The World of Layonara  Forums

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Black Cat

Pages: [1]
1
General Discussion / It's like, dwarf birthday month or something
« on: June 12, 2012, 10:53:40 am »
Happy birthday Azk'a!
The following users thanked this post: Black Cat

2
General Discussion / Happy Birthday Black Cat
« on: June 12, 2011, 08:01:33 am »
Happy Birthday!
The following users thanked this post: Black Cat

3
Layonara Server / Significant update coming soon!
« on: October 17, 2010, 10:24:28 pm »
Hey all,

I'm sure you've seen by now at least one mention of me saying "in the next update" and "almost done" and the like.

Well...it's really almost here.  The last few details are being sorted out, and while I'm hesitant to give a specific day (yet), you can count on seeing it in the very near future.

[SIZE=-1]In preparation of this, you'll need to download some files:
        http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK)
        http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK)
        http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK)

You can download these files now and place them in their appropriate locations.  They will not impact your ability to play before the update.

Regarding the HAKs, the first one listed, the "res" HAK, is new.  The old "control" HAK was getting kind of large, so I split off all the large graphical resources that had been stuck into the "control" HAK up to this point, so that future HAK updates in the "control" (now "ctrl") will be smaller and easier to manage on my end and yours.

That's it!  Happy downloading!
[/SIZE]
The following users thanked this post: Black Cat

4
Layonara Server / Apologies about Quest time for Reagents
« on: July 17, 2010, 12:49:23 am »
I just checked the calendar and world time clock. To my dismay it was showing 10:30am in the morning NZEST!!

Most of my quest time starts in the pm (I like my sleep :D).

I have amended it...But if this is not enough time I can defer it so that it can be planned appropriately.

My apologies.
The following users thanked this post: Black Cat

5
General Discussion / Black Cat's Turn
« on: June 12, 2010, 09:08:45 am »
To the player who plays our favorite witch or a beloved dwarf...


[SIZE=32]Happy Birthday!! [/SIZE]
The following users thanked this post: Black Cat

6
General Discussion / CDQ vs. GCDQ
« on: June 06, 2010, 11:28:08 am »
Not entirely sure where to put this, but I was wondering if we could make it so that the GCDQ and the CDQ were on different timers?  Basically, that each person on a GCDQ did not have to give up one of their own CDQ slots in order to attend the GCDQ?  With as difficult as it is to get a CDQ run in the first place, I think that by telling members of a group that it will take out their own ability to run something individual stifles group activity, not to mention that by those rules there may be people within the groups that cannot even go on the GCDQ because they are not elligible for a CDQ at that time, or simply may not be willing to go.  

My suggestion would be that instead of having them all on the same timer, to make GCDQ's only available every 4 months, and that they must have a specific purpose in mind (not just- we're going to go bashing so we want a gm to help us out).  But this would leave it open and available for any individual member of the group to continue with whatever CDQ schedule they had in mind.

This also would not apply to joint CDQ's where two or more individuals attempt something personal.

Ideas?
The following users thanked this post: Black Cat

7
Rumour Has It / Clan Blood stocking up for... ?
« on: May 02, 2010, 06:37:03 pm »
Many travelers that pass thru the swamps near Hlint report seeing lizard men carrying supplies deep into the swamps to the Temple of the Blood Clan. What can those lizards be up to? Perhaps preparing to mount an assult against the town of Hlint?

//If you wish to look into this I request you take a group and not just solo in with your invis, sneak, or G-san character, thanks!! :)
The following users thanked this post: Black Cat

8
General Discussion / Happy Birthday BC!
« on: June 12, 2009, 03:11:52 am »
[SIZE=24]
Happy Birthday BC!
[/SIZE]


[SIZE=18]Now make like Oma and have a few drinks[/SIZE]
The following users thanked this post: Black Cat

9
Rumour Has It / World Wide Shockwave!!!
« on: June 10, 2009, 03:57:28 am »
Tunar, Mai 10, 1450

As light creeps above the horizon over the northern hemisphere there begins a trembling deep within the core of Layonara. The reverberation begins as a dull and distant roar which gradually builds into a crescendo of sound that causes all the creatures from near and far to set up a raucous clamour as if in sympathy of the groaning of the earths core. As the ripple of divine power emanates from the depth of Layonara's being the sense of the all pervading denseness of gravity warps your senses and creates a sense of nausea coupled with a wave of disorientation. All around you no matter your location around the globe, the ground trembles, sound reverberates and every living thing vibrates to the core of its being. Slowly, mile by mile, hour by hour the effects travel until the entire being of Layonara has experienced the tremulous sensation.

