Should I be punished with a greater chance of permanent death for my character beyond the chances that are already stacked against me simply because I'm playing a not-so-clever charger? What if I want to play the heroic type who stands and dies to hold the passage long enough that his friends can run away to safety? Should I be punished with a short-lived character because I choose to make him selfless and he dies more often?
to use the example given, if I purposefully choose to play a character I know will die many times, I'm also purposefully choosing to suffer a higher chance at perma-death, because that's the IC consequnces of playing that character tyope.
I'm still waiting to hear of a viable solution. Obviously it needs to be an in-game mechanic. That is, hands free for staff. But whatever system that is, it can't be leveraged off the same scales all other progression is leveraged off of. That just ends up enabling mechanical power, and beyond that, another unfair social dynamic of who is favored by those mechanically powerful. I hope someone comes up with something both clever and fair someday. I know I haven't.
I am sure it would be hard to automate this idea but it would take the subjectiveness out of the equation.Idea:SS reattachment cost = all the XP it takes to get to the next level. So to get one back you have to have enough XP to level but not level, instead you ask a GM to take it all away leaving back at the start of the level and post for a SS back.Why does this work? 1. It is based on the same difficulty framework put in place for leveling so a SS is worth what ever level you are at. 2. The argument that the soul mother values higher level SS supports it (this is the argument that has been given many times as to why, as a PC gets stronger it is more likely to lose a SS)3. It will slow down leveling.4. It will be become a new way to reduce the number of PCs that make it to epic since many will use the 19 to 20 level to gain back SS. Of course those that do it right will enter epic with a lot of SS back.5. We can abolish SMD as an added benefit. 6. Takes no (zero) code change.7. The cost is high.
But to have a test or some thing. The results will be discussed by the GM team it will cause people to have a bit of hope but think twice about doing silly things.
I think I've made my view on this abundantly clear in other threads, so I'll just say that I'm in favour of the permadeath system and leave it at that.
How do you bring in viable loss if we get away from permadeath?
6. Takes no (zero) code change.
- The starting number of ss would have to be reduced to say 4 and have 4 be the upper limit as well.
You have contradicted yourself.
It's a lot more than that because something would have to be done for all the characters that exist prior to the change. Even if that's only edits, it's still a huge decision on how to handle things and a huge number of edits. And if SMD is eliminated, then every character that has it would need to be rebuilt to get a replacement feat.Changing the number of strands is a big deal.