The World of Layonara  Forums

Author Topic: Ammo bag  (Read 725 times)

freemen2

Ammo bag
« on: February 08, 2006, 09:02:09 pm »
Would it be possible to have a bag where we can store our ranged weapons ammunition in, that would prevent the AI to select them as long as they're in the bag?
 

Candyman111

  • Jr. Member
  • **
    • Posts: 69
      • View Profile
    RE: Ammo bag
    « Reply #1 on: February 09, 2006, 02:40:02 pm »
    I would LOVE this.  I like to keep my specialty arrows from being wasted on like goblins
     

    aragwen

    RE: Ammo bag
    « Reply #2 on: February 10, 2006, 04:20:15 am »
    I think this is a great idea to have a quiver that can hold a number of arrows.
      But for the same amount of effort you can just as well use a box as I do now.  They dont look like a quiver but at least the do the same job.
      Perhaps changing a box to look like a quiver would be suffient to meet this requirement.
     

    Lalaith Va'lash

    RE: Ammo bag
    « Reply #3 on: February 10, 2006, 07:08:51 am »
    Quote
    aragwen - 2/10/2006 7:20 AM   I think this is a great idea to have a quiver that can hold a number of arrows.
      But for the same amount of effort you can just as well use a box as I do now.  They dont look like a quiver but at least the do the same job.
      Perhaps changing a box to look like a quiver would be suffient to meet this requirement.
     
     I don't think that would meet the requirement, Path is saying a "quiver" that won't allow the AI to take the arrows to be fired when your current stack runs out.
      Currently it always seems to place your best arrows in the stack to be fired wether they are in a bag or not.
      That can get annoying as sometimes you shoot off quite a few before relizing that "oh .. those were the uber good arrows of piericing Blood's armour.... andI just shot them off at a herd of angry goblins"
      LV
     

    freemen2

    Re: Ammo bag
    « Reply #4 on: February 10, 2006, 07:34:10 am »
    Funny you would bring Blood up, Lal :p

    Yeah Aragwen, unless a box is different from a bag, which I doubt the arrows are auto sellected and I waste too many special arrows on beasties I explode with regular arrows *sighs*
     

    aragwen

    Re: Ammo bag
    « Reply #5 on: February 10, 2006, 08:53:17 am »
    Well, I dont know if I am just lucky or whether it actually works like that, but I have my best arrows in a box and they never get selected by the game AI.

    Perhaps someone else can test it as well.
     

    freemen2

    Re: Ammo bag
    « Reply #6 on: February 10, 2006, 09:00:00 am »
    heh heh in the next 2days, if it works...Great tip ;)
     

    freemen2

    Re: Ammo bag
    « Reply #7 on: February 15, 2006, 08:14:10 am »
    *sighs* well you got lucky old chap, they select my arrows even in the boxes *shrugs*

    ...so about that bag?.... ;)
     

    freemen2

    Re: Ammo bag
    « Reply #8 on: February 24, 2006, 03:34:57 am »
    Counts the days on fingers...and gives the thread a good kick in the chips :p
     

    mumbles

    Re: Ammo bag
    « Reply #9 on: February 24, 2006, 03:58:49 am »
    I think Path has hit the nail on the head with this one , i seem to use my better arrows on stuff that really doesnt warrent them and the amount of time it takes to make these arrows. It just makes it not worth your time when you fire them at say a gobblin .
     

    aragwen

    Re: Ammo bag
    « Reply #10 on: February 24, 2006, 04:50:42 am »
    *grins at Path and hugs his special box*
      I have tested this some more in game and I am not sure if this is based on the way my inventory is populated but it works fine for me. So I will try and give you more detail and maybe you can replicate exactly like that.
      I have my best arrows in two boxes. These boxes are placed on the last screen of my inventory.
      Then I have the arrows I would like to use on the first page of my inventory, the top row.
      Everytime I run out of arrows it goes to the first page top row and picks the next normal arrows there and leaves my box alone. If howvere there is now arrows in my forst page first row then it does pick from the box.
      I will run some more tests and scenarios and let you know.
      And as far as finding a "quiver solution" I am sure the people who have the ability is looking into a possible solution, but that wont happen overnight......so go buy an ale and be patient...*grins*
     

    aragwen

    Re: Ammo bag
    « Reply #11 on: February 24, 2006, 05:04:59 am »
    Just tested this some more.
      The box seems to not be the driver here.
      I have dropped some good arrows, mahogany into the first row with some standard arrows. The mahogany sits on the two outside slots.
      I equip one standard arrow and fire away. Then the AI selects a stuck of standard arrows next to the special arrows and fires away.
      It seems somehow or for some reason I have the reverse AI, in other words it is selecting my worst arrows in my pack and usingthem.
      This whole arrow selection thing is really confusing :)
     

