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Topics - kenty191

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1
General Discussion / Returning player - UK time zone
« on: June 27, 2020, 07:38:52 pm »
Hi all,

I thought I would hop back online here after many, many years away (and spending some time on a NWN2 server in between) - with the current pandemic going on I find myself with a lot more time at home these days!

This is a message mainly to say hi and also to ask if there is a particular time/ day where the server has a few people logged in? I am in the UK and so timings have always been difficult, but as I said, lots of time on my hands so I'm able to be logged on into the small hours of the morning if that will help.

If anyone remembers Karn/ Deon/ Elzhabehl you might find them hanging around again now  ;D (particularly Karn who was always my favourite!). I'm looking forward to getting back into this community that I've never been quite able to forget even after all these years - see you soon!


2
General Discussion / Wemics in Center/ Adventuring group!
« on: June 20, 2011, 04:46:07 pm »
Hi all. I recently returned to one of my alts, a Wemic - Feana Pantherguard and was wandering about a few things since it's been a long time since I RPed this unusual character:

Firstly, what is the likely reaction to a Wemic in Center? Obviously individual people would react differently so I'm looking more for a general "pitchforks at dusk" or "have some cake" type generic response, if anyone has any ideas? At the moment I tend to keep Feana to the outskirts of any major settlements but that can limit RP quite a bit.

On the second note, it seems to me that Wemics and other "monstrous" races might make likely travelling companions given their general removal from the traditional races and their settlements, so I also wanted to give a shout out to any players of the more odd looking races for groups which want to RP, run around and generally adventure. Please feel free to PM me, or send a tell in game if your monstrous humanoid would like a lion lady to wander around Layonara with!

Thanks all!
Kenty191

3
The Silver Buckle / A performance by Karn L'Yari
« on: May 08, 2011, 12:50:11 pm »
*Karn saunters through the doors of the Silver Buckle, and after exchanging a few words with the member of staff currently posted there, makes his way to the stage. He begins with a rolling prelude introducing his song.*

Thank ye' lads an' lasses. I ask of ye just a few moments of yer time. Lend me yer' ears, if ye' will.

Im goin' t'share with ye a tale of love an' loss an' sometimes, love again.

Now I know what yer' thinkin'..."that 'andsome devil 'aint old enough t'know 'bout such things" but, don't let my lack o'wrinkles put ye off.

So 'ere it is. The Elements of Love, an' it goes a little somethin'....like this...

*He starts with a gentle opening chord on a guitar, playing through the set in a soulful, acoustic style*

[SIZE=18]

The Elements of Love ~ Karn L'Yari

Have you ever felt the flame of love burning? /
So much that even when it leaves you, all you feel is yearning? /
A spark, a flicker, a smoulder, then a blaze. Now you can only hope it stays.

The elements of love, bringing us together / Whether lad or lass – the dream lasts forever.

What about the waves, the cold snap of pain? /
Love, sometimes a cruel promise, with unrewarded gain. /
Survive or die? Survive or die? – Either way you just have to try.

The elements of love, bringing us together / Whether lad or lass – the dream lasts forever.

So you made it this far? You’re solid, and grounded? /
Your heart - taken, your life – shared, your soul - rounded. /
Perfect in a warm embrace. Solid, comforting, the familiar face.

The elements of love, bringing us together / Whether lad or lass – the dream lasts forever.

But what’s that? A wind of change twists and turns. /
The purest of minds can shift like the wind and the contented heart never learns. /
A glint, a smile, a spark – it’s back!

An ember cast out on the wind, rekindles a fire, abhorring the lack.

And so it continues ever onwards.

The elements of love, bringing us together / Whether lad or lass – the dream lasts forever.
[/SIZE]


*He tips his hat at the end of the final lines*

Thank ye', anyone that liked it - feel free t'buy a lad a wine eh?

*He chuckles as he leaves the stage*

4
Ask A Gamemaster / RP and methods of hair colouring!
« on: May 11, 2008, 01:42:38 pm »
Hi everyone, I hope this doesn't seem like too trivial a question but here I go anyhow:

If a character (and the player behind them) wanted to change their haircolour what sort of possible methods would be available? This change would namely effect Karn who I would like to turn from blond to a red head (he's going to be going through a mid-life crisis soon and I wanted some physical change to be apparent!)

The two I can up with were:
1) Coloured pigment of some sort - probably a temporary fix which would need to be reapplied and RPed as such

2) More magical means such as a glamour - I know Rhynn used to RP hair colour changes but she was a high level illusionist. I had hoped to have Karn speak to Rhynn about glamours and such as a bard with some skill with illusions and charms but he never managed to speak with her about that. However, with the above example no OOC visable change was ever made (as far as I remember) and so would such a RP option be viable for explaining a permanent colour change?
   
    Any suggestions would be appreciated
Thanks in advance :)
Kenty191

5
Rumour Has It / MISSING MAN: Pyyran Rahth
« on: September 09, 2007, 01:54:25 pm »
*Karn wanders aimlessly from town to port to town again, hammering up scraps of parchment in inns and market squares alike.
The message reads...*


6
Roleplaying / Clerics and Turn Undead
« on: March 27, 2007, 10:10:18 pm »
Hi all.

I've been thinking over this for a while now and still find this a little awkward to RP properly so I thought I'd ask for others thoughts and oppinions.

