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General Discussion / The Final Stroke of V3
« on: June 05, 2007, 12:00:53 am »
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 [SIZE=16]I've always found pictures to be a good snare for you unfortunate readers.[/SIZE]
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 [SIZE=16]I've been on three servers where they announced plans to at some point end their module progress. What I've found is a typical response from the playerbase, including myself. Interest in progression of your own character lessens, and the sudden reminder of the server mortality usually hits me for about a two week depression.[/SIZE]
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 [SIZE=16]There's a lot of major differences here however. First, the timeline put on NWN is of our own making. The new medium for Layonara is a massive effort very good people are working on. But it is going to take time since it is such a massive effort. And it's not two months, or six months... it's a long time. I hope the team working on it doesn't mind me saying that. NWN truly is in the hands of the players here. And this brings me to the second major difference. Layonara is continuing. The campaign and histories are continuing. The histories your characters are creating and helping to build are continuing. Characters of your own making are going into the very written history of Layonara. Look around. We *are* Layonara. This is not a plug pulled.[/SIZE]
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 [SIZE=16]What is going to keep us going is simply the continuation of motivation. Any way you slice it you're playing Layonara, be it this generation or the next. Had you found out that v3 would've been a character wipe, would you have fled? How many of us have started new characters since that discussion and found them in late stages of their life, engrained in the server, fulfilled. A lot of us I'd say. This is absolutely the same thing. I mean, Ketil is barely over a year old. I think of the time I've had playing him, and sure I want more, but that was a really really good year I've had with him. The same opportunity is in front of each of your characters right now. People just tend to get down when they see some finality to a character, it's something we don't like to admit as being possible. But we're talking about a *long* time here. Get over that sense of impending closure and realize it's not changing the game for you whatsoever.[/SIZE]
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 [SIZE=16]We play here for the community and that is what we must retain. Levels, progression, everything tangible to a single character ends up falling back on your interest in the community when it's said and done. When you've seen it all, when you have no more surprises around the corner, it is the surprise from a trusted and dynamic community that you will find your interest has been in this whole time.[/SIZE]
 
 [SIZE=16]I know what the pessimists will pick out of the big announcement post, as they like whispering it in my ear now and then. Timelines, character closure, last update... things of that nature. [/SIZE]
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 [SIZE=16]So let me shed some light on some realities on the update side of it that you haven't been able to see yet. For you players playing here in the years of 2004-2006, think of the updates you witnessed. The new scenery, it wasn't all that major. Mind you, a lot was going on, the game was being refined, scripting was allowing greater diversity and variation of gameplay, on the whole the NWN engine was being perfected for Layonara. Then came the V3 announcement. The initial update for V3 is what you have seen so far. It seemed like a significant change for some, the pessimists did their pessimism thing and probably complained about rangers or barbarians or bards *winks*. Some were blown away by the change in appearance. Most were merely excited about the newfound source of motivation.[/SIZE]
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 [SIZE=16]I usually stick to that middle crowd, complaining. That said, this "final" update, this conclusion to the major push for V3 of NWN, it's been worked on for several months. Several months where wives, husbands, coworkers or bosses of those working on it narrowed their eyes at the bags under eyes or the far away looks. I know for a fact that my wife is plotting a detailed sabotage of the server machines, bioware, Leanthar's house, and the developer of our computer to top it off. It's a big update that took a lot of work.[/SIZE]
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 [SIZE=16]This update is more substantial then what you're used to. It's quite likely the most substantial percentage change of material in NWN Layo to this point. And that's what I'm mostly going to be talking about here.[/SIZE]
 
 [SIZE=16]Updates come and go, and with version changes they hit surges. We didn't hit all the changes proposed for the V3 vision. That's clear to everyone. Kingdoms, farming, etc.... they never hit home. But updates also hit lulls. Lulls where there's not a ton to do. I can say with confidence that in the grand scheme of what V3 was realized as, this is the typical final stroke before the standard lull. We've made the important stuff hit home, we've made the core of V3 hit home. So to hit the stuff we should be concentrating on...[/SIZE]
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 [SIZE=18]The Scope of the Final V3 Update[/SIZE][/U][/B]
 
