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Author Topic: Soul Mother Defense  (Read 678 times)

osxmallard

Soul Mother Defense
« on: September 03, 2006, 01:58:15 pm »
Can this feat be changed to allow a PC to take it at any level vice 21st level and above?
 

EdTheKet

Re: Soul Mother Defense
« Reply #1 on: September 03, 2006, 02:02:27 pm »
Why?
 

Stephen_Zuckerman

Re: Soul Mother Defense
« Reply #2 on: September 03, 2006, 02:03:30 pm »
There are a lot of pre-epics who don't want to perm out, that's why. *Chuckles.*
 

Dorganath

RE: Soul Mother Defense
« Reply #3 on: September 03, 2006, 02:49:36 pm »
Try not dying so much.
 

Stephen_Zuckerman

Re: Soul Mother Defense
« Reply #4 on: September 03, 2006, 02:59:50 pm »
You and your crazy ideas, Dorg. :P
 

Leanthar

Re: Soul Mother Defense
« Reply #5 on: September 03, 2006, 03:01:54 pm »
It is there like it is now for a reason. It will remain for this way.
 

osxmallard

RE: Soul Mother Defense
« Reply #6 on: September 03, 2006, 03:45:48 pm »
Quote
Dorganath - 9/3/2006  11:49 AM

Try not dying so much.


I am not sure why I love you so much Dorg.  Frankness?
 

Hellblazer

Re: Soul Mother Defense
« Reply #7 on: September 03, 2006, 07:09:20 pm »
If you permit, maybe not give the same one as the one at level 21, which is 5 extra soul strand but maybe something lik2 extra soul strand at lvl 13 or something like that.

IceDragonDuvessa

Re: Soul Mother Defense
« Reply #8 on: September 03, 2006, 07:55:20 pm »
People need to understand that even though there is not XP loss as severe on death as it used to be there are still conequences for dying. If we allow those that are pre epic to take a feat to stave off death longer the only purpose it will serve is to further remove some of the fear of death and people will continue to play carelessly and bash away for XP and items with little regard for the rp that death is a big deal.
 

DMOE

Re: Soul Mother Defense
« Reply #9 on: September 03, 2006, 11:21:03 pm »
Quote
IceDragonDuvessa - 9/4/2006  3:55 AM  People need to understand that even though there is not XP loss as severe on death as it used to be there are still conequences for dying. If we allow those that are pre epic to take a feat to stave off death longer the only purpose it will serve is to further remove some of the fear of death and people will continue to play carelessly and bash away for XP and items with little regard for the rp that death is a big deal.
 Seconded....
  I'm quite happy with waiting until 21st for this feat...Even if that means my characters die before they get there.
  Death should have consequences and if you don't want to perm then as Dorgy said...Die less
 

Creighton

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    Re: Soul Mother Defense
    « Reply #10 on: September 03, 2006, 11:23:31 pm »
    I don't have an issue with the death system...I think it makes the game more interesting in that yes, there IS a fear of permanently biting the dust, and with that fear, you have a vested interest in keeping your character alive (as a DM, I always used the rule that when you were resurrected, you permanently lost one point of CON, and when you lost the amount of your ORIGINAL score, you were permanently toast).

    However, I do have a question:  Has EVERYTHING been amped up in say, the last three or four days?  The ogres at Zainge River, whom I have fought many, many times, alone, and had very little problem, just handed me my head in short order, with me doing them little or no damage at all...and this with my wearing newer, better armor, and having help!  

    Not to mention that they snatched my 8th soul strand...I understand that it's random, but I need to play the lotto...in the last six deaths (of which four were against things that two weeks ago it seemed I could wade through like a cheap kiddie pool), I have been visited by the Soul Mother FIVE times; all of this at ninth level.

    Now I'm no mathematician, but if I have a 9% chance of the Soul Mother popping up, yet it happens five out of six consecutive times, that's gotta be some INCREDIBLE odds...

    Have I made someone up there angry?:)

    I'm not asking anything be done...hey, I knew what I was getting into, and still love the game....just had to vent a bit, and after reading this post (which yeah, at that point, I was all for something to stave off the ol' SM since she seems to like my cologne a bit too much here lately), I thought I'd throw it in here, just to let off some steam.

    Thanks for listening to me rant, and if I bet on any longshots, I'll throw some of the billions I'm sure to win your way:)
     

    Weeblie

    Re: Soul Mother Defense
    « Reply #11 on: September 03, 2006, 11:26:58 pm »
    This feat was added when you had to take an ECDQ to reach epic levels.

    Getting some "extra lives" is something extraordinary. Which in my opinion should be reserved for people who have done some earth shacking style (Elminster-ish? :) ). So, I wouldn't actually mind if it was changed so that only the WLs could pick that feat... ;)

    Ah, just noticed another post that slipped before mine... Hehe!

    Well, the roll system -is- working. My character has a 14% chance to lose a Soul Strand, and yet, she managed to fail that save twice in row now (actually, the only times she has died after the soul mother's return, if I remember correctly).

    But why do I say this system isn't broken? Well... I know people who have died gazillions of times without failing that save. :P
     

    IceDragonDuvessa

    Re: Soul Mother Defense
    « Reply #12 on: September 04, 2006, 12:06:13 am »
    There has been no update so there has been nothing changed. Have you recently leveled? Spawns scale up with your level.