Now for some clerics turn undead fits nicely with their deity eg (Aeridin, Toran etc) and for those I'd see it as channeling the energy of the deity into a force capable of holding back the dead. Now some of our deities are rather less righteous, my particular concern, playing Deon is how this would work for a Xeenite.

I understand rebuke undead would apply to some deities if we had such an ability in the engine but as it stands how do others RP their turn undead ability from different deities?

Thanks all
Hope that makes sense!

7
Name: Feana Pantherguard
Age: 29
Race: Wemic
Class: Druid
Alignment: Neutral Good
Deity: None


Appearance
A fearsome beast stands before you, her tall figure is imposing. At the lower half of her body, four large pad-like paws rest on the ground, occasionally one rubs against another, as if to scratch an itch. Powerful muscles protrude from the fur covered lower limbs and you are sure her legs could spring into action at any moment.

At her waist the fur becomes finer and as your eyes travel further it disappears entirely, replaced by human like flesh. Her stomach is toned much like her strong hind legs, and appears tanned, as if she has spent many years basking under the open sun.

Her arms and shoulders are well built, and she looks no stranger to fierce battles. They are covered with intricate tribal tattoos, patterns which intertwine around her muscular limbs.

Strapped to her back is a large wooden shield, covered in tribal markings, and as she walks she holds a long spear in her hand.

Her face is also distinctly feline in appearance. Her nose and mouth are notably protruding from her face and end in a flat muzzle. Her eyes are of a deep brown but appear human like, and seem friendly. Around her face her golden mane-like hair rests, her ears protruding from it. As you look at her, despite her intimidating appearance, she smiles at you warmly and you feel more at ease.


Background & History
Feana’s early life was much like many of her race; calm was so often shaken by the harsh realities of life on the hunt. Yet she bonded well with her tribe, and soon began her druidic training under one of the tribal shamans, her mother. While the other Wemics held respect for nature for the bounty it provided and feared it for the danger it could bring, Feana, like her mother, felt something deeper.

Life itself was beautiful to her and though the hunt was part of her daily life, she never truly enjoyed it as much as her kin. Yet the end of life, her mother taught her, was merely another stage in the cycle, and she came to understand in time that the hunt is law of nature and should not be shunned.

Each day they would spend under the sun, in the days that it was not masked by the great night, Feana and her mother would learn of the druidic path and it was not long before she was considered a notable druid among the tribe in her own right. Together they would heal those returning from the hunt, with salves and herbs from the grasslands and allow them to fight another day. This training continued much the same, and her life was largely peaceful, until the time of her test of adulthood. Her father had always pushed her to hunt, and even though she understood its purpose now, she still would rather tend to the injured than cause injury herself. Yet it was a right of passage for all Wemics and she set out, on the eve of her eighteenth year, to hunt for her challenge. She walked for many days, across the open plains, and few of the animals ran from her as she passed, as if they could sense her warm heart.

Her trek continued until she picked up the scent of a female panther. Following it further she soon came across spots of the blood on the ground. It was then Feana realised her prey was injured. Carefully she paced ahead, the open skies replaced with the gloom of trees overhead. As her eyes adjusted she scanned the area, finding herself in a clearing in the trees, though her sight immediately fell upon the large black mass on the floor, the panther.

Quietly Feana stepped closer, her soft feet padding the ground one after another in a slow creep. As she closed in, she could see the panther’s breathing was laboured. Standing not one length away from her prey she fought against her desire to heal, she had to prove herself, it was the Wemic way. The panther was suddenly aware of her presence and turned its head quickly towards Feana, bearing fangs with all the energy it had remaining, the rest of its body lay limp. Feana knew this was no challenge, but she felt for the panther. She knew it was best to end its life quickly, to spare her from more pain. Drawing her spear high she plunged it into the exposed chest of the panther, it put up little struggle and did not even cry out, with the spear in its chest its breathing simply stopped.

It was then; in the silence of the sheltered clearing she heard a small whimpering sound. Her ears orientated to the sound and her head lowered. Beside the now dead panther, a small cub lay, its eyes still closed. Feana knew it had not long been born, in fact his birth had probably been a troubled one, and his mother had taken the toll for his life. No doubt the mother had found her way to the clearing to give birth safely, and then found herself too weak to move.

Feana looked down at the small cub and in that instant a bond was forged in her unlike any she had known. She knew she would care for the young panther, take it and raise it as her own. Carefully she scooped the cub onto her back and returned the way she had come.

Upon her arrival at the watering hole her tribe had made its way to, Feana was greeted with great suspicion. She had brought the offspring of a rival hunter with her, and stern cat-like eyes watched their approach.

Her father was furious, she had failed her trail. She may have hunted her prey but she was not asked to bring back its kin. Feana’s mother did all she could to stay his temper but he was a stern believer in tribal tradition and would not allow Feana to keep the cub as her own. Not to mention the reaction of the rest of the tribe who scorned her for what she had done.

It was then that the elders intervened. A Wemic who failed her test could not be allowed to stay with the tribe, she was weak. She was outcast at the turn of her eighteenth year and left to roam alone.

It was during these years life became even harsher. Soon after her banishment the skies darkened, the sun blotted by the eternal night that hung like a plague in the air. Plants began to fade, life around her was subdued, yet it was now more than ever she had to survive. Alone, and caring for her cub, she had named Tai; Feana had to provide food by hunting what she could.

