Hellblazer,
as before, please be careful when phrasing your requests, to avoid giving the impression that you think a task is so simple.
Bioware models (like the candelabra) have ambient light sources built into their model, while CEP models (like the sconces) do not. While most (but not all) have both "lit" and "unlit" animations that can be switched between, doing so would also involve applying a permanent emitter effect to the sconce, keeping track of it locally and destroying it when someone wanted to "turn the light off"; not the same script as the candelabras (which are, again, native Bioware models) at all.
If you want to say something is simple - do it first. But please, I personally find it an affront to the team's hard work (and again, I personally have done pretty much nothing to help the module) to assume that something is "simple".