Then, all is silent once more. The creatures of Layonara continue to call out in startled reverie for some time but those that can sense the earth, that are in tune with nature and manipulate the weaves of Al'Noth that permeate Layonara know that the earth itself is tainted no more, that its life's blood has been returned in a divine event witnessed by all alive across the surface of the world and below.

Words of praise are spoken by the lips of many as well as these two spoken in great reverence; Waazk'ah Lak'han, which means, in the ancient Dwarven tongue, Father Mithril, a name given to the one who restored it to the world and defeated the Balamti threat; Fenrir Thornaxe.
The following users thanked this post: Black Cat

10
Rumour Has It / An outstanding discovery out of the Wolfswood...
« on: April 03, 2009, 12:13:11 pm »
A group of priests and priestesses of Folian S'pae were thrilled to discover a way to imbue restorative properties into pipeweed!

Many months were spent trying to add alchemical and holy reagants to the pipeweed itself with no success.  Essa Valenti came up with the brilliant idea of imbuing the flint with some aloe and a praise to The Longstrider and lo, revitalization coursed through their veins!  They also discovered some pipeweeds were stronger then others and each seeming to have a special blend that heightened their senses.

Mass production of the Herbal Flint and Steel kits immediately spread and are beginning to be commonly seen in General Stores at reasonable prices.

//OOC Details will be in the update announcement
The following users thanked this post: Black Cat

11
General Discussion / A Happy farewell
« on: September 15, 2008, 01:35:54 pm »
I am stepping down from the GM team. It has been so much fun being a GM for all of you. Thank you all for the energy that you have brought to my quests. I am doing this now because I feel I dont have the time to commit to quests that it takes and needs to be a good GM. I will still be playing though and maybe more so ;).

Being a GM is not an easy task on Layo. Not only is there so much you need to know but the player base is very sophisticated and that means you had best be on your toes at all times as a GM. By the end of some of my quests I would just log and pass out from the amount of multi tasking it took. Please keep in mind that most of the time there is only one GM there and he or she is trying to track all text (many times in multi locations), use a plethora of tools to call forth this beast or that NPC, play the NPCs, turn area spawns on and off, balance and re balance encounters, and set the mood and stage. All of this is after a couple of hours of set up. Be nice to them they work really hard.

Thank you all,
Jrizz - Happy
The following users thanked this post: Black Cat

12
Rumour Has It / The Tale of the Broken Arc
« on: June 03, 2008, 10:59:48 pm »

 
[SIZE=16]*A group of bards gather from around Layonara in the town of Dalanthar. A circle forms, a crowd behind, listening in awe as the sky glows red on the crumbling Horizon of the Thunder Peaks. An elf in subdued blue garb opens his mouth slowly as he stokes the fire before the crowds. His voice is melodic, composed, and suddenly as he speaks his plain garb seems to reveal the sparkling of perfectly placed hidden accents of rubies*[/SIZE]

 
[SIZE=16]Listen well friends, listen well enemies... for the fate of a king of kings hangs on those horizons.. and it is by both your hands that it crumbles. It began with the High Boyer, sensing the storms of the giant known as Essrantor Aldtorskel approaching too near to the cities of his domain. He sent word for adventurers, and adventurers they came. Dozens of the best known warriors of our time heeded the call, though they knew not what stood in their path. And for that path I'll start with the end, for the beginning of things never truly start with any other place then where we've just ended no?[/SIZE]

 
[SIZE=16]*He takes a deep breath as the skies darken all but his red-lit face over the fire*[/SIZE]

 
[SIZE=16]Four figures stood, a grey hued giant with a stone crown upon his head, a dwarf of fire and ore, an elf of bone and flame, and the mist of a spirit of an adventurer sacrificed. Ever fading, the ghostly adventurer stood. His name was Fenrir Thornaxe, and as the story tells, he was the blood birthright of Axela and Thorn Losthammer, of the dwarves of olden spirit in these peaks high above us. Fenrir stood, fading and distant, until the king spoke the words of release, and reborn his physical being was. Behind him the mists of the veiled lake swirled about in turmoil. The sounds of crashing echoed so loudly that the hair of the many heroes surrounding waved in the wind of the noise. A tower on the horizon of the lake crumbled, and the stone of the great Thunder Peaks fell around the scene. You see... Fenrir had led the assault on Essrantor Aldtorskel the Ether Giant known for his Arc Clan. And now he stood before his Thane by blood, redeemed of a treacherous past in kin. So how did a spirit thane, a dead lord, and a olden Giant come to redeem this dwarf before his allies amongst the falling skies of Thunder? That is a tale unlike any I have told dear listeners, and not since the days of Bloodstone's fall have will you witness such deeds so heroic.[/SIZE]