Having not earned her own name, and now being a law unto herself, she gave herself her own hunter name, Pantherguard, in honour of Tai who she now cared for solely during his early years. For ten cycles she watched over him, watching him grow into adulthood until the time came he could hunt for himself.

Her task now complete upon his adulthood, Feana once again looked around at the darkness with fresh eyes. She could not allow Tai to bring his own cubs into this barren land. She decided she would leave the grasslands, in search of answers, to seek out more powerful druids than herself.

She knew where the two-legs settled, and where they rode their birds across the water, and while it was a dangerous place for her, she had to find passage to the mainland. Travelling north east she made her way to the River of Depth. It was there, at the very mouth of the river where some of the two-legs mounted their 'water birds’. She and Tai approached carefully, the humans unaware of their presence at first. Though their surprise was evident when they were spotted. Luckily among their number was a human druid, who could speak the animal tongue. The three conversed, in harsh cat-like sounds and in the end the druid nodded. They were given safe passage to a land he called 'Mistone’.

Personality and Behaviour

Feana is a caring soul, and will protect those she bonds with vehemently. She will also try to preserve the balance and protect both animals and plants to do so. However the hunt still lies within her, and she knows all animals must hunt to survive, and so she is inclined to aid those who seek food or shelter from nature.

She will not tolerate killing without a purpose and will come to the defence of nature with all her strength should any 'two-leg’ try to attack it. Though she is warm and friendly to those she knows, trust must be earned, and life on the savannahs teaches any Wemic worth their hunt name to be wary of the unknown.

While Feana has seen arcane magic from the magicians of her tribe she is still very wary of it’s effects. She is likely to either run from such displays, if they are of great power, or at the least keep her distance.

This Wemic also has a deep connection with the land, she will speak to plants and animals and even to the sea, as she believes they are all sentient beings, though she has a great fear of the latter and wide open expanses of water.

Feana also has little experience of human towns and cities, though she has watched and tracked nomadic human tribes, from a safe distance, to gauge any threat they would pose to her on her arrival on the land of the 'two legs’. Her common is limited to words she may have heard those tribal humans speak on the hunt, words such as 'fight’ or 'track’ she understands, though if in complex sentences she will almost certainly loose the meaning.

She has the greatest protective instinct over her adopted panther, Tai, and will stand in the path of danger should he be threatened. She feels great guilt over killing Tai’s mother, and has watched over him ever since her death. Likewise Tai is very loving towards her, having forgotten how his mother died, being very young at the time. Now Tai is older Feana allows him to roam further and further from her side, she understands he must learn to hunt and kill for his food himself, even though her maternal instincts drive her to protect him.

Having spent most of her life on the Isle of Veapra, Feana has no knowledge of the deities the people on the mainland worship; she will most likely find this a difficult concept to grasp, if and when she understands the common tongue.

Though Feana cannot speak common other than the few broken words she knows, she has a well developed sense for how people are feeling and will react accordingly. Her wisdom allows her to understand and often empathise with others even through the language barrier.

Feana feels most at home on the open plains, though forests and deserts are also welcoming to her, though the latter less so given the harshness of the lands. She is content in such environments and prefers them over towns or cities. However if she is to fulfil her personal quest to cleanse the skies she understands she must find allies and friends among the two-legs and their buildings of stone and wood.

*Feana sits, her hind legs resting squarely on the ground, with her front paws stretched out in front of her. She looks ahead, transfixed as she looks into a flame dancing in the night air. Her eyes close after a while and she enters into a trance like meditation, reliving all of her daily events, in some way trying to find meaning*

8
Forum Discussion / Introduction Forum = Great For Community Relations
« on: March 13, 2007, 01:01:20 pm »
Hi all

Just wanted to post in a more visable area about how personally I feel the Introduction forums are great for making us as players feel much more like a community. Speaking OOC to folks who you play with almost daily really adds to a feeling of community spirit, which is really what Layonara is all about.

So in short, really great forum, and it's probably my most visited one on the new site.

Thanks All
Dan

9
Introduce Yourself / The Man Behind the Karn (No Comments!)
« on: March 12, 2007, 10:11:51 am »
Hi all!

Well some of you (sometimes more people than I think) know Karn in game, and it seems even more of your characters have heard something about the crazy sailor/wooer of the lads.

But how many of you know about me, Dan? The player behind Karn, Elzhabehl and lately, Feana.

Well as I said, I'm Dan. Daniel Adam Kent to give my full title. I'm a student studying Psychology at the University of Gloucestershire in the UK. Currently I live between Cheltenham, Gloucester and Birmingham.

I travel a lot, usually between family and my boyfriend, Luke, when I'm not working on a research project/essay/or just playing on Layonara.

My main aim with my characters is usually to give a bit of colour, sometimes difference to what I see played. I try to veer away from stereotypes, but sometimes they are just to fun not to play up to!

