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Topic: New Version Online (Read 3087 times)
Dorganath
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RE: New Version Online
«
Reply #200 on:
July 09, 2006, 08:32:05 pm »
This is actually a report of two new versions, as due to the flurry of activity surrounding the Finale 2 weeks ago, we never got around to doing a change log.
So here they are, versions 2.97.5 and 2.97.6 in all their glory. Enjoy:
New Features - 2.97.5
Added Unit Flags, which give a particular benefit to PCs within range
Added new world start area to West - Road to Destiny
Added Cradle of Life area
Skyboxes set to some variation of stormy/cloudy worldwide
Creatures
Added several creatures
Updated descriptions for several Drow of the Rift NPCs
Bug Fixes
Fix transition to 257 Pranzis
Tweaked AT Waypoints and/or spawn points for several areas on East and Planes
Farming bug fixes
Changed mouse voice to better reflect its species
Adjusted fog in Dregar Plains quest area to be less severe
Areas
Updated Mount Thulbane (East)
Updated Abyss-Thanatos (Planes)
Updated Abyss-Thanatos Pits (Planes)
Haft Lake District
Updated Pranzis to show effects of assault
Removed the Dragon Dream and Memory Lane
Removed Demon Fortress, Demon Tower, Blood's Fortress and surrounding areas from East
Added Road to Destiny and adjusted Nela the Guide's conversation appropriately.
Added Cradle of Life
New Features - 2.97.6
Added respawing lock and trap system for chests and doors
Updated a few boss areas to include respawning treasure chests
Added Explorer/Spelunking system (not yet fully implemented)
Added Necromancer's Sword to the palette
Changed weather paterns in several areas on West, Central and East
Added cold system to several areas on West, Central and East
Added Town Crier to Port Hampshire, Vale and Lorindar
Added World Leader rewards for Remiel Delmir, Kobal Bluntaxe and Yashilla Meneseph
Added item value reduction property to give extra control over level requirements
Added , and voice commands
Updated Features
Functional updates to Unit Flags
Made some cold areas even colder
Removed Travelling Salesman
Wizard's Tome of Teleportation and Druid tree branch will no longer work on the Planes server
Creatures
Added NPCs due to war outcome
Fixed erroneous drops from some driders
Added two nifty new Doppelganger creatures
Added Spirit of the Minaret
Updated Primal Fire Genasi weapon selection
Updated Balor Prince creature skin
Bug Fixes
Isaac's Greater Missile Storm now works according to the spell description
Added Muted Red Metal Dye to appropriate vendors
Removed item purge from ingot recycler
Adjusted violin bow weights to be more reasonable
Fixed "flying tree" in Point Harbor
Fixed Aeridin's temple marker in North Point
Fixed jump on Firesteep to prevent sliding by without jumping.
Fixed road overlaps in Road to Destiny to prevent visual breaks
Fixed description for Cloud of Bewilderment
Fixed description for Heal
Adjusted ATs in Pranzis East and Main Gates
Consecrate Holy Symbol can no longer be Extended
Fixed loss of horse speed benefits when using Dispelling Rune
Areas
Updated Near Bone Hill
Updated Bone Hill
Updated Minaret of Symphony interior
Updated some areas of The Great Forest
Updated Viotrim Canyon
Updated Milara's Throne Exterior
Updated Greywatch Tower
Updated Iriand Mountains
Updated River of Gellon
Updated Arindor's Resting Place
Updated Thalos Dungeon
Updated Leilon and Leilon Docks
Updated Leilon Temple of Mist
Updated Lar
Updated Red Light Caverns
Updated Mountain Trail Towards Lar
Updated Shoufal
Updated some areas in the Berhagen Mountains
Updated Harmony Grove
Updated North Point
Updated Xora's Tower and Xora's Tower Outskirts
Updated Storm Horn Mountains
Updated Stonesmasher Fortress
Updated Troll Mountains
Updated Frindahl Fortress
Updated Hidden Monk Enclave
Updated Wildlands Forest
Updated Firesteep Mountains
Updated Black Wizards Tower Exterior
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Harlas Ravelkione
Sr. Member
Posts: 3739
Thanked: 340 times
Re: New Version Online
«
Reply #201 on:
July 10, 2006, 07:18:37 am »
Amazing work guys! 8D
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Filatus
Sr. Member
Posts: 2609
Thanked: 55 times
Re: New Version Online
«
Reply #202 on:
July 10, 2006, 07:44:00 am »
Yeppers, we are pleased.
