.

    Mezmers on time babysitter:  Charms a teenager into being on time and available when needed.  Material component: lots of cash.

    Tensers miraculous transformation: This spell takes 20-25 years to cast and results in a child suddenly realizing that they agree with many of the things they thought their parents were crazy to believe.

    And the 9th circle family spell:  Conjure quiet place:  Creates a master bathroom with a jaccuzi tub and double steel reinforced doors between the caster and anyone who could possibly disturb his relaxation.  Duration depends on the Mischief skill and number of children in the family.
     

    steverimmer

    RE: Wacky Spells - NO LIMITS!!!
    « Reply #5 on: June 16, 2005, 11:37:00 am »
    Heh just the one:

    Dispel Flatulance: On the successful casting of this spell the caster dispels any noxis odours within a radius of 25ft.  Meant for those who live with dwarves.

     

    Juste

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      RE: Wacky Spells - NO LIMITS!!!
      « Reply #6 on: June 16, 2005, 12:07:00 pm »
      Animate Bed: Makes your bed sentient, so it would come pick you up when you are appropriately tired.

      That'd be awesome ^_^
       

      Vyris

      RE: Wacky Spells - NO LIMITS!!!
      « Reply #7 on: June 16, 2005, 01:47:00 pm »
      Mordekaines mother-in-law.
      Material componants : A pair of golden bands
      Somatic componants : mud nod resignedly and put up hands in supplication.
      Verbal componants : The less that is said, the better, increasing amount or inflection of verbal componant increases the duration of the spell exponentially.

      This spell will summon the mother-in-law of the target, Target must make will save or strangle mother-in-law (DC 30, target gets a +3 to thier roll for every child they have under the age of 18). Failed will save results in 18 years to life. If target makes will save then target is subjected to intense beratement, similar in effect to the spell 'Ego-Whip' In addition, target will suffer from one of the following random effects. Depression, Rage, Apathy, or Binge Drinking, these effects last for 2d4 days, or until a dispell mother-in-law spell is cast.
      Counterspells : Summon Drinking Buddies, Working Late I or II, Overtime I or II.

      Nag
      Material componants : A pair of golden bands
      Somatic componant : It could be anything, real or imagined that target may or may not have done, at any point in thier life.
      Verbal componant : Must 'caw' like a crow at target.
      This spell summons the targets spouse or significant other. Target must make will save or leave the area immediately, to go back home and do a huge list of "Honey-Do's". A successfull will save will result in 2d4 hours of mind-numbingly pointless and distracting nagging. The target will be unable to perform any other actions for the duration of the spell.
      Counterspells : Repeated casting of the "Yes, dear." cantrip has been known to lessen the duration of the nagging effect, 'flowers', 'Candy, and 'Housework' cantrips have been proven to provide partial immunity if cast regularly, the 9th level 'Night Out' spell provides complete immunity, but must be cast at least every two weeks for full effect.



      Vyris
       

      jm_dracolich

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        RE: Wacky Spells - NO LIMITS!!!
        « Reply #8 on: June 23, 2005, 09:34:00 am »
        Heres one for ya...

        Unknown Meal: Summons one Hot Pocket per 3 levels of the caster (up to the maximum of 3 Hot Pockets).  The Hot Pockets' effects are random and are as follows:

            ...Summons a Giant Penguin to be your loyal servant for 2 hours per caster level
            ...Heals all damage that you have suffered
            ...Gives you an extra life so that when you die, you are ressurected (only works once)
            ...Instantly kills you
            ...Lowers all ability scores by 4
            ...Makes you invisible for 1 turn per level
            ...Gives you the ability Dragon Breath (only used once) that does 20d6 fire damage and 10d6 acid damage to all creatures in the area of effect
            ...Damages you until you're left with only 1 HP
            ...Transforms you into a Mosquito that has 2000 HP and has the suck blood ability that gives the enemy West Nile and recovers your HP
            ...A giant Meteor comes and crushes all creatures (including yourself) withi nthe area of effect
            ...Casts all protection spells in the book upon you
            ...Casts all protection spells in the book upon the closest enemy
            ...makes you sneeze
         

        Necromedon

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          RE: Wacky Spells - NO LIMITS!!!
          « Reply #9 on: June 23, 2005, 09:58:00 am »
          Circle of the dancer:  Summons a circle of dancing back street boys.  All within a range of 100 meters must make a will check or perish instantly in fright.

          Bolt of the server:  A magic so powerful, that only a few who have lost their minds would use.  This spell creates a surge of electricty capable of bringing down the server at a moment when someone else is doing something very important.

          Entombment of the Dsl light:  This spell stops the blasted DSL light on the modem from blinking furiously, therefore not allowing the parents in the room with the modem from knowing when you are on and having a good time.
           

          Avenge

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            RE: Wacky Spells - NO LIMITS!!!
            « Reply #10 on: June 25, 2005, 08:03:00 am »
            here's a couple more...

            Mordenkainen's Hippie: The caster summons a rainbow-eyed hippie who covers all enemies within 20ft with dope. If a successful will save is not made against a DC of 50, these enemies become under the caster's control for 2 hours. On a successful will check, the enemies are temporarily immobilized because they are smokin' so many doobies. If the targets (will save or not) fail a fortitude save after a certain time, (2 hours for successful will, 1 hour for failed) they must die.

            Bigby's "Naughty Naughty" Hand: The caster summons a giant hand (who's colour is specified before), that spanks all enemies within 5ft, dealing 3d6 damage per caster level, if they fail their reflex and will saves. If they succeed reflex, they are immobilized and struck with fear. If they succeed will, the hand shakes its finger at them, striking them with fear and reducing their strength by 4. If both checks are succeeded, they are struck with uncontrollable laughter for 1d4 rounds.