Layonara Specific Feats
One of the things that I most like about Layonara is that it is a low magic world, with a limit of +3 items. More so then most D&D settings, it is the abilities of the character, not their equipment they defines who they are and what they can do. There aren’t any uber swords of wackiness that will turn a mage into a greater swordsman then a fighter. I would hope that Layonara keeps the low-magic flavour (no +8 swords please).
However, some of the most useful, and because of that most necessary items in the game are the quest specific items; such as the helmet of Armour I and helmet of Armour II. Almost every character, with a few exceptions (druids) will use these items, and hold on to them until they gain a better replacement; which may be never. Thus almost every character in the game has the same abilities, from the same items.
Instead of this, I propose that scripted quest rewards should be Layonara specific feats instead of items. For each scripted quest there should be two possible feats that a character could have received. The feat that they do receive is dependent on the choices they make during the quest. For example instead of receiving a helmet of armour, the would have a choice of gaining a Layonara Specific Feat,
Feat: Kit’s Defensive Training: +1 natural armour
OR
Feat: Kit’s Discipline: +3 to discipline skill.
There should be a Layospecific Feat Quest available every 3 levels, giving 10 scripted quests (to level 30) and a total of (at least) 20 Layonara specific feats.
The quests and feats available should be related to the history of Layonara. At each point the character should be given a choice, between two different but equally useful feats. Type of feats should include character statistic bonuses, skill bonuses, and other changes to the character as they learn and grow. It is unlikely that any two characters will choose the same set of feats.
That was the idea. How this is implemented? Perhaps this is nearly impossible. However there used to be potions and items in the (single player/other mods) game that modified the character. One possibility would be on completing a quest the character receives a single use wand, with a left click grant one feat, and a right click granting the other. This may mean turning off character checking. Could someone practice in mod development please post in this thread.
I hope you guys can use these concepts in Layo V3. If you are interested I can post a list of possible feats. Though really L would want to keep the feats, secret, or near secret. So that gaining a new feat would (1) teach the character something new about the world, (2) be a fun surprise!
Happy Musings,
Stragen