 
[SIZE=16]*The bard slaps his hands together over the fire, causing sparks to erupt in a swirling cloud of air over the fire* Thunder Struck! ...over the armies of three. One army to hold a pass, one army to perform the ritual, and one to storm the tower of storm itself. Their journey had been long, through deep drifts of snow, threats of falling into the wintery abysses around them, and venturing in the realm of spirit's minds of ages long past. It had begun with a battle on the outskirts of Essrantor's realm, at the foothills of the peaks. Clashing with an army of infinite horizon, the armies looked upon each other before they set off into the snows. They each knew their tasks, and they knew that'd they relied on the success of the other. Many would fall in their efforts, some would find the soul mother's grasp upon them. But the war was more important then any one adventurer, and it would be their friends who's lives would one day soon hang on the outcome of their efforts.[/SIZE]

 
[SIZE=16]The first party of adventurers would seek out wisdom of old. A hammer they sought and a ritual of times past which might break the seals of Storm Tower. The second party would set off for the ruins of Losthammer in the great chasm of bridges. They would need the knowledge of the dwarven spirits from whom Essrantor had stolen his secrets. The last group would split on itself many times. For many battles needed fighting, and many questions needed answers. To uncover enemies of the Arcs they would set themselves toward so that their fight would not be in vain with such an overwhelming army ahead. This last party knew that they would one day hold the key to defending the high passes so that others might succeed, and all would hinge on their success.[/SIZE]

 
[SIZE=16]The many warriors of many epic tales set off in a large group toward the ruins of the Losthammer Clan. They'd retrieved the knowledge of an ancient blood rite in which they might see the past of a kindred clan. So with the wisdom of the Runic Anvil they found themselves before the great chasm of Losthammer. The rune was drawn, the words spoken, and three dwarves of different clans spilled their blood upon the stone of Losthammer. The tale they tell is one of great wonder, for as the first drop hit, time stood still. The dwarf known as Grohin watched as his blood circled the rune, and time slowed around the group. They found themselves looking upon a scene of old, as the history of the clan reversed around them. The wars waged between the giants and dwarves upon the magnificent bridges, and they watched as the scenes unveiled themselves. A young giant, a young Essrantor, stealing the pages of the runic tome of Losthammer from scribes throughout the years. The war waging, the battles lost, their own magics and materials turned against them. The dwarf known as Fenrir Thornaxe watched as his kin fled in cowardice to save their only child, but only later would he find the truth of the scene being of his own blood. The final blood drop fell from the dwarf known as Kobal Bluntaxe, and in a grand room the group found itself, time still working it's way around their ethereal reality. [/SIZE]

 
[SIZE=16]*He stamps his foot on the ground in rhythm, stoking the fire with a stick to spray sparks around into the crowd* [/SIZE]

 
[SIZE=16]A Thane stood before 15 warriors and 3 lords. The walls around them thundered. The war was lost, the Thane of Losthammer now spoke of it. Behind them stood a book, the tome of so many secrets that Essrantor had now stolen. The group of heroes watched helplessly as the Thane spoke the final rites. An oath to the clan, an oath to Vorax, and they ran toward the tome in unison, a roar of dwarves echoing throughout the already deafening halls. One by one they perished, and their souls turned to fire. The oath was made you see... and they would forever defend their clanhome from the Arcs... for they had offered their spirits in a final and lasting defense. The dwarves died willingly so that they might fight forever, and the heroes now watched as their souls transformed into a lasting hatred of Essrantor.[/SIZE]

 
[SIZE=16]*He claps his hands over the fire and looks to the crowd dramatically* And suddenly they stood before a dwarf of ore and fire. A soul of burning fury, demanding that they explain their use of the blood rites on the Losthammer clanhome. For the king had sensed the blood of a Losthammer, the blood of a dwarf who's soul would honorably be a spirit fighting still for the clan. He grabbed Kobal at first, lifting him by his head off the ground to look in his eyes and touch the blood from his arm, then he grabbed Grohin. Both were cast aside, thrown across the great throne room, sliding with great speed into the stone walls, and left unconcious. Finally, the king grabbed Fenrir and roared with fury and confusion. How could a Losthammer bleed blood still![/SIZE]