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Stephen_Zuckerman
Sr. Member
Posts: 4107
Thanked: 66 times
Re: New Version Online
«
Reply #203 on:
July 12, 2006, 06:37:16 pm »
"[big]# Added respawing lock and trap system for chests and doors[/big]
# Updated a few boss areas to include respawning treasure chests
# Added Explorer/Spelunking system (not yet fully implemented)"
Have I mentioned I love you?
...
"Removed Travelling Salesman"
Y'know, except for that. *He laughs.* Ah, well, back to trying to figure out how to grow a Bodak Tree.
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Dorganath
Administrator
Hero Member
Posts: 14705
Thanked: 2076 times
RE: New Version Online
«
Reply #204 on:
September 14, 2006, 10:56:52 am »
The new version 2.98 is now up and running on all servers. It does require the download of two updated files:
layov2_2da_v26.rar
(un-RAR to the NWN .\\hak folder)
layonara_v18.rar
(un-RAR to the NWN .\\tlk folder)
It also requires that you update NWN to v1.68.
If you have a Skald or Spellsword PrC character, please read this before updating:
http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=30073&posts=1#M191681
New Features
Bread and roasts are now sliceable and act very much like pies
New icons for sliced bread
New icons for sliced roast
Added the city of Sigil to the Planes
Added Carceri to the Planes
Added loot reporting system. Initial testing will take place on East and Planes and will be enabled elsewhere later
Added system to return placed creatures to their spawn points after a period of time to cut down on PCs being jumped at area transitions
Added World Leader XP Reward item
Added World Leader Jump item
Added World Leader Ban wand
Added World Leader PvP wand
Added voice commands for WL ban and jump items, if possessed
Added player-placeable quest NPC system (write-up coming to LORE shortly)
Added player-placeable buried treasure system (write-up coming to LORE shortly)
Added bypass of Prantz through the Haft Lake District to get around the "no animals" law
New specialty spear models
Added WLDQ reward for Brac'ar Fireface and Quantum Windword
Added tribute to Cole Norseman to the Leilon Arms
Added Beneath the Sea of Mists quest areas to Central
Added accessible Garden of the Minaret of Symphony area
Dynamic cloaks per Bioware's 1.68 patch
Added additional cloak appearances
Added invisible cloak appearances (can be set using customization loom for applicable cloaks)
Added new creature: Tarrasque
Updated Features
Illusion fading rule and Rune of Dispelling required for voice commands to work
Complete revamp of
Skald
PrC
Updates to
Spellsword
PrC
Adjusted creature placement in Trolls Marsh
Use hammering animation for CNR anvil crafting station
Updated the effects of
Weird
Updated Grove of Slumber
Renamed Cradle of Life to Blood's Demise
Updated boss treasure somewhere on West
Updated Rice Cake, Stuffed Rice Cake and Holy Wafer icons
Updated bread icons
Removed "Swim" jump from Lake Corax
Removed "Swim" jump from High Lake
Moved Temple of Katia in Vale to the outdoors, removed old temple building
Remodeled homes for 116 Fort Llast, 136 Leilon, 155 Harmony Grove, 214 Dalanthar, 251 Haft Lake, 259 Haft Lake
Added child to 257 Haft Lake
Updated Karthy outdoor market
Tweaked conversation and journal entries for the Seilwood Witch to more accurately track with current events
Updated the city of Prantz to correctly represent the current rulership
Renamed all areas referencing "Pranzis" to instead read "Prantz"
Updated Path of Elemental Balance
Tweaked operational parameters for unit benefit flags.