 [SIZE=16]What's new, what's different, and why should I be excited? Well Leanthar detailed the percentage changes on the servers. Bear in mind that this is a massive amount when compared to other updates you've seen. I don't want to go into the unknowns and mysteries that are in there waiting, it ruins most of the fun, but I can detail what they mean for you as players.[/SIZE]
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 [SIZE=16]Belinara and Dregar[/SIZE]
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 [SIZE=16]These have been merged. I actually view this as a plus because communication and grouping will be on the rise. Green tells or not, being a server apart limits grouping, and I'm glad to see the merge. More importantly, you are looking at huge rebuilds and added material. The first time you travel to Arnax you are going to immediately be hit with the changes with some impressiveness. Travelling north, you will be lost. It's a good thing. Dregar has likewise seen some major changes, I'm not going to tell you much about them. I can just say that the adventure is going to be new, exciting, and if you thought the new Firesteep was something... you ain' seen anything yet.[/SIZE]
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 [SIZE=16]Obviously new material is great, but a lot more has been done. Traffic has been funneled in ways that will pool people for roleplay and roleplay adventure. Thematic environments have been added, those places that naturally attract people for myriad reasons, and promote that magnet for roleplay.[/SIZE]
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 [SIZE=16]A few ambassadors for lore that we have all grown accustomed to listening to over the years have been made aware of the specific histories and themes of some of these grand new schemes on Dregar and Belinara. Look to them, you know who they are. Follow them to the new focal points for roleplay and adventure, prepare for the new adventures, and better yet the new campfires and places we'll come to know and love and gather at.[/SIZE]
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 [SIZE=16]The New Balance[/SIZE]
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 [SIZE=16]The balance of the world has not shifted in any wild manner. What has been done is the empowering of particular classes that until now have been left wondering why they are so unable to deal with the world around them. It's not a matter of changing a class, or limiting another. It's a matter of creating environments that foster certain character types that may have been limited before. Where and how? You'll figure that out quite fast I'm guessing. To what scale are we talking here? A massive scale. I'm fully aware of the woes of melees, the fact that a party of one class can do all while the party of all another class can do naught. You'll see role reversals in this regard, without taking anything away from a certain class. But it will be a new and dynamic set of environments that will let all characters have their shining moments instead of being left in the dark on all occasions. Additionally, a slight shift in magic level will be realized. It's not profound, since anything profound would be a true mistake. But some class characteristics have met with limitations given magic levels, and the bar has been slightly raised. Be patient, meet the adventure head on, and look forward to a big smile here and there. Even you rangers. I am very proud of what people have come together to achieve on this front, and all I can say is that I'll see you all at the crossroads.[/SIZE]
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 [SIZE=16]Epic Themes and Adventures[/SIZE]
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 [SIZE=16]Creating themes for epic characters has always been a problem, everywhere in NWN, whatever roleplay-based server you might be on. There seem to be only two speeds in epic adventure and challenge: 1) Everyone in your group dies ultra fast, or 2) Everything you're fighting dies ultra fast. NWN is what it is and it's hard to combat the tempo of adventure in epic levels. Roleplay is limited due to the tempo of epic grouping. [/SIZE]
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 [SIZE=16]But there are themes, hidden themes here and there, that will bring new dynamic to epic adventure. Thought process, lore, decision making, the demands of what roleplay servers should be. It's the best possible that people can do with NWN and I'll say that in full confidence. Look forward to those massively epic adventures, and enjoy the new style of play. That said, good luck finding them.[/SIZE]
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 [SIZE=16]Oh, and additionally, the bar has been raised all you epics. Every CR abounds, finally. Have fun, and don't be hasty or the soul mother will steal your company from the rest of us.[/SIZE]
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 [SIZE=16]Leanthar's courtesy in informing the community of plans in motion that will not be seen by us for a long time I deem a gesture of faith in the playerbase here. Our server here is made by the motivation of the playerbase and the higher standard of gameplay that continues to grow. Realize that Layonara is here to continue, in two ways. In one, NWN will keep going for some time to come, Leanthar was just gracious enough to share the full picture of things. A long time! Don't get down because the doc just told you that people typically don't live past 100. Appreciate your time and the people you're sharing it with. And in the other way, Layonara persists. It has blown through the roof of being held by a single game engine, and the histories we have all come to be a part of look as though they will continue far beyond the lifespan of a single engine. And this is something we should all be grateful for.[/SIZE]
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 [SIZE=16]I'll see you at the crossroads soon. There's a lot of new adventure for us to enjoy. Oh, that's right, and it's coming in the next few days.[/SIZE]
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 ;)
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General Discussion / Positive Vibes
« on: May 03, 2007, 04:17:30 am »
I've seen an incredible amount of motivation from numbers of people in the past few weeks.
 
 I don't care what anyone says, it's there.
 
 The issue, and this whole declining attitude, is that everybody is feeding off each other's negativity.  All the while, the folks working incredible projects or more importantly working miracles of roleplay in game are keeping their mouths shut because they're either too busy or too complacent.
 
 There are incredibly fun things going on, and it has to work on all sides to make sure everyone feels it.  The people having a great time in game need to spread it around.  They need to realize the motivation they give each other in a bright spark of good roleplay, and probably divert their attention to making sure it's there for others.  The people who are acting a bit edgy in game need to snap their fingers near their ears and wake up.  And hey!  I'm not innocent!  Next time I'm in game and find myself off on east by myself doing nothing but wailing god knows what, I need to snap my fingers near my ear!  We all do at times and we all know how things could be better.  We've all had the glowing moments.  You just need to get that smile on your face because you know inside what this game can be like if everyone just snaps their fingers at once.  Because we definitely feed each other's moods, and it's a quick spiral downwards if folks stay down, and the opposite is just as true.
 
 I'm not ignorant, I know things come in waves.  And I know everyone has their time to shoulder the burden of keeping spirits up.  You think it's anything new that in a time of server changes there's a decline in motivation?  That the people usually on the forefront of maintaining excitement are perhaps so nose-deep in things that they're not out there with constant reminders of how great things have been, are, and will be?  Heck no!  It's always like this, on every update, change, and evolution on every server I've been a part of.  And there shouldn't be one shred of surprise in this.
 
 But I will say this, and it is a pointed statement.  It's the best of communities that keeps it together and picks up slack.  It's the best of communities that doesn't come bickering to the forums about some player or group of players but instead heads out with open arms to that despised person or people and instead tries to bring them into the fold.  It's not hard.  We weren't all born unto roleplay greatness and internet morality.  It takes some time and it takes a good community to help *everyone* find their place.
 
 I could post up pictures of this that and the next beautiful thing to come, but they're all empty areas, and monsters without theme, meaning, or any real reward... without people that are happy to be here.  And heck yeah I'm excited about these things people are working on and getting ready to put out there, but it all breaks in one swift blow over our knee if the motivation of the community isn't there when it comes.
 
 Be positive, show your best, spread the vibe.  I'm no hero in this sense but I'll try a bit harder too.  It's a fun ride uphill if we can just carry each other.
 
 And I sincerely thank every single person who is already working at this or reads this and maybe goes in game and tries to get things going positively, or remarks on IRC with things that will keep the positive vibes circling around.  It takes a village, and there are no exceptions.  We are all one community.
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