    Lalaith Va'lash

    Re: Ammo bag
    « Reply #12 on: February 24, 2006, 07:14:54 am »
    I've found that the AI takes the arrows you've most recently aquired first when refilling. (The first time) after that, it still seems random.
      For example, when I had a page full of normal arrows, then split up a stack of silver arrows on the first page, it always took the silver tipped arrows, no matter where I put them. The process of splitting them, made them the most newly aquired stacks.
      In your case Aragwen, you split a normal arrow off to equipt it? Then it probably took from the stack that you split it off from, since that was the most newly aquired stack.
      This is just a theory. But it is being looked into.
     

    freemen2

    Re: Ammo bag
    « Reply #13 on: February 24, 2006, 10:49:54 am »
    Quote
    aragwen - 2/24/2006  1:50 PM    ...And as far as finding a "quiver solution" I am sure the people who have the ability is looking into a possible solution, but that wont happen overnight......so go buy an ale and be patient...*grins*
       
     Actually I don't know, the team is working like mad on the new update and such, why I bumped the thread after 10days, just so has not let it get bured since I didn't see any official reply on this *shrugs*  For the box thing, that's how I have my arrows set up, the regular are all loose on the first page and my special ones in boxes on the 2nd to last it never prevented the AI from selecting them, will try putting them on the last and see if that works but somehow I doubt it.
     

    Dorganath

    RE: Ammo bag
    « Reply #14 on: February 24, 2006, 11:14:53 am »
    Actually, there has been some discussion in the Project Team forums about this question. We're looking into ways that this might be done without being too burdensome or complex. We're investigating several options at this point, and listening to what is being brought up in this thread as well.
      *uses "Official Response" stamp*
     

    Stephen_Zuckerman

    Re: Ammo bag
    « Reply #15 on: February 24, 2006, 05:48:23 pm »
    Isn't there some way of just changing what the game sees the arrows as, once they're in the quiver? I imagine that's exactly how you intend to do this, but...

    Why not just do it like the parchment folder? Or, better yet, ONLY allow arrows that are in the quiver to be selected. That way, you could only have a certain number of arrows in the quiver at a time, adding a touch of realism. (Only a touch, considering that there'd still be hundreds of arrows you could fit in the thing, but still.)
     

    freemen2

    Re: Ammo bag
    « Reply #16 on: February 24, 2006, 10:56:44 pm »
    K Dorg ty' just wanted to make sure, now get back to work or our hall :p

    The "bag" would have to be semi-invisible to the AI (that it sees the bag and stores items in it but can't select them inside) and honestly I don't even know if that can happen SZ *shrugs*
    I thought of something, I saw a donation box in a temple the other day going to see if items can be removed from it manually and see if the AI sees them or not in there. If it work then the same type of script could be used for the ammo bag ;)
     

    blonde

    Re: Ammo bag
    « Reply #17 on: February 25, 2006, 09:14:33 am »
    The donation box is, for all purposes except donation, just a box like any other you can carry, sorry.
     

    freemen2

    Re: Ammo bag
    « Reply #18 on: February 25, 2006, 01:46:05 pm »
    *sighs* got to be a way, got to be a way *wonders off glazed eyes*
    Ty' blonde
     

    Stranzini

    Re: Ammo bag
    « Reply #19 on: February 27, 2006, 05:11:10 pm »
    This reminds me - is there some way at least to stop the system from picking up your fishing arrows and shooting them? This happened to me way back when, I realized I had been shooting fishing arrows at ogres for half a quiver-full because that's what was automatically grabbed. I don't know what that even does, using a fishing arrow on a monster, but it doesn't seem like a good idea. Any way that the fishing arrows could be just systematically blocked from the autoloader?
     

     

    anything