The World of Layonara  Forums

Author Topic: Air flights between cities  (Read 168 times)

Germaine Lorn

  • Jr. Member
  • **
    • Posts: 150
      • View Profile
    Air flights between cities
    « on: August 06, 2005, 02:17:00 am »
    How about air flights with all these fantasy griffin flyin things around.  Instead of taking a ship catch a Roc.  Would be absurdly expensive but would be a wow with the locals if you dropped by on a giant bird.

    Mary Blood Axe (hallucinating again)
     

    Dorganath

    RE: Air flights between cities
    « Reply #1 on: August 06, 2005, 05:56:00 am »
    Actually a gnomish airship (read: blimp) would make more sense, as griffons aren't exactly tame, you know.

    This should cost a fortune though.
     

    D Blaze

    RE: Air flights between cities
    « Reply #2 on: August 06, 2005, 06:59:00 am »
    Well, if you're thinking of something like this, where would you need it that the roads and shippingways don't already take you?

    The roads are mostly safe minus a few small places, and the ships drop you near just about anywhere.

    Plus, wouldn't want to give Blood the opportunity to take it, his armies are at the mercy of the sea and storms for the most part, don't give them the opportunity to rise above them.
     

    IDii

    RE: Air flights between cities
    « Reply #3 on: August 06, 2005, 08:11:00 am »
    Yeah, I can see it now...

    Add a little area in Hlint with a gnomish airship on it, will take an entire party to ANY outdoor location in the world for 5000/person...

    Just the little thing the gnome doesn't mention that there's the slight 67,89% chance that his airship will kind of just stop working in the air and kinda fall down... killing everyone onboard, except the gnome of course who has his experimental parachute.



    Anyway, I don't really think we need more travel like this. What I'd like more is cool stuff like random teleport devices somewhere in the world and return teleporters like the house ones in hard to reach places. But have to plan that stuff carefully so it can't be used to abuse any current system like crafting.
     

    Germaine Lorn

    • Jr. Member
    • **
      • Posts: 150
        • View Profile
      RE: Air flights between cities
      « Reply #4 on: August 06, 2005, 12:51:00 pm »
      The airship could be a venture and the Blood would steal it an use it for an invasion I have no doubt.

      Would make for a unique invasion description.

      Maybe it would teach these tech gnomes not to meddle in the that there new fangled tekonolgee.

      Mary Blood Axe

      ....mmmm them griffons are a bit wild...any level 40 druids yet?  ....no..ah well back to the drawing board.
       

      Talan Va'lash

      RE: Air flights between cities
      « Reply #5 on: August 06, 2005, 08:33:00 pm »
      you wouldnt have to be a level 40 druid to tame a griffon.  Sheesh a level 40 druid could tame a... glabrezu or something hehe
       

      Germaine Lorn

      • Jr. Member
      • **
        • Posts: 150
          • View Profile
        RE: Air flights between cities
        « Reply #6 on: August 07, 2005, 01:31:00 pm »
        ....wish I knew what a glabrezu was......*now where did I put that monster manual?*

        Germaine Lorn

         

        Variable

        RE: Air flights between cities
        « Reply #7 on: August 07, 2005, 01:58:00 pm »
        This is the Glabrezu from the SRD,


        GLABREZU
            Huge Outsider (Chaotic, Extraplanar, Evil)
        Hit Dice:   12d8+120 (174 hp)
        Initiative:   +0
        Speed:   40 ft. (8 squares)
        Armor Class:   27 (–2 size, +19 natural) touch 8, flat-footed 27
        Base Attack/Grapple:   +12/+30
        Attack:   Pincers +20 melee (2d8+10)
        Full Attack:   2 pincers +20 melee (2d8+10) and 2 claws +18 melee (1d6+5) and bite +18 melee (1d8+5)
        Space/Reach:   15 ft./15 ft.
        Special Attacks:   Improved grab, spell-like abilities, summon demon
        Special Qualities:   Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 21, telepathy 100 ft., true seeing
        Saves:   Fort +18, Ref +8, Will +11
        Abilities:   Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20
        Skills:   Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks)
        Feats:   Cleave, Great Cleave, Multiattack, Persuasive, Power Attack
        Environment:   A chaotic evil-aligned plane
        Organization:   Solitary or troupe (1 glabrezu, 1 succubus, and 2–5 vrocks)
        Challenge Rating:   13
        Treasure:   Standard coins; double goods; standard items
        Alignment:   Always chaotic evil
        Advancement:   13–18 HD (Huge); 19–36 HD (Gargantuan)
        Level Adjustment:   —
        Like succubi, glabrezu tempt victims into ruin, but they lure their prey with power or wealth rather than passion.
        Glabrezu have penetrating violet eyes, and their skin color ranges from deep russet to pitch black. A glabrezu stands about 15 feet tall and weighs about 5,500 pounds.
        Combat
        Glabrezu prefer subterfuge to combat. However, if their attempts to entice or deceive fail, these enormous demons attack with a vengeance. They follow a confusion attack with melee attacks, hoping to finish off wounded foes with chaos hammer or unholy blight.
        A glabrezu’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
        Improved Grab (Ex): To use this ability, a glabrezu must hit a Medium or smaller opponent with a pincer attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
        Spell-Like Abilities: At will—chaos hammer (DC 19), confusion (DC 19), dispel magic, mirror image, reverse gravity (DC 22), greater teleport (self plus 50 pounds of objects only), unholy blight (DC 19); 1/day—power word stun. Caster level 14th. The save DCs are Charisma-based.
        Once per month, a glabrezu can fulfill a wish for a mortal humanoid. The demon can use this ability to offer a mortal whatever he or she desires—but unless the wish is used to create pain and suffering in the world, the glabrezu demands either terrible evil acts or great sacrifice as compensation.
        Summon Demon (Sp): Once per day a glabrezu can attempt to summon 4d10 dretches or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success. This ability is the equivalent of a 4th-level spell.
        True Seeing (Su): Glabrezu continuously use true seeing as the spell (caster level 14th).
        Skills: Glabrezu have a +8 racial bonus on Listen and Spot checks


        Sounds very scary to me
         

        Germaine Lorn

        • Jr. Member
        • **
          • Posts: 150
            • View Profile
          RE: Air flights between cities
          « Reply #8 on: August 07, 2005, 02:20:00 pm »
          wow - that is some real mean monster......

          *looks for nearest exit*....

          Germaine Lorn
           

          Talan Va'lash

          RE: Air flights between cities
          « Reply #9 on: August 07, 2005, 08:42:00 pm »
          "GLABREZU
          Huge Outsider (Chaotic, Extraplanar, Evil) "

          The SRD is missing Demon and Ta'anari from its type descriptors.