FREAKIN' SWEET. Merry Christmas to Layo!
Greetings again,
I've decided to make the switch now since the servers are relatively quiet and I'd like to be able to have some sort of testing going on over the rest of the weekend so I can fix things while not being at work.
The transition should not take long at all. Everything is prepped and ready. I'd be surprised if we're down for longer than an hour. With that said DNS changes may take some time to propagate so you may be better off to use the IP Address to connect to the new servers instead of xora.layonara.com. But test this first too.
The IP Address for the new server will be 173.198.229.123 - So to connect to West you'd connect to 173.198.229.123:5121 and Central/East would be 173.198.229.123:5122
More to come!
-orth
Okay, I'm noticing a bit of quirkiness. Would appreciate if any folks who might have time could connect and go about your business and then let me know if you notice anything off.
Initial tests are complete and things seem to be relatively stable. I'll be keeping an eye on things but everyone's free to log on and have fun.
For some reason I can't connect to Central through direct connect... just to be sure, you would put 173.198.229.123.5122 in the IP adress box and layoplayer in the password box? I can connect to West, but it times out.
That's a colon not a period 173.198.229.123:5122
If you log on using the program that connects you directly to the servers, just find your Layonara-Central/Layonara-West Windows batch file in your NWN folder and edit them with the new IP address.
For CENTRAL server:
@echo offSET NWN_PATH="C:\\NeverwinterNights\\NWN" cd %NWN_PATH%start /w nwmain.exe +connect 173.198.229.123:5122 +password layoplayerpowershell %NWN_PATH%\\nwn-log-rotator.ps1 %NWN_PATH% logs logs nwclientLog
For WEST server:
@echo offSET NWN_PATH="C:\\NeverwinterNights\\NWN" cd %NWN_PATH%start /w nwmain.exe +connect 173.198.229.123:5121 +password layoplayerpowershell %NWN_PATH%\\nwn-log-rotator.ps1 %NWN_PATH% logs logs nwclientLog
The port to the other sever is SWEETNESS! And it worked flawlessly
Ditto Charm - jumped from Central to West, no problems, like buttah! Hats off to Orth!
Just a clarification on the automatic cross portal goodness.
It used to always be like this but one day we started noticing it was the reason the modules were crashing. Basically what we found out was that the server process on the outgoing server would be still trying to save the character's file on the hard drive at the same time that the server process on the incoming server was trying to access it. This caused some OS level locking issues which would make the module sad and it would go bye bye.
We had to therefore turn it off but we allowed for it to be dynamically set in case we ever found the solution. I figured the speed of the machine now running the modules plus the fact that the drive is faster than the old one may alleviate this issue. So I turned it back on and now we're testing it. So far so good.
A real test may be for a character who carries a ton of stuff on their person as it therefore takes a little longer for that character's file to be saved. We'll have to wait and see. From what I've seen from uptimes, crashes are now fairly rare so if we do crash it may be easy to determine the culprit.
Off topic to the new server... but what is this program you speak of? You mean I don't have to open the game normally and click past all the logos and try to connect to the old bioware stuff???
The second part of this thread where Dorg talks about the batch file for direct connection. http://layonara.com/threads/1286245-got-windows-7-got-powershell-rotate-your-logs-without-glr
Thank you, Orth. Very much appreciated.
Server to Server port worked great! That will be a nice time saver. I'm wondering if we can ride across on horseback now? Or will that still cause us to become short n stubby? Just a thought.
I would recommend against it.
They're still separate servers and the problem seems resident in what one server "remembers" about your character and how (and when) the properties imparted by being on horseback get applied.
So play it safe and dismount before portaling between servers.
Well, ummm, ...**plays with the ponytail as she shuffles her feet*...you see...I a...before the advisement...you know it was just made and all...and uhh...well...I've done it a few times. Back and forth on horseback. But hey! The servers stayed up
Hehe!
Well it's not guaranteed that you'll turn into a dwarf when crossing servers on horseback, but the possibility exists. It seems to have to do, at least in part, with a mismatch between the character's mounted/dismounted state upon crossing and the same character's mounted/dismounted state the last time it was on the destination server since the last reset. It may also be something more related to login lag and how/when the appearance of a mounted character is processed upon login. It's been difficult to reproduce in a test environment, but it's also simple to avoid.
Anyway, the best advice is to not cross servers on horseback. It is pretty much guaranteed to not cause problems.
As someone who has been dwarfsized by this bug, it's not all bad. Lana still promised to love DB despite a shortened stature and after having seen all available episodes of the Game of Thrones, Dwarves rock! Seriously though, best to do what Dorg recommends. *nods a few times*
Super cool! I can't wait to get Mangus to jump into the new gig! Only $40 a month! Long live Layo! You guys rock! Have I mentioned that you guys rock? You guys rock!
-man do I miss this place...