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Author Topic: Level-up summary  (Read 184 times)

Warheart

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    Level-up summary
    « on: May 11, 2005, 03:53:00 pm »
    Just tought I post this here to:

    I am just referring to the fact that when the summary on the level-up is there you can just press cancel and do level over and pherhaps get full hit-points. When I played on Brynsaar, the level-up summary was locked so you didn't have a choice. But ofcourse this is also up to the player.. Just tought I mention it..
     

    Thunder Pants

    RE: Level-up summary
    « Reply #1 on: May 11, 2005, 03:58:00 pm »
    i'm against this because honestly people do make mistakes when choosing feats or whatever (sometimes hit the recommended button and down't realise it) and don't notice it till the summery (done this with skill choices before)
     

    ForgottenCreature

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      RE: Level-up summary
      « Reply #2 on: May 11, 2005, 04:09:00 pm »
      Quote
      Warheart - 5/11/2005  3:53 PM

      But ofcourse this is also up to the player if you are a jerk and semi-cheat like that.. Just tought I mention it..


      I really hope you want to rephrase that.  I've clicked back to get more hit points because i see layo as a server thats being designed to combat people that might powerful charecters and i need every hit point i can take.  And i dont think i should be considered a jerk or a cheat for it.
       

      Warheart

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        RE: Level-up summary
        « Reply #3 on: May 11, 2005, 04:21:00 pm »
        I agree with thunderpants with the feats and skills though.

        And forgottencreature I did NOT mean to offend you in anyway I just think that when you roll a hit-point die that the one you get is the one you get. Like I said it is up to the player what you wish to do. If you want to reroll the hit-die I don't think that is so bad, I am just thinking about all the other players so it can be fair. I mean with a barbarian dwarf with 22 con and toughness getting a full hit-die every level is going to have VERY much more hit-points than the other fighters.

        I am just thinking pherhaps it would make the game a bit more fair. and I say pherhaps because I don't know and that is why I am asking.

        I am sorry if I have offended any who read this.. my deepest apologies
         :(
         

        ForgottenCreature

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          RE: Level-up summary
          « Reply #4 on: May 11, 2005, 04:25:00 pm »
          I did not take offense, as i said you just may wish to reword your statement.  As for fairness, a barbarian dwarf thats all CON should have more hit points.  Its designed that way.  It can be fair on level ups, just let people know that they can go back to try and get max hit points for their charecter.  I'd be a little upset if my con barbarian was out hit pointed by an elven bard of equal level. heh
           

          Warheart

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            RE: Level-up summary
            « Reply #5 on: May 11, 2005, 11:03:00 pm »
            Quote
            I'd be a little upset if my con barbarian was out hit pointed by an elven bard of equal level. heh


            hehe with you on that one..  ;)
             

            lonnarin

            RE: Level-up summary
            « Reply #6 on: May 12, 2005, 12:10:00 am »
            There was one server I remember that just gave max HP every level to avoid this.  Then they beefed the monsters accordingly.

            It is an interesting topic.  I don't know if we could use the above solution as many standing characters would be significantly weaker compared to the new recruits in terms of HP, and it would cause an uber headache to "reimburse" hp to ALL those that dont do this practice.  ugh... you really opened a can of worms here! :)

            Some folk don't know about max hp leveling yet though, so this thread may fall under Orth & Leanthar's exploitable bug policy of "tell the staff 1st, not the masses".

            http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=10193&posts=1

            And now the topic's started on 2 threads already. :(
             

            Etinfall

            RE: Level-up summary
            « Reply #7 on: May 12, 2005, 12:44:00 am »
            I agree with you lon. I didn't know about it for a long time. Actually tried it once till I realized I have no idea what sided die I would be rolling. Isn't it diffrent for each type of char? Anyway, I think about it everytime I lvl up. But it is always after I actually lvl up, heh. My brin is small. But to totally get rid of the cancel is not good either. Sometimes I need to see what feats I can take then cancel, go to the grimior and read up on them. And just tonight, I lvl'd my first duel class. It is a fighter/rogue and I wasn't sure which one to take as my lvl 2. So I cancelled and went to read, then came back. Is that cheating? I don't think so, but it might seem like it to someone else. Either way I am not a jerk for doing it. Just learning.