 
[SIZE=16]That of course, is a question that needed answering. But the story was unravelling beyond the chasm with the other parties, and not until we understand their tales will we understand where Fenrir Thornaxe's fate lied.[/SIZE]

 
[SIZE=16]*The bard turns to an elderly human who steps forward with a book in hand. Without looking up he begins to read, a slow and steady elderly voice which seems to rattle with the vibrations of the winds around you.*[/SIZE]

 
[SIZE=16]A few notes have I, a few tales to be told. Many of you know me as Nus, and many stories have I heard to find the peices to this tale, this tale that ends with the fires in the peaks. Hear them.[/SIZE]

 
[SIZE=16]No sooner had a plea gone out for heroes to rally to the cause of Boyer when one by one, each with their own tale to tell on the why and how they were there they arrived; Argali, Jin, Ferrit, Grenna, and Arkolia.[/SIZE]

 
[SIZE=16]Though none had been there to hear the pleas on behalf of Boyer they came nonetheless having heard the call for aid second or third hand. Indeed it appears they had hoped to meet with others with first hand knowledge but none were there and time was pressing that much they knew. [/SIZE]

 
[SIZE=16]They petitioned Amoran IIyon, the elder sage of elven lore, for knowledge, certain that much of the lore of the rise of Assrantor could be found at Willows Weep. This information was not so easily obtained, Amoran seemed reluctant to have the group stir trouble, but soon realized the scale of events, he handed them a solitary scroll; a song, Elphonse's reposte. This it appears was the only surviving document, however it's very nature alluded to the existence of further hidden lore. [/SIZE]

 
[SIZE=16]First though it demanded in verse that three key words be found to gain the support of magic, nature, and healing. The would be heroes rightly assumed this was some test of resolve and character. The secrets were held among the faithful of Aeridin at North Point, the Druids of the Wilds and a shrine to Lucinda. Time prevented them gaining nature's word and this was later to prove a troubling loss.[/SIZE]

 
[SIZE=16]Solving some remaining verse they decamped to Thunder Bridge and quite out of tune I might add began singing the song...soon birds appeared and eventually a man who declared himself a wizard of the Higher Path, and duty bound to help the bearer of the scroll. He impassively revealed only that of which he was asked and then provided a way to a concealed crypt. Key words were spoken and they entered to find undead and nature's defences still intact. They fought them all without turning, without complaint, aware others needed there absolute effort. Two fell and were nearly lost forever and so when they found a runed hammer mentioned in the song they turned back, not certain they would survive if they remained. What lore lay beyond their grasp we may never find out....[/SIZE]

 
[SIZE=16]By magical portal they returned to an oak that marked the way and stood in a high mountain valley...[/SIZE]

 
[SIZE=16]*The elderly human coughs and takes a breath and flips to the next chapter* Counterpoint...[/SIZE]

 
[SIZE=16]Below an army of Boyer was spread across the valley intent on distracting Essrantor's forces. Serg a wizard with that army quickly joined the heroes on the mountain and explained the armies movements. Torn between helping the army which looked to be in trouble or taking the hammer to the lead groups. I am told it was with no small discussion that they decided thus; the hammer was to be taken to Kobal and the lead group bypassing the army, and another group poised to divert Essrantor at a fort ahead. Bypass they did, turning aside for none they climbed, caved and sneaked there way to the lead group, and made splendid time as to be mentioned in Boyer dispatches. However they did not leave Boyer's army to certain doom for Arkolia, one of there number alone turned back to warn them of hidden dangers.[/SIZE]

 
[SIZE=16]*He looks up, clearing his throat and catching eyes over the fire to be certain all listen* Boyer's Dispatches...[/SIZE]

 
[SIZE=16]From the shadows four figures arrive at Kobal's campsite high in the thunderpeaks. Two half-elves, one male and one female, a human in wizard robes, and a dwarf. As they enter the light they are revealed, the Mystic Jin Lun Lee, the Scout Ferrit, the Mage Serg, and the Defender of Vorax Argali. How they reached there through the lines of giants is certainly an epic story.[/SIZE]

