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Author Topic: Carry dead bodies.  (Read 419 times)

freemen2

Carry dead bodies.
« on: December 14, 2005, 08:42:00 am »
Hey ;)

I was wondering if this is possible at all?
Would make a hell of a lot more sense to be able to carry a PC to then raise him at a safe location once the padre as "meditated" then to have the rest of the party put itself in danger a second time in order to raise the one that died.
 

Lalaith Va'lash

RE: Carry dead bodies.
« Reply #1 on: December 14, 2005, 12:33:00 pm »
On another server I played on a while they had a system like this.  So it is possible.

There when  you died a "coprse" was formed.  You were sent to somthing kind of like the death void, where you could choose to wait, respawn, ect.  Your party could then carry the coprse to safety and then find a cleric to res/raise you.  

The corpse wieghed a ton too, so it was realistic that you were usually very encumbered when dragging this dead body into town.

  I remeber times when Lalaith had to drag Talans dead body out of danger while stealthed...  talk about taking forever..  Thats when I  learned the benefits of sidestepping :)

Oh, but you couldn't barter the bodies... that caused some bugs ;)

-LV

 

Thunder Pants

RE: Carry dead bodies.
« Reply #2 on: December 14, 2005, 03:57:00 pm »
Lal is exactly right, the only way to do it is through scripting creating an item to take the players place when they fall, and porting the player to a basically empty location
 

  • Guest
RE: Carry dead bodies.
« Reply #3 on: December 14, 2005, 04:08:00 pm »
Perhaps making the duration longer in the soul thiefs domain while your body is being carried. The experience would most definitely have negative side affects on the characters psyche and who knows what else lurks in that domain. Just hope I never encounter them. It would be a definite bad thing.
 

Guardian 452

RE: Carry dead bodies.
« Reply #4 on: December 14, 2005, 04:16:00 pm »
Closest thing we have [small](or had when I was GM'ing)[/small] is a Corps Inventory Item. It weighed like 150 pounds or something... it was nice RP to toss that item on the person who RP'd carrying the dead person.


Not sure if that is still around or being used.


G-452

 

freemen2

RE: Carry dead bodies.
« Reply #5 on: December 14, 2005, 04:21:00 pm »
Well for the weight hoping it to be the same weight as the PC that's actually dead.  Would be realistic like that but if that's not possible yeah at least 150lbs as it's the weight of most with all their gear.  Think Lokri is around 170lbs and Path 120lbs *shrugs*
 

Thunder Pants

RE: Carry dead bodies.
« Reply #6 on: December 14, 2005, 06:10:00 pm »
Quote
freemen2 - 12/14/2005  4:21 PM

Well for the weight hoping it to be the same weight as the PC that's actually dead.  Would be realistic like that but if that's not possible yeah at least 150lbs as it's the weight of most with all their gear.  Think Lokri is around 170lbs and Path 120lbs *shrugs*


you might want to think about doubling that, to be acurate really, the average fighter or cleric tends to wear armor that weighs 100 lbs on it's own you have to assume with muscle mass the characters themselves weigh at least more then the armor they weigh if not all their equipment together

Lue as a PC probobly weighs less then most, based on sheer size, but even she is carrying about 100 lbs worth of equipment, so you have to figure with her gear she has to weigh at least 175 lbs
 

Talan Va'lash

RE: Carry dead bodies.
« Reply #7 on: December 14, 2005, 11:25:00 pm »
The cool thing about this system was that you could cast raise dead or ressurection on the created corpse placeable and it would do the res vfx and port the pc from the death area to the location of the corpse placeable.

The placeable was basically a container that used the dead body placeable.  It contained a "corpse item" that weighed a lot and when the item was picked up the corpse placeable dissapeared (like a cnr spawn when emptied.)  Then whenever it was dropped it would create the placeable again so a cleric could cast on it.

-TV

Quote
Lalaith Va'lash - 12/14/2005  1:33 PM

On another server I played on a while they had a system like this.  So it is possible.

There when  you died a "coprse" was formed.  You were sent to somthing kind of like the death void, where you could choose to wait, respawn, ect.  Your party could then carry the coprse to safety and then find a cleric to res/raise you.  

The corpse wieghed a ton too, so it was realistic that you were usually very encumbered when dragging this dead body into town.