            Etinfall
             

            FlameStrike

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            RE: Level-up summary
            « Reply #8 on: May 12, 2005, 04:36:00 am »
            If dwarven fighters have more CON than other fighters, that's because the player actually spent more points on it, instead of other stat, it's basically that way, instead of getting a good wisdom/dex/cha/int/whatever, he spent it on CON. Why? Because he decided that's the way he wants to. The downside? Well, don't expect his dwarf to be very smart/wise/good-looking/agile (they aren't usually one of these anyway ;) ), since he spent point on CON to have more HP.

             Consider the re-roll of the HP, along with the selection of the feats and the skill point application, as the time your character takes to reflect on his progress. It's been discussed before about what you consider the 'level-up' action, and that's my opinion on that. Yes i do reroll for HP, i won't obviously say no, since i would be lying, but the time between level-ups on Layo is enough justification for that (thank Leanthar and the Team it's this way, if it were easy there would be no fun!), specially when you reach higher levels and want to try harder areas.

             I always rerolled my HP, rather than regretting not doing it early on, since releveling isn't something you can easily get unless you're willing to sacrifice levels.

             If anything posted here is breaking the rule of the bug section that requires letting the Team know first, please delete or edit this post. :)

             At this point, though, i believed people would know of the existance of the reroll bug, but since many do not know, well... my advice is, if it makes things more fair for you, reroll your HP, if you think it's not fair, then don't. It depends only on the player to decide it, i believe. I don't agree with removing the Cancel button, since that would lead to lots of resubmitting at the forum section... ;)
             

            Warheart

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              RE: Level-up summary
              « Reply #9 on: May 12, 2005, 05:09:00 am »
              Quote
              Yes i do reroll for HP, i won't obviously say no, since i would be lying, but the time between level-ups on Layo is enough justification for that

              At this point, though, i believed people would know of the existance of the reroll bug, but since many do not know, well... my advice is, if it makes things more fair for you, reroll your HP, if you think it's not fair, then don't. It depends only on the player to decide it, i believe. I don't agree with removing the Cancel button, since that would lead to lots of resubmitting at the forum section... ;)


              good points.. I admit, I am not a huge veteran on persistent world servers, I just thought many thought that the re-roll thing was a bit unfair at times.. Heard so many things so I just try to gather the loose ends .. And believe me when I say that I want only the best for the world of Layonara  ;)  :)
               

              ZeroVega

              RE: Level-up summary
              « Reply #10 on: May 12, 2005, 05:31:00 am »
                Also it gets to a point for fighters, where AC becomes nearly useless. (Like trying to dodge or deflect the attack of a Primal Earth Elemental with 40+ on it's attack rolls) I'd rather have 22 Con and 18 Strength at level 16, than the other way around. Those thirty or fourty extra hp might just save your life.
               

              GhostWhoWalks

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              RE: Level-up summary
              « Reply #11 on: May 12, 2005, 05:38:00 am »
              Honestly?

              When making creatures, we tend to assume players are rerolling, because the vast vast majority does.

              Is it wrong or right? Doesn't really matter, it's what is. It doesn't really impact anything since, as builders, we made certain assumptions going into it.

              Which is basically that players will have about 10-15% more Hp than the 'average' player and to make sure most monsters should too.

              So if you feel it's wrong to do, don't do it. If you want to, it isn't going to make the world too easy for you. If you don't do it, it's not going to be too hard. We tried to get it right down the middle.
               

              Eloyn

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              RE: Level-up summary
              « Reply #12 on: May 12, 2005, 08:35:00 am »
              Doh! I have never really of thought of that though.  And ZV....how about a level 9 fighter with 23 STR? hehehe...Maybe I should start doing this since I'm slightly behind on my CON and HP...
               

              Damien

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                RE: Level-up summary
                « Reply #13 on: May 12, 2005, 03:40:00 pm »
                There's a misunderstanding here. On Brynsaar, they didn't lock the level-up summary, but made the amount of hit points gained invisible. I think it would be a great idea to do the same here. I tend to either feel bad for getting a lousy amount of hit points, or for rerolling so that I can get full amount...
                 

                Force_of_Will_

                RE: Level-up summary
                « Reply #14 on: June 11, 2005, 02:45:00 pm »
                I played on fraghaus Krynn and they somehow made the HP gained disappear.
                That way if you goofed in a feat or something you could cancel but not know your new HPs till you were done leveling.
                 

                 

                anything