 
[SIZE=16]"Greetings Kobal. The Grace of the Longstrider to you and your companions."[/SIZE]

 
[SIZE=16]Jin Lun Lee looks over the dwarves in the group. [/SIZE]

 
[SIZE=16]"Is that Master Grohin?"[/SIZE]

 
[SIZE=16]"Well here I have an artifact for you. Ragnor's Hammer. As well as this poem, by the bard Elphonse."[/SIZE]

 
[SIZE=16]"It is likely that this Hammer can be used to destroy the pillars of Essrantor's Veil and restore the use of the weave. The there are four rune on the hammer. The first three we have discovered: Heal-Aeridin, Magic-Lucinda, and Nature-Katia. The fourth rune we do not know and cannot read. Our best guess is that the forth rune is Craft-Dorand."[/SIZE]

 
[SIZE=16]Jin hands Kobal the hammer and note. He looks across to the tower.[/SIZE]

 
[SIZE=16]" You have in your hands an artifact of rune magic. May the Longstrider Guide your path that you may use it with wisdom."[/SIZE]

 
[SIZE=16]*The old man slams the book shut and nods to the crowd*[/SIZE]

 
[SIZE=16]The rest is a tale to be told, not now, but very soon.[/SIZE]

 
[SIZE=16]*The ruby-adorned bard leaps forth toward the crowd and begins to speak*[/SIZE]

 
[SIZE=16]Elsewhere, in the peaks high above the storms suddenly raged down on a band of adventurers set forth toward a different task! Seeking the kin of the Arcs they were, and they would soon indeed find them, for the cards of fate spelled doom for all, and that doom came in the form of falling snowflakes.[/SIZE]

 
[SIZE=16]*His fingers dramatically wiggle from above his head down and he gazes about the fire*[/SIZE]

 
[SIZE=16]The storm was relentless they say, burying the adventurers to their knees, then waists, then necks... and then the storm struck and they found themselves tumbling and turning and blowing with the winds and snows and Essrantor's rage in the form of storm itself![/SIZE]

 
[SIZE=16]*The bard tumbles and rolls about on the ground as he sees a few frightened children listening. He rolls around one of them, winking at each passing and turn of his eyes to the scared child until the young girl begins to giggle. He renews his tale and his eyes flash over the fire*[/SIZE]

 
[SIZE=16]They found themselves in the whitest of white lands of snow and ice. And buried around them they found giants! But not living were these giants, but rather stone! The adventurers devised a plan, and soon they found the means to revive one. Before long their stood the proud and intelligent Ether Giants, kings amongst all, rulers of the storms and skies... still furious at the betrayal of the Arcs in times past. One stood higher then the rest, a king of kings or lord of lords! [/SIZE]

 
[SIZE=16]*The bard skips to the side and gestures toward a gnome who steps forth with a parchment in hand, and he begins to read*[/SIZE]

 
[SIZE=16]The Ether. Here is my record of what the adventurers told.[/SIZE]

 
[SIZE=16]*The gnome takes a deep breath then begins*[/SIZE]

 
[SIZE=16]Helmuut looked down. The little people faced him, and his fellow giants surrounded him.[/SIZE]

 
[SIZE=16]"Sit, and I will grant both wishes." [/SIZE]

 
[SIZE=16]All complied. Helmuut, standing a head taller than even the tallest Ether, surveyed the crowd. [/SIZE]

 
[SIZE=16]"For what you have done," [/SIZE]

 
[SIZE=16]Now he looked directly at the humans and solitary elf staring up at him. [/SIZE]

 
[SIZE=16]"I will pledge myself to your cause. I have faced no other Arc as merciless and cunning as Essrantor. You will need all the help you can get, though I fear you may have brought us back only to have us march back to a swift demise. Now, as to the state in which you found us. I should begin with a small bit about the history between the Ether and the Arc. Though cousins by divine creation, we are not family. Enemies. Ours is a relationship built on an eternal feud. Of all giant-kind, none can compare to the cunning and wit of the Arc. None except the Ether."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Hemuut paused. He spread his arms, each one thick as a tree trunk. [/SIZE]