My Characters

Karn - Well Karn is the idiotic/crazy/never down (at least not publicly) side of me. Ever the showman, just like I can be at times, he probably best represents me in RL though in a far more caracitured way, with everything magnified ten fold. Getting to play out a male-male romance here is something I have enjoyed tremendously, and has given no end of rp opportunities and I think added a little something not previously in Layonara. I originally planned him around a sailor type, Jack Sparrow-esque, lad who enjoyed a good time and the company of handsome lads, and I was also heavily influenced by the adventurous Zidane of FF9, though with less of an eye for the ladies and more for the gents! (Yes I do love Final Fantasy too! *ducks tomatoes*)

Elzhabhel Tyr'neldth - The eternal grouchy elven wizard. He was created after reading far too much OOTS and my adoration for Vaarsuvius! Though he is somewhat darker than his comical inspiration, favouring the school of necromancy and having lofty delusions/ambitions for power over life and death, mostly to feed his own ego. I enjoy playing an overly intelligent, proud and arrogant character in times when Karn's persistant grin annoys even me.

Deon Darklash - The sultry cleric of Xeen was created in reaction to an apparent lack of male Xeenites, at least among those Xeenites commonly known. I enjoy playing characters which strive to be, dare I say it, UNIQUE!
Having played Deon comparitavely little I have found his ways and suggestions to be disconcerting to most other characters, and as such Deon is a challenge. Then again he is never the type to have many friends in any case, so perhaps his mysterious, unnerving, yet intoxicating personality will keep only the most ardent of admirers from coming close enough to understand him. In fact I'm not so sure theres much to understand, other than his unusual obsession with pain.

Feana Pantherguard - My latest addition and therefore perhaps my judgement is clouded. Only time will tell whether she stays the course. She came about due to my love of druids and wemics, though the ECL always scared me away from the latter. Deciding to enjoy all the RP rather than consider her levels I jumped in and made her. She has really suprised me, and the amount of fun I have as her. The raw-ness of a primitive character gives a much stronger basis for her druidic path, something I had struggled to create with my previous druids. Her overall goodly attitude and friendly nature help her to get by in a land where she does not speak the native tongue, at least well. Feana also represents my own faith and beliefs somewhat. I would consider myself to be a spiritual person and her deep conection with nature is one I enjoy playing out.

Aside from that, theres not much more to say. I have varied music tastes, everything from Madonna to Marilyn Manson and a lot more between. Oh I'm 19, going on 35 sometimes. And when I grow up *Grins* I want to be a counciler/proffesional talker!

I will put a picture up as soon as I find one I dont look awful or very posed on!

If you would like to know more (oh go on!) heres my MySpace: (Please bare in mind this is an outside site and may not be for everyone)

www.myspace.com/dannyboi191



^^^ And yes this is very posey but ah well! ^^^

Cheers
Dan

10
General Discussion / Character Creation: Wemic Question
« on: March 09, 2007, 03:53:13 pm »
Hi, I am currently half way through creating my Wemic character. Having chosen the human race and entering the Wemic syntax into subrace I have continued to the customization area. The character is still a human, I assume due to the haks being loaded after logging in. My question is, the default head I should keep, is this the defalt human female head?

11
General Discussion / Wemic Voiceboxes
« on: March 07, 2007, 03:36:32 pm »
Hi all, just a quick question. Are wemic's capable of producing cat-like sounds? Such as those a lion would make? Or is their voicebox more similar to a human one. I would prefer to play up the cat aspect of the wemic a great deal should I create one but I was unsure over how cat-like they were in this respect.
  Thanks all.
  Kenty191/Karn

12
General Discussion / Do Familiars Talk?
« on: February 14, 2007, 08:45:56 am »
Hi all, this is a question I have had for a while. My old wizard character had an imp who I rped as being able to speak, all be it in very unintelligent broken language. However my recent wizard has a Pseudodragon as his familiar and I am unsure whether all familiars are able to speak.
  I would like both other players oppinions on this but also some clarification from a GM or another authority is possible.

13
Development Journals and Discussion / The Arcane Workings of Elzhabehl
« on: February 13, 2007, 03:24:31 pm »
[SIZE=18][SIZE=48] Prologue: My Journey From Voltrex[/SIZE]


[/SIZE]
   
[SIZE=18]Seldarine was my home for nigh on two hundred years and it was a peaceful one, if somewhat lacking in activity and those of higher intellectual ability. I was born, the second of four children, into the house Tyr' Neldth granting me as much of a start in this life as I have come to understand I deserved. While we were not overly wealthy, nor influential, my mother, Amaala, held a position within the local magic school as their researcher. Looking back now, I had always been more intelligent than my siblings, I am almost amused now how my father, Theram, wanted me to pick up a blade and swing it wildly just as he did, yet my fate lay in greater things.

During my ninth decade as I entered my adolescence my father’s persistence that I follow the way of a fighter had become unbearable, perhaps I was even ready to forgo my desires to follow my mother and enter the magic school for his wishes. Yet Solon showed me my path, and taught me all I know today.

Solon was a great elf yet not quite. He had amassed such ability before his death as to hold back the ravages of time and decay, becoming what I now know as a Baelnorn. He lived on now to oversee the school and to protect those of my house should we face trouble during the years of the Blood wars, yet it never came.

I studied under him for just over a century, and during that time I became well versed not just in the practical application of manipulation of the weave for minor spell casting but also gained a much deeper understanding of things. I developed my logic, learned to see things as they truly are, as a series of predictable, logical ordered events.

His tutorage was not wasted on me as it had been on others he taught. I had grasped all he had to say early on, and he recognized this. Over these many years I grew further from my family home, spending hours and days at the school, reading endlessly. There is always more to know, even now.

