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Topics - Black Cat

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1
Trade and Market Hall / Auction - Rare shield
« on: July 06, 2011, 12:16:17 pm »
*a notes is tacked on the notice board*

[SIZE=18]Auction[/SIZE]

[SIZE=16]Klinkutter's Song of Chaos[/SIZE]

This very special shield was designed by a mad gnome and is only useable by those with certain talents.

See Azk'a at the tavern to place your bids if you're interested.

*a short description of what it does follows*

//Small shield
//+4 AC
//Intelligence -2
//Arcane failure -5%
//On hit: Chaos Shield lvl 2 (2% chance)
//Lvl 29
//Chaotic bards only

[SIZE=16]//Auction opens at 50k and will end after 48hours without new bids[/SIZE]

2
Fixed Bugs / Wrong city name in description of Ashley
« on: November 08, 2010, 11:27:01 am »
Description: Description of "Guard Ashley" in Mariner's Hold is still refering to Point Harbor. "Captain of the Point Harbor Guard" should read "Captain of the Mariner's Hold Guard".

Location: On "Guard Ashley", Mariner's Hold patrole route.

Verified:

Reproducable:

3
General Discussion / To Dwarven Army members
« on: October 31, 2010, 01:27:22 pm »
Hi,

To all Dwarven Army members, I've set up a meeting for next week-end (November 6th)

Please RSVP.. or let me know if another time might better suit you.
Also please check the DA forums regularly. In the future I might post only there for events and such. See the DA Board


Cheers

4
Fixed Bugs / Update - transitions trouble
« on: October 30, 2010, 08:12:12 am »
Description: When going from center to Windjammer's bay. You "spawn" in Windjammer's bay on the transition. Which might be tricky for those of us that move using the keyboard... you end up sort of running in circle from Center to Windjammer and back.

Location: Transition between Center and Windjammer's bay

5
Fixed Bugs / New Update:Lor - Castle Mask
« on: October 28, 2010, 01:02:46 pm »
Description: The path between Lor and Castle Mask is bugged.

 - If you come from Lor, you'll get directly into Castle Mask.

 - If you come from Castle Mask, you'll enter *curse* Rael Camp (Lor Outskirts( first.

Location: Between Lor and Castle Mask

Verified:

Reproducable:

6
Rumour Has It / *a message to Darwen Loremasters*
« on: July 18, 2010, 12:52:22 pm »
*a message is sent to Dwarven Loremasters in Lyn, Ulgrid, Bloody Gate and the Runic Anvil*
 
 Ser,
 
 Ahm lookin fer infermation 'bout lost clan ov dwarves dat moigh' 'ave lived 'round Krashin and Black Ice a very long time ago... dunno 'ow long... but really long.. perhaps even really long even fer elves. Ah 'eard ov da Kal'haziras an' eht moigh' be 'em. Iffn ya got infermation 'bout 'em or anodder clans ov dwarves dat moigh be... please let mah 'now. Ya'll foind included some runes belongin' ta dat lost clan... perhaps 'em moigh' say sometin' ta ya. Ah culd nay get muh ov 'em.
 
 Azk'a Thunderaxe
 
 *included with the message are a few runes sketches - they are randomly picked from what might be a longer sample.
Also included is a sketch of a pickaxe... it's clearly dwarven made but with little differences to today's usual pick... shorter handle and heavier head*

7
General Discussion / Dwarven Thing
« on: July 14, 2010, 02:43:00 pm »
*Azk'a sends word to members of the Army of the upcoming meeting. He also asks members to look for likely recruits and to bring them along to the Thing*

8
Rumour Has It / Lost dwarves?
« on: June 24, 2010, 12:00:35 pm »
*a rumors, apparently originating from North Point pretends that a party of dwarves and Vorax followers set out from North Point Harbor towards the Molten Isle... it's been several weeks now and no news came back so far. Friends of the sailors working the ship that took the war party aboard starts to worry. No bad weather has been reported and although the approach to the isles is known to be tricky, it said the captain is one of the best to ply this route and his ship is quick and strong [SIZE=10](1)[/SIZE]*
 
 
 //Quick reminder for those on TK quest
 
 
 
 [SIZE=10](1) //although not strong enough to withstand a crash onto jutting rocks ;) [/SIZE]

9
General Discussion / It's done
« on: June 16, 2010, 11:48:07 am »
Switzerland beats Spain 1-0.... for the first time ever.  :)  :D  :)  :D  :)

10
Layonara Server / The Defense of Lan's Port
« on: June 14, 2010, 01:33:56 pm »
*after crawling from under the table in the morning, Azk'a sends messages to kins.. and others*
 
 Eht's payback toime. Les' goive 'em trolls anodder beatin'.
 