 
[SIZE=16]"We are all that remains of the Ether that settled the mountains you call the Thunder Peaks. The Arc's jealous hatred wittled us down into near extinction. And herein lies the distinct difference between the Ether and the Arc: We, the Ether, crave peace and learning. The Arc craves nothing but power. Though we were truly no threat to them, in the mind of the Arc we are an afront to their supremacy, not to be subjucated like all other creatures, but hunted, tortured, and killed. We fought back, of course, but we are admittedly not as skilled in killing. Such has never been the focus of the Ether. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"As I said, we are the last, were the last, and thus at the time I made a decision. Two pillars of thought supported this decision. The first is that we, as a people, were destined to die at the hands of the Arc, and we had no where else to go. The Arc followed the Ether to these peaks, and we had no reason to believe they would not chase us were we to leave. The second is that we believed the destructive nature of the Arc would eventually lead to their demise. Such is the natural way of things. We did not, however, anticipate the rise of Essrantor. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"I decided, and the Ether agreed, that we should go into hiding until such a time that the Arc had moved on or destroyed themselves. Knowing that if we yet lived, the Arc would find us, we chose to die, if but for a time. We turned ourselves into stone. Granite statues to outlive the ages, and buried ourselves in the mountain snow. Only one remained alive."[/SIZE]

 
[SIZE=16]Again, the great giant paused, this time bowing his head. A stillness settled over the gathered. Even the mountain winds hiss became a whisper. The moment passed, and Helmuut began anew. He spoke a name, loud and reverant and sad. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"Rorch. My son. A talented weaver of the Al'Noth. He would hide himself in magic and lie in wait until such a time that he might release us from our self-inflicted curse. You can imagine my surprise when it was not my son but an elf that restored me to flesh. But then you tell me what Essrantor has done. Severing the Al'Noth doomed Rorch. He had poor health for an Ether, a fact he made up for with his grasp on the Al'Noth. Had he tried, I suspect he would not have survived the trek down from the mountains without the use of the magic. He must have realized this, and chose instead to die near us, as you found him, a statue of ice instead of a statue of stone. My son, my loyal son, who can never be replaced. If we survive the attack on Essrantor, the Ether will take the proper time to mourn him, and I will open for him with my bare hands a proper grave in the mountain cliffs.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Helmuut squated down, yet even like this, only the tallest humans could look him in the eyes, those great orbs of green that pierced the adventurers Helmuut now faced, sincerity and determination flooding their senses.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"Rise, small ones, and face me. I have answered both requests. Now you must tell me everything you know of Essrantor and your fight with him, that I may devise something to help in the coming battles......."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The gnome bows and steps into the shadows as the ruby adorned bard takes a long drink of ale and presses on in his tale*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Meanwhile in the peaks other battles were being waged, other tasks brought to measure.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]In the thick mists of the valley fellow adventurers were vying in a political struggle for the allegiance of the large bandit village we of Dalanthar have come to despise. It was rumored that a relic of the runes was kept amongst the bandit lords, and that should it take blood, it must be retrieved for those above to succeed.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard scratches his head a moment and looks around*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]I did tell the tale of their goal and cause aye?[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*A man, wobbling drunk in the crowd yells "no!" and the bard jumps up on a boulder by the fire*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The pillars you see! They were to fell the pillars of antimagic. For with the pillars gone, so would the magic and domain of Essrantor, and the Boyer Kingdom safe from rogue lords of the peaks.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]So you see.... these rune were the peices of puzzle to break the many curses laid upon the pillars of storm tower, the pillars that once shot into the sky with antimagical energy so great the world has never again witnessed![/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The adventurers in the mists prevailed you see, and both rune and allies they secured.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*He jumps down from the boulder and hovers again over the fire, using it to illuminate his face dramatically for the audience*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Another group of the armies of adventurers had in these times found their way up Warrior's Ridge to seek council with the great glacier dragon of the peaks. Once a myth, the drake Iliarn was known to sleep on the mountainside, resting and creaking, covered in the ice of old as he slid down toward the lowlands below. This, of course, is partly false. For the Drake known as Iliarn is not the glacier, but he does indeed sleep within it's snows.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Within the halls of coldest ice and wind these adventurers delved in search of the drake. They had a task, to secure the last of the old allegiances... the great dragon spirit Granarock the Silver. They knew not how to call this spirit, nor if he would hear their request in aid against Essrantor. Nor even did they know if the ancient Iliarn would know the means to call his part-kin dragon of old, or if he would desire to aid them.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]You see... Iliarn has been known for some ages by adventurers.  Reclusive, impatient, unwilling to speak to the mortals of the lands below. Sliding beneath the ice and snow of the land he rests, avoiding all save for what he must eat. But the adventurers delved into his caverns, and called forth for his meeting.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard jumps forth and rattles a young boy's shoulders in vibration*[/SIZE]