Hooked explorer/spelunking system into persistence database for tracking purposes
Renamed Thorns Keep to Arm's Keep
Connected Arm's Keep interior
Creatures
Updated Ogrillons
Updated Shokar
Updated wildsurge Elemental
Updated Trolls of the Undying
Updated Sharian Guards
Updated Shara
Updated Carcerian Petitioner
Updated Dwin'itrin
Updated a few CNR drop creatures
Added Tarrasque
Added Ruby Guardian
Added Titatium Golem
Added Drider Archer
Added Drider Matron
Added Driver Fighter
Added Lothar
Added Death Cloud
Added Fire Guardians
Added Dustmen
Added boss wizards
Added Carcerian Key Mistress
Added Monks of the Elemental Paths
Added Derrick Mordecai
Bug Fixes
Female driders fixed to get standard loot drops
Fixed respawn timers for some CNR dropping creatures
Fixed faction for the Spirit of the Minaret
Changed default bicep model for all "Lady's Gift" robes
Marked counters in Freelancer's guild hall as plot
Fixed missing message to PC in the Great Rift
Updated spell description for Harm to match the effect
Improved CNR resistance to damage from spells
Set farm gate to auto-lock
Chest use logging fix
Fixed Illusion Fading Rune description and properties
Fixed impassable area in Trolls Marsh Cave
Druid treewalking branch no longer works indoors
Added store to bartender in The Unicorn Inn
Fix War Cry description to eliminate mention of somatic component
Updated Mass Heal description to fall in line with healing progression
Updated instances of placed creatures on East that still used old blueprints
Fixed bugs in Skald PrC
Fixed bugs in
Spell Sword
PrC
Fixed scripts on some CNR placements on West
Fixed description for item value reduction property
Fixed reversed spawn areas in DMFI encounter area
Fixed buggy/improper spawns in the underdark
Fixed trap operation for respawning chests and doors
Fixed Exceptional Amulet of Fox's Cunning II
Fixed Crafted Wand of Entropic Shield to produce correct effects and use limits.
Fixed what appears to be a bug related to Sea Elf weapon proficiencies in the class skills 2da files
Fixed transition and furniture bugs in 190 Leilon
Slight tweak to horse code related to detecting when mounted.
Fixed a few exploits
Fixed Protection from Spells to fall under the Abjuration school
Areas
East: Underdark (most of it)
East: Troll and Lizard Cave
East: Trolls Marsh
East: Sharawood
East: Shara's Hideout
East: Wildlands
East: High Lake
East: Cave of the Lost
East: Giants Run Mountains
East: Mount Thulbane
East: Under the Lake of Salt
East: Blood's Demise
East: The Unicorn Inn
Central: Prantz
Central: Near Fort Kolaer
Central: Path to Prantz
Central: Haft Lake District
Central: Dalos Lake
Central: Vale
Central: Arm's Keep
Central: Forest of Mists
Central: Grove of Slumber
Central: Beneath the Sea of Mists
Planes: Carceri
Planes: Sigil
Planes: Abyss
Planes: Arborea
Planes: Pandemoneum
West: Hlint
West: Hlint, North Outskirts
West: Various housing areas (see above)
West: Cave of Lost Souls
West: Cave of the Isles
West: High Forest
West: Minaret of Symphony
West: Garden of the Minaret of Symphony
West: Wolfswood Forest
West: Road to Karthy
West: Karthy
All: Public Craft Halls
Credits
A lot of people contributed in one way or the other to this update, which I've been working on fairly constantly for the last 2 months. I hope I don't leave anyone out, but if I did, it is nothing more than an oversight and nothing personal. In no particular order thanks goes to Leanthar, IceDragonDuvessa, orth, Nibor21, Pankoki, Pen N Popper, Gulnyr, Thak, Minerva, Mixafix, Ne'er, Regnus, Guardian-452, Blackguy and really the remainder of the GM and Project Teams.
