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Author Topic: Turn on and off candles and sconge.  (Read 117 times)

Hellblazer

Turn on and off candles and sconge.
« on: July 13, 2009, 03:25:28 pm »
It would mostly be for rp I guess, as to setting the mood of a room. But i was wondering if something could be added to the candles to turn them on and off.

I guess One could need to use the flint to do so, but it would be nice.

Not a big deal though.

Pibemanden

Re: Turn on and off candles and sconge.
« Reply #1 on: July 13, 2009, 07:23:30 pm »
You can already do this with the candle holders IG, just click on them and you turn them on/off
 

Hellblazer

Re: Turn on and off candles and sconge.
« Reply #2 on: July 13, 2009, 07:30:51 pm »
do you mean the Candlebra? I didn't know you could do that with those, but I was also referring to the other ones. I guess it would be a simple matter of copying the script that is on those ones to the other candles. The candlebra might not always be what you look for in a house design.

Pibemanden

Re: Turn on and off candles and sconge.
« Reply #3 on: July 14, 2009, 02:57:05 am »
Yeah it is the candlebra, couldn't remember its name.
 

darkstorme

Re: Turn on and off candles and sconge.
« Reply #4 on: July 14, 2009, 11:26:47 am »
Hellblazer, as before, please be careful when phrasing your requests, to avoid giving the impression that you think a task is so simple.

Bioware models (like the candelabra) have ambient light sources built into their model, while CEP models (like the sconces) do not.  While most (but not all) have both "lit" and "unlit" animations that can be switched between, doing so would also involve applying a permanent emitter effect to the sconce, keeping track of it locally and destroying it when someone wanted to "turn the light off"; not the same script as the candelabras (which are, again, native Bioware models) at all.

If you want to say something is simple - do it first.  But please, I personally find it an affront to the team's hard work (and again, I personally have done pretty much nothing to help the module) to assume that something is "simple".
 

 

anything