 
[SIZE=16]The earth trembled! The ice of the cavern's ceiling crumbled... and suddenly! *He points behind the crowd to the distance* ... a sight rarely seen appeared on the horizon... something moving beneath the snows, through the ice... a large beast burrowing below toward them. *The bard claps his hands loudly* And suddenly the ice drake Iliarn shot forth from the snows below to stand before the adventurers.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Would he know of the means to call the olden Granarock... would he aid the adventurers... or would they be eaten in their insolence of entering his domain....[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]That is a tale you will soon find the end to...[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]But first we turn our eyes to the tombs below the ancient grove, and a runestone in Fenrir's hand.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The weeping widow kneeled, blue tears of magic everlasting dripping forth toward the puddles forever swirling below her. Wisps of written words swirled in the pools of tears, words that spoke of the sorrow of the Le'tennodins.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir stood with his group of adventurers before the two runestones of warding which blocked the entry into the Le'tennodin Catacombs. Their venture they knew was hopeless, for most of them knew of what lay beyond... the foes of undeath that even the bravest and capable of heroes knew to fear. Only three times before had adventurers dared brave the catacombs... and always would they turn in fear or carry the body of a friend away, their souls gone forever.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]He pulled the runestone from his pack, and held it to the stones before him. He knew not what to do, but he recited his willingness to succumb the magic of the Losthammer Rune. At once he doubled up, seizing on the floor in agony they say. He could not breath, he could do naught but writhe on the floor in pain. And soon he lay dead. The adventurers amongst his group were horrified, for the means to their salvation were to have laid in the magic of this rune and Fenrir's blood. Strange and old winds began to pass over his lifeless body, his skin and body began to wither away. And then he lay, but a skeleton on the ground.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard goes silent and leans back from the flames and into the shadows of the crowd, allowing silence to fall over them. Suddenly he springs forth from the other side of the crowd with a loud clap*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]It stirred! The bones of Fenrir stirred and rose, and he found his voice still within, his mind still within. He looked down at his hands of bone... even then they seemed to be still withering away, and a light aura incapsulating him. The group of adventurers were in shock, their dwarven friend now in the clutches of apparent undeath. Fenrir now passed beyond into the realm into Essrantor, his allies followed. The Keepers... the most dangerous of undead stood at the entrance beyond, their headless bodies seemingly staring at the adventurers as they approached.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir spoke, he spoke that he of the Losthammers had come to call on Le'tennodin's allegiance still. The hall fell silent for an uncomfortable time... then the echoes of voices in unison peirced through the silence.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"And how is it that a Losthammer defies the curse of the Ether abomination and enters these hallowed halls..."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir held the hammer of Cainforge Mountlus Losthammer and spoke, that he was the last of the Losthammers and he had come to call on the allies of old. The Keepers were distant, their minds almost an echo of reason... but they heard the ring of the hammer of old and told the party of their allowance to pass. But fear they should this group of the living... for the minds of the cursed below would not hear the voice of ally nor friend.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]And so the adventurers passed beyond into the darkness of the catacombs.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]What would happen to them you wonder? Aye, as I heard it from their mouths I wondered it as well. But the night has been long, and the many children of our fine audience show weakening gazes. Tomorrow we bards of the lands will assemble again, and tell the end to this tale of ages.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bards of the circle bow and smile to the applause around them, as the crowd withers into shadows under moonlight, candles lighting in windows of the town in succession as the crickets come out again to dominate the silent landscape of noise under the peaks of broken thunder.*[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]Thank you to Mixafix and Milty for their contributions thus far.  More to come with the rest of the tale.[/SIZE]
The following users thanked this post: Black Cat

13
General Discussion / Seasonal Reminder: Inventory Lag
« on: March 30, 2008, 10:16:12 pm »
Hey folks, many of you have been causing impressive lag when you log into the server.  Upon looking in some folk's inventories, the 300 boxes filled to the brim is not a good idea.
 
 Let's do some personal house cleaning for the betterment of the server.
 
 I'm going to begin pulling folks aside that are above and beyond on the jam-packed inventories pretty soon, and I'll encourage the rest of the GM staff to do so as well to try and help with server lag.  We have exceptional servers that Leanthar and company have established for this world.  They are far and away beyond what most gameworlds will offer and we ought to all do our part in helping their performance.
 
