Just to throw in another bit of perspective...In towns like Port Hempstead, the store limit is 35,000 True. Smaller towns have stores with lower limits, but I think this serves to illustrate what has been said about the store limits, how they're milked without regard to other players, etc.
Yeah, we could if we wanted. From my perspective though, that's an awful lot of time and energy spent for the purpose of shaming a few people. Besides seeming a misappropriation of precious development resources, it also seems rather mean.Not that I haven't thought about something like that, but yeah...
There were several great idea's here. Anyway some of them can be implemented?I personally think that crafted items should not be able to be pawned. Also love the ideas that certain pawnshops only buy from certain levels or pawnshops will only buy so much from each character.
Just gems used for jewelcraft and nothing else.
Honestly... these ideas do nothing for the low level character. It boils down to getting the people who have high priced items to stopping selling them.
I think that some of these things will help stop this. So in the end it will help the lower level characters. I really do not see a need for high levels to use a pawnshop.
Exactly, which is why I said before that people who really don't need the money shouldn't be rushing the pawn shops and depleting their reserves with all the junk they've picked up adventuring or made while crafting since the prior reset.At least until something is put in place to alleviate the strain, people in the community should keep this in mind as a courtesy to others.
The economy system is basically turning up-side-down.
My 2 cents, I like the idea of limiting pawn shops to lower level characters, particularly in the starting areas of Hempstead, Wayfare, Leringard, and Vehl. Low lvl characters are starving for true, its the primary driver why the Angel's policy of bartering finished goods for cnr is so popular.