Yet the time came, as Solon said it would, that I would suck the books within the library dry. It was only logical that the knowledge contained in that small school library would eventually be all mine to hold. Solon spoke of life beyond the island of Voltrex. A land where other races mixed more freely, where other ways of living flourished.

Over time I began to understand his latest lesson, I was to leave Voltrex if I ever aimed to achieve the level of power and magical ability he possessed. Yet Solon taught me well of the dangers outside of our sheltered home. He even spoke of the dreaded traitors, the Drow. He told me of small numbers of their kind who had recently left the Underdark claiming to be different, to be good! It defies logic one of the dark skinned could even comprehend the concept let alone proclaim it as truth.

Solon and I spoke at length about how I could protect myself from their underhanded evil should I ever meet one, and it was decided I would learn to speak their twisted tongue. If I could hear them plotting and scheming they would have less chance to surprise me with their attacks and I would regain the upper hand. So it was that Solon gave me access to a book I had not seen before, a book filled with the Drow language. I did not ask where he had received it; the look in his grey eyes told me it would be unwise, but he taught me my final lesson over those last two decades on Voltrex, and over time I picked up much of the traitors tongue, so much so, myself and Solon would speak to each other using the foul words as practice, when we were sure no-one was around to hear.

My mentor and perhaps even friend had always promised he would return to his eternal rest upon the fall of Bloodstone, and that he did, leaving me with all he had taught me. These last ten years I have been making my final preparations to leave, this is not an undertaking I consider trivial and everything must be prepared. My understanding of the traitors tongue is now complete, my magic is practiced to a fine art and my cantrips never fail. Lately my younger brother Tahletril left the lands of Voltrex, no doubt swinging his sword around like a barbarian.

In these past few years I have spent more time with what remains of my family. Perhaps I will miss them and that is why I have allowed myself more time with them. I have come to spend far more time with my mother of late, and even with her familiar, Tvix. I told her I would be leaving, I did not tell my father. He has never understood the call of the arcane, not like mother. Her response was odd, she entrusted me with Tvix, saying he would be a valuable ally when I needed one and would remind me of home in the event that I could not return.

Though I understood her reasons, I am not entirely what to do with this dragonling now, perhaps in time we shall see.

In any case I am ready now to leave this place now.

Against my father’s wishes I bought passage to Saida under the cover of night; from there I journeyed to Mistone, watching my home for two centuries disappear over the dim horizon.[/SIZE]

14
General Discussion / Leilon Toga Party - A grand night/day!
« on: February 10, 2007, 06:57:34 pm »
I would just like to say how amazing the event at the Leilon Arms was this evening. The toga party was great fun and the RP was enjoyable and immersive. Just a quick thank you to Kali's player, Freldo's player and all others involved in the creation and organisation of this event. I've been hooked for seven hours almost at the time of writing this! Player run events such as this are one of the many many reasons why I enjoy Layonara so much.
  Kudos to all!
  Kenty191/Karn

15
[SIZE=32]Pain and Pleasure in Equal Measure:
The Journey of Deon Darklash
[/SIZE]


Prologue


Life alone for a young man in Karthy can be tough, often at the will of the sadistic town guards. Deon escaped his family home in the small town of Pyke when he was sixteen; his father wanted him to enlist in a local militia. Deciding he could not live his life under the harsh restrictions of a military life he left his home town in the night. Moving quickly through the harsh lands of Rilara was certainly a fearsome experience but through some sheer luck he stumbled upon the city of Karthy relatively quickly. Though whether he was lucky to stumble into such a place is debatable.

Deon was dressed in a tattered cloth shirt as he stumbled through the gates of Karthy, and straight into a town guard. The man looked at him sternly from under a dark steel helm, and without a word, lifted Deon and carted off to the town stocks where he spent his first night in his new home. Beneath the faint glow of the moon which escaped from the prison of dark clouds enveloping the skies, Deon saw rats scuttling around in search of food scraps while two men argued over who would take the last sip of wine. As his eyes gradually became heavy and he fell asleep, even in his uncomfortable position, the young man’s mind was filled with great fear, yet great excitement all at once.

In the morning he was released, albeit, reluctantly by the same guard. His first day of exploration was an eventful one. All around him the sounds of the ocean, of merchants haggling over goods, of drunken folk stumbling from the taverns making their beds in the street, and yet he felt excited, more so than he ever had in Pyke with his boring family.As he stood in wonder he failed to notice a lad reaching for the small coin purse he had taken from his father before he left. Then, feeling the foreign hand, Deon turned to see a small boy, perhaps nine or ten year’s old dart off into a crowd with his coin purse.

Deon gave chase, rushing head first through the crowds of people. A blur of arms and legs lay in front of him as he pushed further, the boy still far off, but still in sight in the distance.

The boy ran down a side street and darted into a door which immediately shut behind him. Deon arrived to hear the sound of a deadbolt being locked on the other side of the large wooden door. Furiously he banged upon the door, shouting for the boy to come out and face him.

From behind him, a woman approached a curious grin on her face as she spoke,
“Allo 'andsome, aww did those buggers steal yer money too? Ye must be a soft touch lad.”
She smirked as Deon turned form the door and answered angrily,
“Keep your nose out wench, this doesn’t concern you!”
Her grin became even wider,
“Oh, venom”,
she took a moment to study him, pursing her lips slightly,
“That will serve ye well 'ere lad. Now then, are ye going to stand there all night banging on a door that will never open or do ye want to spend a night in a warm house with plenty of wine?”

