Does this extend to arrow-spawning bows like Ilsare's Fiery Eye or Shadon's Trapping Bow which currently have bonus elemental damage on the arrows they create? Or are they ok because they don't have the bludgeoning/slashing/piercing extra damage of regular craftable ammunition?Or do you mean bows themselves with elemental damage added to them directly, as well as the arrows? (didn't even know that was possible)
Or do you mean bows themselves with elemental damage added to them directly, as well as the arrows? (didn't even know that was possible)
#1. I was never concerned with adding Element damage to a bow, sling or crossbow being an exploint. I was told I could do it by a member of the GM staff of this world. Dont bother asking who cause this isnt about finger pointing. Just stating the facts of the matter.
#2. If a person added a 1d8 element to a bow, x-bow or sling that adds an average of what? 4 extra damage to each strike with said weapon? Is this really that much of an issue? Take into account adding the element rod raises the level requirement.. so it isnt like a level 6 player can add 1d8 to their starter bow, x-bow or sling and bow be UBER.I would also say take into account the creatures that are strong against "X" element.... but the're probably just as many out there that are weak against "X" element so that part washes out.
#3 The Silver and Titanium coating not being allowed on the bow I actually do agree with.... I cant think of a way to justify that working in addition to the silver or titanium arrows one can already shoot.
The long and the short of it is I just do not see this being such a huge issue. I thought the added level requirement that came from these additions kept things in check well enough.
Im probably taking this too personal lol
What about throwing weapons? Have they been fixed as well? Like anyone uses them anyway.... LOL