 Azk'a.
 
 
 //Let's try and schedule the 2nd part of that quest.
 //Sunday 27th same time (16h00 GMT) works fine for me. But any other day from now till 29th June, time from 15h00 GMT and onwards on weekdays or all day on week-ends - providing there isn't any other quest. So I'm pretty open to time and day, as long as it is not in the middle of the night.
 //Let's get them trolls while they are licking their wounds.

11
General Discussion / Adding light VFX to placeables
« on: June 08, 2010, 11:11:34 am »
Hello,
 
 I'm trying to create an area (in the Toolset obviously) with some Light casting placeables. Unfortunately, they doesn't actually cast any light by default (except for a very few).
 
 Is there a way to geet those placeable to cast a light in the area (and to adapt the illumination radius), thus illuminating said area?
 
 Thinking here of adding hanging Chandelier, Torches, etc...
 
 Thanks

12
Fixed Bugs / Unable to post Polls
« on: June 03, 2010, 02:12:52 pm »
I'm unable to post polls in most forums. The only one I seem to be able to is in the "Guilds and Councils" forum.
 
 I don't know if it is just me or if it is the case for others too.
 
 
 Cheers,
 Blackcat

13
Ask A Gamemaster / Guild Creation
« on: May 20, 2010, 03:32:45 pm »
I'm probably getting blind but...
 
 Where do I find the rules and requirements about Guild creation ?
 
 Cheers

14
Rumour Has It / Ale and Whiskey shortage ??
« on: January 29, 2010, 03:51:43 pm »
A rumor is spreading though Inns and Taverns of Layonara...
 Innkeepers are worried and are either stockpiling ale and whiskeys or getting ready to close shop for a day or two.
 
 Is it a dwarven invasion ?
 
 Nope... it's just Oma Limetree's birthday... and she's turning a 100 years old.
 
 
 Oma's Birthday
 
 //Officially going to start around 18:00 GMT... but I might be on and off all day... so everyone who knows her is welcome to come and say hello...
 
 
 But her cellar is emptying faster than it's filling... so... ;)
 and she doesn't stores potatoes in there you know... :)
 Does she really need to say it... :D
 
 
 
 
 Bring her something to drink...
 and no fruit juice, except if it has been left in a barrel for several weeks... and twice distilled... moonshine is preferred, it gives that special flavor.

15
Trade and Market Hall / In need of a new axe
« on: December 30, 2009, 11:53:29 am »
I'm in need of a new axe.
 I'd like it to be made out of adamantium.
 
 And it's a waraxe I need, not a wimpy battleaxe.
 
 Azk'a.

16
Wild Surge Inn / Call to the Dwarven Army...
« on: November 24, 2009, 01:38:17 pm »
**A note is sent out to members and also tacked in taverns and smithy around Mistone**

I'm in need of diamonds. Therefore I'm looking for help to go and mine them.
All dwarves and friends of kin welcome.

3 diamonds will be for me, the rest to be divided between those that want 'em.
Trues to be divided equally
Other loot to be shared on a need basis

Meet in Dalanthar at date.

Azk'a of the Thunderaxe.

17
Fixed Bugs / 237 Haft Lake - Oma's new house
« on: November 13, 2009, 05:28:31 am »
Description: In the first room to the right (as you enter the house) - The Kitchen - it seems there's an "invisible" wall across the width of the room that prevents Oma to get to the bottom (south) half of it.

237 Haft Lake layout and remodell thread

I can get past the wall using the fireplace trick... or being jumped to it while placing some furniture. But cannot get back out (without using the same trick again).

Location: 237 Haft Lake

18
Trade and Market Hall / Box of Ginseng, Pecan or Blueberries
« on: October 09, 2009, 12:15:48 pm »
For sale:

1 box of Ginseng - 3000 trues
1 box of Pecan - 3000 trues
1 box of Blueberries - 2000 trues

Azk'a

19
Trade and Market Hall / Eggs for Sale
« on: September 27, 2009, 12:50:37 pm »
1 box of egg for sale - 3000 trues

Azk'a

20
Fixed Bugs / Ox naming option
« on: September 27, 2009, 11:48:38 am »
Not really a bug.. but it is bugging nonetheless

When you first talk to your ox, the options are as follow (from memory, only the first two really matters here):
1) Unload Pack
2) Rename Ox
3) Lead Ox
4) Tie Ox down
5) Nothing

But once you unload the pack... and wants to put it back on, the option are "reversed":
1) Rename Ox
2) Load pack
3) ...

Could it be made so that the renaming option stick to the second place.. or even better be put at the end of the talk option, as it is not something one will do very often.

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