 Just because that aloe leaf is there waiting to be plucked... or that 7th iron shortsword is sitting on the dead creature - it doesn't mean you *have* to pick it up and store it away for eight months before realizing that you've outgrown it.  Or realizing that you are perpetuating your own problems in an economy where you won't ever be able to sell it due to supersaturation.
 
 Thanks folks.
The following users thanked this post: Black Cat

14
The Dragon Storm Campaign / The Boy And The Beast
« on: February 14, 2008, 09:34:06 am »
A strange tale starts to circulate, spoken in hushed tones and only to those near and trusted. It seems to originate from Highpass Fort. A beast of horn and scale has been spotted once again, in the skies above the Mountain of Storms. Its path of destruction clear to see, having lain low a group of adventurers. But what was it doing, whom was it after?

"A boy," the words are barely breathed, and a furtive glance as to who else might be listening. A human child speaking only the tongue of the elves. The beast, believed to be some minion of those who bear the tattoo of the green dragon, sent to retrieve him.

While most of the group courageously engaged the beast in mortal combat, a few, perhaps more shrewd than the rest, stole the boy away, out of harm's reach.

"What was so special about the lad?"

The question is met with a slow indraw of breath. "A dragonling," comes the whispered response.

There follows a moment of silence as implications are considered. "So, what happened to them?"

In tones a little more relaxed, "In the end, the boy was safely delivered."

"To whom?"

A meaningful glance is exchanged.

"Fisterion."
The following users thanked this post: Black Cat

15
General Discussion / Partying: a personal request
« on: April 04, 2007, 06:31:38 pm »
I'm sure I'm not the only one who has experienced this:

You invite someone, or someone invites you into a party. Someone else wanders by, initiates conversation, inquires as to your purpose, and joins the party. You are about to set off to smack things. Suddenly, and without warning, another face appears on your sidebar... you mouse over their portrait, and see that they're on another continent . . . Strange. . . . And then, another person is added and another.  More people join (none of whom are actually present) until the entire population of Layonara is in a single party!  All of a sudden, everyone has a reason to wait before setting out, "One minute, it is vital that I stare at my navel before heading into battle." Lo and behold, all those little faces in the party bar just happen to wander by, having the urge to kill the same things at the same time at the same place.Funny how that works.

Seriously though, there is a big difference between:

Me: This is a strong foe we aim to battle. Perhaps I should send a bird to Lady Pwnsalot, to see if she would be interested in joining us.
Other Person: Indeed, her sword would be welcome!
Me: *summons a falcon and writes on some parchment*
[Tell] Falcon message: Myself and a few others aim to slay the fearsome rats in the sewers, but we cannot do it alone, would you care to join us?
[Tell from Lady Pwnsalot]: Verily! I would never turn down such an opportunity, I shall be there forthwith!
*invite Lady Pwnsalot*
Me: *Receives a not from a bird, reads it and nods sagely* She will be here to aid us as fast as her legs can carry her.


And:

[Tell]:Hey, wanna come kill some stuff with us?
[Tell from Lady Pwnsalot]: Sure, I'm in Allindor, just wait there for me, ok?
[Tell] n/p
*invite Lady Pwnsalot*


There are plenty of legitimate reasons why one might invite someone who isn't there at the moment, but please have the grace to ask the rest of the party members, and at least make an attempt to have some RP justification. Too often, this kind of thing just spirals out of control (although my initial description may be a tad exaggerated ;)). I know I'm not the only one who prefers small parties, so please try to remember when everyone wants their friend to come along, it can ruin things for many of us. If you want to have large parties that can run roughshod over anything, there are plenty of people who enjoy that too, but to make every gathering like that is disrespectful to the rest of us, in my opinion. It really doesn't take much imagination to invite people in an RP appropriate way that allows the group to have their input. Maybe character A will refuse to travel if character B  goes along. Maybe Character A is shy and doesn't want to fight with people he doesn't know. And maybe some of us just have OOC preferences, and feel left out when people are invited without some IC dialogue. A little bit of communication and courtesy go a long way.  Thanks.

*I hope this doesn't sound too whiny and ranty, as the title says this is just a personal request, based on my own play style, and I realize not everyone is going to agree with me here*
The following users thanked this post: Black Cat

Pages: [1]