You're talking about the system of NPC merchants who sell things for PCs, right? The way it worked before was that each character had his own merchant, so if it were reintroduced there would be a merchant for just about every character. And, unlike oxen and horses, they stay put whether the character is logged in or not. That's the point; the merchant is there to sell stuff in lieu of the character even when the player is unavailable. If it were limited to one per city, how would we choose who gets to place his merchant and in which city? If it is set for a small limit per city, how do we determine who gets the juicy, high-traffic locations?
I actually had some plans for something like this for the last update, but I realized to do it right, I needed more time than I had. So best I can say is: stay tuned And for those of you who have fabulously rich characters already, stop plundering the pawn shops already!
With the teams limited time to make changes and the volunteer work on the MMO, is this really the issue that we want them to be working on when an alternate solution is just to have people travel a bit further to fine an available pawn shop? *shrugs*
You think with the new servers and stronger pcu of today's systems, that system could be tried out again, at a certain degree? With a limit of item one merchant could carry im thinking.
Ah thanks for the clarification. I thought he was talking of merchants buying from the pc and selling back to other pcs.If this was a possibility, lets say you have a reseller. He could hold a max of 200 items, and from those 200 items, no same item could be held more than two times, unless the 200 cap has not been reach. Gives the possibility of a wide variety of what he could sell back to other pcs. A server restart would simply wipe all items from the reseller and we start a new.Hempstead, Vehl, Mariners hold, Leringard, Prantz, Arnax, Dalanthar, Miritrix, Hilm castle, could be the only place with such vendors.just a thought beside tweaking the pawnshops. So the higher level drops could be sold at a very very reduce priced to those vendors who then could mark up the pric back to the original lens value.. or something like that.
That was some evil lag. I remember way back then when I first started here that it was the major turn off for me on this server. Every time somebody walked into the merchant hall, the entire server would lag-hop into a fury of death tokens. Once they got rid of the player merchants, I made this my primary and only server