Confused, Deon followed her reluctantly; something in her eyes intrigued him, though now he might say it was the way she was dressed, or rather not, that beckoned him forth. The woman walked, her feet bare and leaving no sound on the stone floor, within seconds she disappeared into a dimly lit open doorway, from which she beckoned him in.

Here he was entering a house with a strange woman, after being robbed of all he owned, and yet he felt no fear as he stepped into the dimly lit hallway. Immediately the strong, almost overpowering smell of incense and perfume filled his nostrils. Sounds of wine glasses clinked together and echoed down the hallway, occasionally a slight giggle would escape from one of the many doors they passed.

At the end of the hallway, a large hall opened out before him. Men and women stumbled about drinking wine and laughing with each other. Plush carpets lined the floors and paintings of scantily clad figures adorned the walls. Before him, a large table stood filled with all the foods he could imagine, as well as a fair few he couldn’t, with many of the men and women sitting to eat.

“This is the night of Flesh and Magic, young man”,
the woman said,
“Ere tonight we honour our lady Xeen, together with Lucinda. Go on 'andsome, enjoy the night, sample the wine and other pleasures we 'ave 'ere tonight, for to not do so would insult our lady.”
She smirked and weaved her way into a large group of people dancing, leaving him alone.

That night was one of the most influential evenings of his life. In that one night he had become an adult, he had learned of everything his father had tried so hard to shield him from, and Deon enjoyed every moment of it.

Deon can remember little of what happened; wine can have this affect, the woman, who he came to know as Shai told him. She also taught him of Xeen, and that the feast hall were he came to live, was also her temple, where people came to honour her through a fulfilment of all of their desires.

Over time, the pair became very close, and would often share their nights, with plenty of wine for good measure, however they would never tie themselves to each other, in fact he was fairly open with his affections both for the other women and the men, much to Shai’s amusement.

For almost four years Deon learned the ways of Xeen, and eventually undertook the required rituals to become one of her clerics. In service of his lady, Deon continued to help in the day to day tasks of the feast hall for many more months, as well as enjoying the spontaneous 'holy days’ that were often held.

While Deon enjoyed his time in the temple immensely, over time, his thirst for new experiences and places overcame him. While Shai knew she would miss him, she also knew that all pleasure is fleeting and must be followed to new places.

As the preparations for another year’s feast if Flesh and Magic were made a small caravan of wagons departed from Karthy towards Lannisport, Deon was among them beginning his search for new experiences. His travels led him to the continent of Mistone, and to the small town of Hlint for a time yet he never truly settled. Now Deon finds his way to the port town of Vehl, a place filled with vagrants, wanderers of the night and plenty of drink.[/FONT][/I]

16
General Discussion / Karn stuck on hill!
« on: January 20, 2007, 07:35:18 pm »
Karn is stuck on a hill from a transition at Hurm Outskirts. Can someone help? Thanks

17
Fixed Bugs / Karn is missing from my account
« on: January 07, 2007, 04:58:07 pm »
Hi,
  I just attempted to send a bird via lore to find that Karn no longer appears in the drop down boxes, nor does he appear on my personal page under my listed characters. He is still in play on the server and has not been requested for deletion. I was wondering if someone could take a look at this for me?
  Thanks
  Kenty191

18
General Discussion / Linking to a message within a thread
« on: September 21, 2006, 04:20:11 am »
Sorry if this is the wrong place to post website related questions, but I found this to be the most suitable forum.
  Is it possible to hyperlink to a specific message within a thread, for example link to this one, if it was contained within a long list. I ask as when linking to the character portraits, some seem able to link to the page but display the relevant information at the top of the screen, so as to link to that particular message.
  If anyone knows the way of linking this way, please post here.
  Thanks again everyone!

19
General Discussion / Changing Portraits
« on: September 21, 2006, 02:54:13 am »
Hi all, I was wondering, is it possible to change a portrait for an existing PC from one of those included in the portrait pack to a custom made one? My first idea was to use the same filenames, however this would overwrite the existing one for any who download the custom one. Furthermore this would cause problems when the pack was updated.
  Anyone have any other ideas? I have a feeling this might be glaringly obvious, yet I just cant figure it.
  Thanks!

