Without offering an opinion on the idea, I have two quick suggestions that players can try that might help alleviate some of the problem:1) Stop picking up everything. A lot of stuff that drops is, indeed, of low value - no one in the group needs it, no one they know needs it, it's unlikely to sell to any other PC, and/or it won't fetch much from a pawner. It's not really worth hauling it anywhere to get the few gp a pawner would give. While stuff on the ground can contribute to lag, the clean-up script will take care of it in a minute or two. Besides, stuff in inventories causes lag, too.2) Try another pawner. Seriously. I've had a few things I've wanted to pawn away for a couple of coins before and the Hemp pawner always seems to be broke, but simply going to the next nearest pawner usually solves the problem. I don't mean to paint with a broad brush, but there is a sort of laziness among people regarding the pawning of stuff. It seems to be too much trouble to spend two minutes going to the next nearest pawner to sell things. Though I'm sure it can happen, I have never, ever been unable to sell things to a pawner outside the main traffic/gathering points (like Port Hempstead now or pre-V3 Hlint). Be willing to walk a little, or even keep in mind the often-penniless pawners and take a detour to a less frequented one on the way back from wherever you went.
Giving things as donations is good, if your character believes in that. Which the one I travel the most with, doesn't. which leaves churches, again, if your char is not following a god, he wouldn't donate.
Another option would be simply to reduce the chance of creatures dropping an item, thereby reducing the chance of getting loot that people would find need to pawn.
I like this idea actually... even though I know Dorg's kind of teasing with it.But I'd prefer "craftable" items be removed from the Drops... and not the uncraftables.Although Im biased a little... it was pretty annoying to find Yew Hunter Longbows dropping from creatures like petty coins. It takes a "lot" of crafting to make this item, and a whole list of hard to get crafting items just to make it ( Dusts of appearance, a dozen sight essences, Clairvoyance... blah blah ).On one trip we actually found three of them. Three on one run. This item is Yew ( +3, basically Mithril)... and a speciality item to boot.Of course, I didn't complain when my Mithy Longsword dropped.... which would be equally hard to get the CNR and make for Weaponsmiths... so I'll shut up now. But yes... remove a certain percentage of "Craftable items" from drops. Make craftable item drops a "rarity".This free's up all the "junk" people would normally pick up and collect, hence reducing whats sold at the Pawnbrokers, giving Crafters a little more selling power and allowing Pawnbrokers to actually have the coin to buy the "junky uncraftable items" that are found.
I completely agree!! I think all craftable items should be removed. Jewelry, clothing, weapons etc.