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Leanthar
Game Master
Hero Member
Posts: 11447
Thanked: 461 times
Re: New Version Online
«
Reply #205 on:
September 14, 2006, 11:00:48 am »
Good job to everybody working on this major update! Thank you for all of your hard work and dedication.
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Weeblie
Sr. Member
Posts: 2414
Thanked: 16 times
Re: New Version Online
«
Reply #206 on:
September 14, 2006, 11:08:51 am »
Greaaaaaaaaaaattt!
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Ozy_Llewellyn
Jr. Member
Posts: 221
Thanked: 32 times
Re: New Version Online
«
Reply #207 on:
September 14, 2006, 11:10:15 am »
*looks at Tarrasque*
1 Dead
1 missing an arm and a leg
1 with broken ribs.
Reminds me of something. *Cringe*
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Pen N Popper
Sr. Member
Posts: 1450
Thanked: 249 times
Re: New Version Online
«
Reply #208 on:
September 14, 2006, 11:31:03 am »
Very nice update to Prantz!
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Harlas Ravelkione
Sr. Member
Posts: 3739
Thanked: 340 times
Re: New Version Online
«
Reply #209 on:
September 14, 2006, 11:45:01 am »
Great work!
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Filatus
Sr. Member
Posts: 2609
Thanked: 55 times
RE: New Version Online
«
Reply #210 on:
September 14, 2006, 02:02:24 pm »
Thank you so much for all of this. I can imagine how much time has gone into all these area's, creatures and scripting.
Great job!
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dadunmir
Full Member
Posts: 293
RE: New Version Online
«
Reply #211 on:
September 14, 2006, 09:00:22 pm »
You the man Dorg!
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Eight-Bit
Sr. Member
Posts: 1289
Thanked: 28 times
Re: New Version Online
«
Reply #212 on:
September 19, 2006, 07:33:13 am »
So, about the Tarrasque...
Does it have it's own model? I'm curious what the Layonara take on one of DnD's most powerful critters is.
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Leanthar
Game Master
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Posts: 11447
Thanked: 461 times
Re: New Version Online
«
Reply #213 on:
September 19, 2006, 07:35:25 am »
I have not seen the creature in action so do not know what it is set up like. But I am with you on the statement 8bit. It should by its very nature be the walking terror of the server....nobody in my PnP games ever beat one but they did get it plane shifted off the prime....however...hehe.. well the rest is another story.
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Dorganath
Administrator
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Posts: 14705
Thanked: 2076 times
RE: New Version Online
«
Reply #214 on:
September 19, 2006, 07:55:02 am »
The tarrasque has its own model...and it's HUUUUUUGE
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D Blaze
Full Member
Posts: 455
Thanked: 3 times
Re: New Version Online
«
Reply #215 on:
September 19, 2006, 08:16:57 am »
Bigger than a breadbox?
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LoganGrimnar
Full Member
Posts: 868
Re: New Version Online
«
Reply #216 on:
September 19, 2006, 08:34:48 am »
Did you use the model i sent like.. a year back now? That one as about twice the hight of a dragon.. crazy.
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Dorganath
Administrator
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Posts: 14705
Thanked: 2076 times
RE: New Version Online
«
Reply #217 on:
September 19, 2006, 08:47:07 am »
I have no clue which model you sent a year ago, so I can't answer that.
And much bigger than a bread box.
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LoganGrimnar
Full Member
Posts: 868
Re: New Version Online
«
Reply #218 on:
September 19, 2006, 12:24:27 pm »
heh.. okay good point, i asked about the Tarrasque ages ago, and L said something about get the model made. So i got it and sent it to him, cant wait to see how it looks IG though, just hope it dosent eat me first!
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Dorganath
Administrator
Hero Member
Posts: 14705
Thanked: 2076 times
RE: New Version Online
«
Reply #219 on:
September 19, 2006, 12:33:30 pm »
Ahh...The model is from the vault.
If you want to see what it looks like, you can fire up your own toolset, associate the Layo HAKs with the module and make a creature with the Tarrasque appearance type.
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