20
[SIZE=18]Initial Submission[/SIZE]
[SIZE=13]Name: Leon Ignus a.k.a. ‘Blaze’  Age: 20   Race: Human with some long lost Giant blood, many generations past. He does not know his heritage.   Class: Cleric Deity: Grannoch  [/SIZE][SIZE=13]Domains: Fire and Protection  Order: The Order of the Flame  Alignment: TN  Physical Appearance    You see a muscular male of average height before you, his arms very well built and his skin a deep tan. His hair is an unusually deep red and peaks almost like a crest at the top of his forehead. Around his neck, a small golden flame sits on a study copper chain. His eyes seem unusually bright and are blue in shade; they almost look out of place on him. [/SIZE]  
  [SIZE=13] [/SIZE]
  [SIZE=13]As you watch him, he seems to want to attract the attention of all those he passes. Stepping loudly on the ground and winking to the occasional passer by, he seems very friendly if a little full of himself.[/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Outside of battle he is usually clothed in somewhat revealing clothes, usually not covering his arms and most of his upper body. His clothes are usually of a vibrant red, accented with darker tones and black. His bright blue eyes stand out against all the crimson tones.[/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]In the midst of battle, he is a fearsome sight to behold. Heavy plate mail adorns his body, yet his attire still has a somewhat dramatic flare. In his hand he holds a large Maul, often enchanted with billowing flames.   His face is adorned with many piercings of black metal, which give his face a definite unusual quality. As he sees you he takes a moment to assess you, his eyes playfully study every inch of you though his face remains calm. Content you are an ally he gives a slight grin before walking on, you feel somehow as if you have been judged.   [/SIZE]  
  [SIZE=13]  Personality    Strong willed, impatient, head-strong and passionate are words often used to describe Blaze. He has also been called aggressive, dumb and annoying in his time, yet Blaze does not listen to such idiots! [/SIZE]  
  [SIZE=13] [/SIZE]
  [SIZE=13]This young man treats life as a full-time adventure and is constantly seeking out ever greater battles to test his faith in the Tamer of Flame, Grannoch. When not seeking out his next fight, Blaze may be found in local towns, generally causing a ruckus or otherwise making a lot of noise. He is prone to over-exaggerations, and will often boast about that dragon he slain by his might just last week, or the lich that gave him a bruise before he promptly knocked his head off! Many find his self-assured nature arrogant, yet to Blaze, he merely knows how strong he is, not to mention amazing![/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Underneath all the bravado, Blaze is actually a sensitive soul, though he will rarely show it, having only truly opened up to one person in his life he is not used to dealing with emotions other than anger and passion. This young man also enjoys jokes and has a remarkable wit, considering he is not the brightest spark around. He prefers to be the centre of attention, and enjoys taking on leadership roles within a group and his natural charisma help him to lead fairly effectively. However, his brash attitude and head-strong nature sometimes set him at odds with a group who favours a more pre-planned approach. Not one to shy away from a fight, Blaze sees planning as a task for the fearful.[/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Blaze can get on with most people though he has a somewhat irrational disliking for dwarves, especially those with loud mouths, to rival his. He also does not get on well with Mistites, given their disregard for all other elements other than air. These emotions only rise up further when faced with those who do not give due reverence and respect to his adopted element.[/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]This young lad also has trouble connecting with wizards, their constant need to prepare and study bores Blaze. In contrast the raw power of a Sorcerer he has much respect for, especially those who wield flames so effortlessly. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Despite his outward behaviour, Blaze is actually a very caring man, and will seek to protect all those he holds dear, if for some reason he is not able to protect those in need, he can become moody, and in some cases angry.[/SIZE]
  [SIZE=13]  History  Born, Leon Ignus, this young human man never knew his birth parents; he was left at the edge of Lake Io in Rilara in a woven basket when he was only a few weeks old. There a cleric of Grannoch from the nearby monastery took him in and raised him as her own child. The woman, Serrisa, was a follower of the Water of Life, Leon would later learn, and she would teach him of the elements, and of the need for balance, but most of all to adopt a devotion to water, and to pray daily to the Mistress of Cold, Grannoch.[/SIZE]    
  [SIZE=13]  Even though Serrisa had been the best mother Leon could have hoped for and his faith in Grannoch was unwavering, the teachings he received and the constant meditation he was instructed to undertake slowly began to grate upon his curious, adventure seeking heart. Some months after his ninth birthday, Leon, bored with his tutor ran from the lake as far as he could. As he ran he saw Serrisa with a few of her friends talking. Instinctively he headed for the nearest place to hide and ran straight into a dark opening in the side of the Ledros Mountains.    As he entered the cavern all fear from being found by Serrisa was gone. Instead he noticed the intense heat which seemed to blanket the dark space and surround him on all sides. The young Leon had never felt such heat, and became very fearful of what could lay down the stairs before him. Yet his curiosity was aroused and the dim glow beneath him beckoned him onwards. Slowly he began to descend, the heat becoming more intense with each step. As he neared the bottom the temperature was almost too much to bare, he wiped the sweat from his forehead and took the last few steps. The sounds of battle and the roar of open flames were all around him, and as he entered the wide open cavern a sea of red seemed to engulf the space.    As he entered, all around men and women were dressed in red robes. Some were practising using combat dummies, and training their fists to act as deadly weapons much like in the rest of the monastery, while others sat, glaring at the flames in front of them intoning deep mantras and prayers to Grannoch, among other elemental deities. The most striking aspect for the young Leon though, was the lack of any peaceful meditation that he could see. While Serissa and the others had stressed the importance of thought and vision to achieve a link with the Mistress of Cold, the monks and clerics down here seemed to care more about the practicalities of fighting and attuning themselves to the fire element   Excited and fearful all at the same time, Leon continued in, looking around, trying to take in the plethora of sights available. As he walked he did not notice the very large man before him, and walked right into his legs. Leon was knocked back and fell backwards to the stone floor. The man merely turned, as if he had been tapped on the shoulder, and looked down at the boy. His face for a second looked stern before he smiled a large toothy grin.    ‘Hey there!’ the large man bellowed. Leon crawled back a little, as the large man stood over him. [/SIZE]    
