Hey all I wanted to toss a couple more ideas out and see if they were possible for here. The two ideas kind of go together.1. Teleportation (for all characters). I had this idea after my second all nighter going after things in The Deep. And the impending "LOOKS" i keot gettig throughout the following days by my wife.In EQ2 everyone had the ability to use a spell called "Call to(your home city)". It was useable once evey 45 RL minutes. Would something like that be possible here? But probably on a much longer re-use timer? Or perhaps teleport locations in the world you can go to rather than spend hours and hours retracing your steps.... the in game teleporters ties directly into #22. Zone Lock Out timer. A zone lock out timer would be for say places in the deep or dungeons etc. What it would do is once you have been to said zone. Once you leave you cannot return for "X" amount of time. That would depend on what the zone was all about. Say anywhere from 8 hours to up to 24 hours or more if the team saw fit lockout.Why add these ideas? I dont believe every player has 4 to 8 in a row to spend at their PC and make an attempt at getting Mithril, or Emeralds, or say some really awesome dungeon way off someplace. These ideas would allow them to get there but esentially taking the round trip time and cutting it in half. And because it is now so much shorter... adding a lock out timer would keep things in check I beleive.I believe both of these ideas are possible with NwN. Certain classes in the game can teleport already. And we have zone lockouts that are tied to level, or if you have an item in your inventory. So I dont think it would be too tettible difficult to make a working lockout system (lol yeah I say that from the outside looking in) ThanksG-452
People need to be able to leave the PC if their baby's fussy, their child needs discipline, their spouse wants action, their mother wants them to clean their room, etc.
I just mined 200 nuggets of mithril and got 25 emeralds... Now all I need to do is use my scroll and I'm safety teleporting home without any danger....don't think this would work, just too unrealistic, even for d&d
Both I'd consider MMO terms and functions that don't fit well at this stage of NWN Layonara. I'd move this to MMO suggestions to make sure something similar is implemented. NWN has never been the most user-friendly game especially in multiplayer modes, so I'd rather spend the manpower put behind a similar function in the MMO.
I think the rest of that point was missed, which is the ability to go back to those areas next Saturday.