Leanthar - 10/13/2006 7:35 AMHow do we put this in an RP light? By that I mean, what is the reason that they can only have three traps ever set at one time (an in-game RP reason). Any ideas on that sort of thing?
darkstorme - 10/13/2006 12:40 PM A given rogue/ranger/person with cross-class trap-setting skills might be more capable of monitoring a "trap line" than others. Ergo, the limit could easily be made stat-dependant. Intelligence, or Wisdom-based, perhaps. It would indicate having the patience to monitor/maintain however many traps you're allowed. Something like the language limit, but more mechanics-based.
up to and including (if possible) eliminating "take 20" on trap setting ("take 10" may be acceptable if the conditions warrant).
steverimmer - 10/13/2006 1:38 PMQuoteup to and including (if possible) eliminating "take 20" on trap setting ("take 10" may be acceptable if the conditions warrant). I'd be against this...don't forget those rogues who take the Rogues Feat 'Skill Mastery' specifically to get an automatic 'take 20'.
Faldred - 10/13/2006 1:54 PMQuotesteverimmer - 10/13/2006 1:38 PMQuoteup to and including (if possible) eliminating "take 20" on trap setting ("take 10" may be acceptable if the conditions warrant). I'd be against this...don't forget those rogues who take the Rogues Feat 'Skill Mastery' specifically to get an automatic 'take 20'.Then "Skill Mastery" would finally be a feat worth taking.
Right now its worthless. When are you trying to open a door or set a trap in combat? Love the idea, though I haven't had time to try the module.
Nehetsrev - 10/13/2006 7:00 PMI'd be against it simply for the fact that I already stumble across too many traps set right on transition points in the town of Hlint and other high-traffic areas. Unless if course, you can have the traps start displaying the name of the character that set the trap when they're triggered so I and others can report violations of the server rules regarding PvP. Thankfully such abusively placed traps I've stumbled onto have mainly been of the slowing variety rather than those that do physical damage, but I've encountered a couple of those too.
darkstorme - 10/13/2006 6:08 PMQuoteNehetsrev - 10/13/2006 7:00 PMI'd be against it simply for the fact that I already stumble across too many traps set right on transition points in the town of Hlint and other high-traffic areas. Unless if course, you can have the traps start displaying the name of the character that set the trap when they're triggered so I and others can report violations of the server rules regarding PvP. Thankfully such abusively placed traps I've stumbled onto have mainly been of the slowing variety rather than those that do physical damage, but I've encountered a couple of those too.Actually, having the trap call out the name of the person who set it is quite straightforward, so that could indeed be done - though if it's a slowing trap, it may be set with mischief in mind, and be placed in a high-traffic area deliberately. *chuckles*
Nehetsrev - 10/16/2006 5:12 PMFor instance, my character couldn't get away with throwing a bag of choking powder at some other PC even if my character had good reason to do so