  [SIZE=13] [/SIZE]
  [SIZE=13]Noticing his fear, the man put out a large open hand to Leon. The hand he offered was as large as Leon’s head and the boy tentatively took it. In a second he was swept up off the floor, felt weightless in the air for a few moments and then found himself placed with a slight bump on his feet in front of the large man.   ‘Now then, who be you?’ the man bellowed once again, ‘I be Azar’.  Leon looked up and spoke, trying to hide his nerves. [/SIZE]
  [SIZE=13]  ‘I’m Leon’, the boy said. The man grinned again before saying, [/SIZE]
  [SIZE=13]‘What kind of a name is Leon?! Leon looked up at him, shuffling nervously before shrugging.[/SIZE]
  [SIZE=13]‘Well we’ll work on that! Ha!’ the man almost shouted before asking Leon if he wanted to stay to watch the group train and begin evening prayer. Then noticing his deep blue robes he said, [/SIZE]
  [SIZE=13]‘You sure you can cope down here? We play a bit rougher than what you be used to!’   The boy smiled and mustering all his courage he simply said, ‘Good!’    That day was one Blaze will never forget, and from that moment forth while he still worshiped Grannoch as her cleric, his allegiance lay with her fire aspect and the Order of the Flame. Azar taught him many things about his new adopted element and to strike with greater force. He also gave him the name of Blaze he now uses, no longer wanting to be known as Leon. In spite of his new devotion to the glory of the flame, Blaze still lived among the followers and clerics of the Water of Life for many years. Eventually the day came when Blaze made his choice. He told Serissa about his other training and how he wanted to follow the path of the flame, while still worshiping Grannoch. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Saddened by Blaze’s wishes but understanding she could not stop him, Serissa agreed to let him train full-time with Azar. Truly Serissa was glad that Blaze wanted to train to focus with water’s balancing element, if he would not become a follower of the Water of Life then the Order of the Flame was the second best place for him, and he had been a distraction to the others during meditation since he was born!   Since that day, Blaze as he was now known continued to live with Serissa, yet he would train with Azar and the others of the Order of the Flame.   Over time Blaze became very strong and grew close to Azar, seeing him almost as a father. His mentor gave him valuable lessons in combat and also taught him the ways of the Tamer of Flame. Azar, who Blaze later found was half fire giant, taught him how all the elements are balanced, and must be kept as such. Blaze could not believe how one deity’s dogma could be seen in such diverse ways, and later he came to learn of the other elements air and earth, which also had followers and clerics of Grannoch. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]As the boy grew he quickly came to understand the ways of the elements, and through his training with fire, came to understand that others in the monastery were training with their own element and thus keeping the balance, though they did not all follow Grannoch as he and Azar did.   So great was Blaze’s respect and admiration for Azar, over the course of his training Blaze had many piercings on his face to emulate those which Azar had. For each year of his training, ten in all, he had another piercing to mark the occasion. Upon his 17th birthday Blaze took his final test of training and swore his oath to Grannoch, whereby he had to show both his physical strength by lifting a large boulder, and his faith in the Tamer of Flame. Upon completion of the test, Blaze swore his oath before all under the mountain.[/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]I am Fire.   I am heat, I am light.   I am dangerous.   I will burn those in my way.   I am unpredictable.   I am strong.   I cannot be hidden or extinguished.   I am Fire.[/SIZE]
  [SIZE=13]  For some time after his final training was complete, Blaze continued to live at the monastery; after all it was the only home he had ever knew. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Blaze had always got on well with others despite the odd scuffle, and upon completion of his studies, he found he had much more time to socialise, when not on errands for Azar. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]While he had never really found a need for friends, as he got older he spent more time in the company of others, in particular a young monk named Jeran, who followed the path of the Water of Life. [/SIZE]
  [SIZE=13]Despite their differences the pair grew closer over a period of just a few months, something about Jeran intrigued the young Blaze, while he was like the other followers of water in that he favoured calm over the noisy environment Blaze was used to, he also found him different. Jeran was much more fun than the others, he could joke and have fun, yet he always saw deeper into things than Blaze ever would. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]After just six months the pair were almost inseparable and while the others saw them as good friends, it had become deeper than that. The pair cared for each other unlike any of their other friends, and would meditate over their balancing elements together.[/SIZE]
  [SIZE=13]Yet Blaze could not continue his life there, already Azar had hinted he would better serve Grannoch as her travelling Cleric, helping and protecting those in need, yet Blaze had now grown so fond of Jeran the thought of leaving scared him.[/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Becoming more and more confused over his actions, Blaze did not know how to deal with such feelings and emotions. He had never even thought he could be so close to another person. Angry with himself, and at Azar who continued to pressure him to see the world, Blaze eventually snapped and left in the night as Jeran slept beside him. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Taking his Maul and donning his armour, he ran as fast as he could, being weighted down by all the metal, yet he persevered, mustering all his strength he dashed through the wilderness until the sun rose. As day broke he found himself outside the shipping town Karthy and spending a few days there he heard of the adventures to be had in a place called Hlint. Intrigued he offered his services as a labourer to a docked ship bound for Mistone. [/SIZE]
  [SIZE=13] [/SIZE]
  [SIZE=13]Blaze wandered the lands of Mistone for months, eventually coming to the gates of Hlint. Still haunted by the thought of leaving Jeran, yet determined to live out his life in service of Grannoch here, Blaze steps through the gates of Hlint.[/SIZE]
  [SIZE=13] [/SIZE]

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