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Author Topic: Jump/Climb for Inaccessible locations  (Read 259 times)

Acacea

Jump/Climb for Inaccessible locations
« on: March 31, 2007, 08:24:07 pm »
I realize there are WL/GM tools that reduce the getting-stuck problems somewhat - if you are traveling with one or they are available to come to you - but it would seem a good building practice to, when creating an area that will have a portion of walkable but inaccessible space (such as an area behind a wall with no exit), include a climb to get a character out of it. I was thinking about this when considering a tileset problem that would likely lag a character into a huge amount of walkable/inaccessible space and thought, "we could just put jumps there..." I think I mentioned it before, but it was shortly before the inclusion of the WL jump stuff. They're not always around though, any more than GMs are.

I realize that "trapped" problems are less common than "stuck" problems, but the former can be alleviated completely by including a means to get out of such locations. For a true stuck situation, the best you can hope for is a DM/WL jump, a campfire prayer, or a `makesafe.
 

Dorganath

Re: Jump/Climb for Inaccessible locations
« Reply #1 on: March 31, 2007, 08:31:44 pm »
This idea is actually something I've given some thought to over the last month or so.
 

Jilseponie Wyndon

Re: Jump/Climb for Inaccessible locations
« Reply #2 on: March 31, 2007, 10:34:36 pm »
You might just want to make it a climb down only, no way of climbing up.  I can see people climbing these to get away from creatures and poke at them til they die w/out the creature able to reach them.
 

Acacea

Re: Jump/Climb for Inaccessible locations
« Reply #3 on: March 31, 2007, 10:40:13 pm »
That was the general idea, yeah! ;)

(The being one way, not the exploiting, of course...)