    Quote
    Creighton - 9/4/2006  2:23 AM

    I don't have an issue with the death system...I think it makes the game more interesting in that yes, there IS a fear of permanently biting the dust, and with that fear, you have a vested interest in keeping your character alive (as a DM, I always used the rule that when you were resurrected, you permanently lost one point of CON, and when you lost the amount of your ORIGINAL score, you were permanently toast).

    However, I do have a question:  Has EVERYTHING been amped up in say, the last three or four days?  The ogres at Zainge River, whom I have fought many, many times, alone, and had very little problem, just handed me my head in short order, with me doing them little or no damage at all...and this with my wearing newer, better armor, and having help!  

    Not to mention that they snatched my 8th soul strand...I understand that it's random, but I need to play the lotto...in the last six deaths (of which four were against things that two weeks ago it seemed I could wade through like a cheap kiddie pool), I have been visited by the Soul Mother FIVE times; all of this at ninth level.

    Now I'm no mathematician, but if I have a 9% chance of the Soul Mother popping up, yet it happens five out of six consecutive times, that's gotta be some INCREDIBLE odds...

    Have I made someone up there angry?:)

    I'm not asking anything be done...hey, I knew what I was getting into, and still love the game....just had to vent a bit, and after reading this post (which yeah, at that point, I was all for something to stave off the ol' SM since she seems to like my cologne a bit too much here lately), I thought I'd throw it in here, just to let off some steam.

    Thanks for listening to me rant, and if I bet on any longshots, I'll throw some of the billions I'm sure to win your way:)
     

    Creighton

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      Re: Soul Mother Defense
      « Reply #13 on: September 04, 2006, 12:15:05 am »
      Heh.  I see your point...and I never doubted that the system works, I'm just frustrated by the fact that I've built confidence in areas; I know where I can go alone (which isn't much, but there are times when I'm just trying to gather crafting supplies where I DO go out by myself, but only to these areas where I have grown confident), and where I need to be with a super-powered group to even tread near.  

      Now, it seems, that confidence is biting me on the posterior, and in a very harsh way.

      Now I understand (and I'm trying to head off another blunt but very accurate truism from Dorg:)) that if this were RL, you wouldn't be able to get confident in ANY area where things like ogres, renders, and dire spiders actually turned up on a regular basis, but if you were the guy who had faced them many times before and fared very well, you would have no reason to believe that you would not fare the same in the future.

      I'm wrestling now with how to keep playing my character, who has established himself as brave (perhaps even reckless, to an extent) to where it's believable...I just don't think that Creighton would be overly cautious to enter Sielwood, or Haven, or the Zainge River Bridge, places where he has bested what lurks there MANY times before.  It's just not in his nature...and I'm not ready to retire the character, but perhaps that would be the route he would go, seeing as he has a child on the way and all.

      Have to think on this more...but thanks for listening!


      ...and Ice, you slipped that one in on me:)

      No, I haven't recently leveled...I've been at ninth for the last 4-6 weeks, and still 200k away from tenth.
       

      Hellblazer

      Re: Soul Mother Defense
      « Reply #14 on: September 04, 2006, 06:58:19 am »
      Level 9 is curse I say!!! I had 3 death strand on that level and non since *knocks on wood* :( . And no My death were not from me venturing alone, they were done with good groups.  So I say, Beware the 9th level is Curse!!  :D

      philhappy

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      Re: Soul Mother Defense
      « Reply #15 on: September 04, 2006, 07:07:03 am »
      I second this! Level 9 is cursed! I recieved four DT's in my first five deaths at level 9.
       

      muaddib

      Re: Soul Mother Defense
      « Reply #16 on: September 04, 2006, 08:00:15 am »
      Level 12 was harder for me. Dont know why either.
       

      Ar7

      RE: Soul Mother Defense
      « Reply #17 on: September 04, 2006, 09:03:09 am »
      Level nine is probably a curse because it is very hard to pass it, most people are stuck on it for a while. So they become rather bored and begin searching for new opportunities. These searches most likely end up in places where things eat level nine characters and thus these characters die often, the circle goes on as they continue their search.

      That's what I think

      The situation with such an amount of tokens in a row for a level 9 character is simply bad luck and the extreme end of bad rolls. Such an explanation certainly doesn't make a person feel better after so many tokens, but it's the truth.
       

      Force_of_Will_

      Re: Soul Mother Defense
      « Reply #18 on: September 04, 2006, 10:05:35 am »
      I think that when you go to the bridge alone you get a spwn your level.With help you get an avarage level spawn which might have been higher.The higher lv you are the more Ogre berserkers appear.
      Atleast that what I see.Maybe im wrong.
       

      Hellblazer

      RE: Soul Mother Defense
      « Reply #19 on: September 04, 2006, 10:06:52 am »
      Quote
      Ar7 - 9/4/2006  12:03 PM  Level nine is probably a curse because it is very hard to pass it, most people are stuck on it for a while. So they become rather bored and begin searching for new opportunities. These searches most likely end up in places where things eat level nine characters and thus these characters die often, the circle goes on as they continue their search.   That's what I think  The situation with such an amount of tokens in a row for a level 9 character is simply bad luck and the extreme end of bad rolls. Such an explanation certainly doesn't make a person feel better after so many tokens, but it's the truth.
       
        Aye, I agree with what you said I was only trying making a comical remark. Like think of an old sailor stuck in a bar with a wodden leg, a long white bear and his pype. Talking about a monster in the lake or sea.

       

      anything