  I remeber times when Lalaith had to drag Talans dead body out of danger while stealthed...  talk about taking forever..  Thats when I  learned the benefits of sidestepping :)

Oh, but you couldn't barter the bodies... that caused some bugs ;)

-LV

 

Harloff

RE: Carry dead bodies.
« Reply #8 on: December 14, 2005, 11:29:00 pm »
I think Skarp's standard equipment weights around 200 lbs ± 10 lbs, but if he is in a party of gatheres he is carryeng up to 670 lbs. giving his mucular build I think he would wiegh 200 lbs by himself meaning that you would always have to carry at least 400 lbs. However, most people would be able to drag a dead body that weighs more than them out of a tight spot at least if they were more than one to do it.
 

freemen2

RE: Carry dead bodies.
« Reply #9 on: December 15, 2005, 11:51:00 am »
Dang Lue, you cary around your closet as well?!?
Path is ~120lbs with all his gear on and off.....a lot of empty bags and, ah hell, a lot of full ones as well *sighs* let's have a store he said, it'll be fun he said, am a walking bags, salesman you bleeming city ranger ya, Set!!! :p
*clears throart* where was I? ah yes: of course when he goes on a quest or when he's just out hunting a particular thing he isn't carrying 500lbs worth of equipment, either.
 

miltonyorkcastle

RE: Carry dead bodies.
« Reply #10 on: December 15, 2005, 12:12:00 pm »
I think it's a cool idea, and maybe something for the, erm, future  (since maybe we'll finally get revenge on that bleamin' Soul Mother once and for all ;)  ), but the death system we have currently is not only established, but makes perfect sense in light of the Layo "universe."
 

Dorganath

RE: Carry dead bodies.
« Reply #11 on: December 15, 2005, 12:13:00 pm »
I think the point was that 120lb is a bit light for a human-sized male, unless Path is really short and skinny. 
  An average 6' male should weigh probably around 175lbs. With leather armor and weapons only, that number probably hits up toward 190lb at least.  Add food and water...easily up over 200lbs.  If that 6' male was also very muscular, start the weight at 200lbs minimum without equipment.
  An elf male might be more like 120lbs at the average size/weight.  Path is half-elven IIRC, so he's probably 150lbs without equipment.
 

freemen2

RE: Carry dead bodies.
« Reply #12 on: December 16, 2005, 11:44:00 am »
Cole this isn't about changing the death system LoL just dragging around dead bodies to safer locations before raising them.

Dorganath if I say Path is around 120lbs all equipment on, it's that he is that weight...now what is our point in stating he's 150lbs?

By the way this is what I wrote only a few posts up, notice the at least in there:
Quote
freemen2 - 12/15/2005  1:21 AM

Well for the weight hoping it to be the same weight as the PC that's actually dead.  Would be realistic like that but if that's not possible yeah at least 150lbs as it's the weight of most with all their gear.  Think Lokri is around 170lbs and Path 120lbs *shrugs*
 

LoganGrimnar

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RE: Carry dead bodies.
« Reply #13 on: December 16, 2005, 08:49:00 pm »
Dose it really matter exactly who weights what? Can this system be added, thats what id like to know. Or is it being considered?
 

miltonyorkcastle

RE: Carry dead bodies.
« Reply #14 on: December 21, 2005, 09:38:00 am »
I'm just not sure why such a "carry the body" bit is needed as it is now.  If you know your friend is "called" by the Great Dragon, then you (as your character) know that if you can't raise him he'll still likely come back at some bind point.  If it's not safe enough to raise him there, then don't.  Or have a "res" prepared so you don't have to rest everytime you need to bring someone back from the void.  It seems to me that if you're in an area dangerous enough that you don't want to risk resting, then you should come expecting to use raise dead, and if not, that's what the respawn is for.

I'm not saying I don't think it'd be something neat for RP, but it seems like something that could get out of hand.  That is, everyone would find a way to drag their buddies back to town and sit there and beg for some poor sucker cleric of Aeridan to res their friend.  Heck, if I was a cleric, I would sit in the towns near places people died frequently, and charge a 1000 gp per raise for all the sods that brought their dead looking for a "friendly raise."  Plus, if such were the case, Death would mean even less, since there would be an easier access to res's.

I don't know.  It seems more 'realistic' to me to drag your bud back to town after he gets frozen to death by an ogre mage's cone of cold, but I think it might open up a can of worms at the current price of res's.  (at 200 or so a piece, soul stone's are pretty cheap, and while I'm certainly not complaining, I think you see what I'm getting at)
 

freemen2

RE: Carry dead bodies.
« Reply #15 on: December 23, 2005, 12:18:00 am »
Yeah but that didn't really crossed my mind LoL  It's really for the realism of it that I'd like to see this.  And this is for when we're far from a bind stone anyways if close just spawning and going back to your grave is quicker to recover anyways then if yer raised.  But I'v had a few cases of when I was in the Underdark or tough dungeons and the death of one member even if the rest managed to kill of the group against them put a stop to the expedition because there was no way the party could go backwards, rest to have the spell and then kill off the spawn without the fallen member being with them in the fight...Balance parties mean if one dies, usually the rest can't move forward without all dying...2 it's over right then and there *shrugs*  
Plus, dont see leaving a corpse where it died while the rest of the party goes someplace where the respawn wont fall on their arse while the priest "meditates" on his spell, not very realistic LoL
We carry fallen members when on a quest, this way we can do it without GM intervention but the way I see it working is if the actual weight of the dead can be scripted into whatever pops up into our inventory or else have a general weight that comes close...seeing the few response on weight aparently I keep my CPs pretty trimmed down *shrugs*