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Messages - GhostWhoWalks

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1
Layonara Server / Re: Database Maintenance - October 26, 2006
« on: October 24, 2006, 07:36:32 am »
What time exactly are the servers coming down? Just found out about this a couple days ago and trying to get everything reinstalled and patched and downloaded (haks and such) ASAP.

2
General Discussion / Re: Characters, NWN2 and thoughts
« on: July 09, 2006, 02:51:59 am »
I like option 4.

3
General Discussion / Re: Thanks to all on east today
« on: June 26, 2006, 12:48:55 am »
Missing this really sucked. I wish it would have been during a more friendly time for me. 5AM on a Sunday just wasn't possible sadly.

I had signed up, and then realised what time it was going to be held. :\\

Grats to those that were able to participate.

4
I rarely post any more unless something comes up that really requires my attention. The OP said that players here don't have any influence. To me, that's just not true. While players may not direcly impact the rules that they are playing by... they impact the world they are living in.

GM's don't decide to make someone epic. The player does by doing epic things. It's not about skill rolls. It's not about class. Build. Race. Summons. PrC. It's not about anything mechanic based. It's about how you are and what you do in the world.

Think small, you'll be small. Think big, and you'll be big.

Excuse spelling, it's late and I should be in bed. But I check the forums before bed every night and this I feel required my attention.

If you think something should be changed, ask to be a part of the project team. Work with them to change the problems. Too often do they get complaints about this or that, and no offer to help make the changes. While some of you may think it contrite to say we aren't getting paid for this... well... we're not. We never were. I spent countless hours creating the initial V2 release with Leanthar and Forsetti. Just the three of us. After thousands of manhours making something, when someone says... change so and so. Well... even if we agree that so and so needs changed, there are things that may be more important to fix. Sad. But true. Want to speed up the fixes? Lend a hand.

I built the skald class. We have in the GM forums the list of changes that need to be made to the class. One day, they'll get put in. But right now, those changes effect a very small group of people. Probably fewer than five. While many of the changes that are going in impact everyone. Or a much larger majority.

So tough decisions are made sometimes. Decisions that may upset or alienate a group. But sometimes, you have to trust that the decisions being made are for the good of the land. People too often see the small picture. How things impact them. Or thier friends. We have to look at the big picture. How things impact the server. The community. And the long term goals of the world in general. It's a fine line. It's not always easy and it's rarely black and white. But they are doing it as well as they can. And that should be celebrated.

A huge portion of the community have been or are now GMs. People come and go. Trends with players come and go.

I'm probably the GM that's been on the team the longest now with a few others recently gone. While I don't directly make quests or even log on with the GM client... I have more of a clinical role of discussion and such, people often forget that those of us that have been GM's the longest here. Myself, Pan, a few others... were picked because our characters were played so well. It was proof to Leanthar that we were mature. Creative. All that. So when we became GM's, nothing changed. Our characters didn't suddenly become more special. We had already laid the ground works for that through action in game and good role playing, that's why we were chosen in the first place.

To the person a couple posts above, Orth wasn't part of the orignal P&P game. He came in the second wave of players with Enzo and Rhizome and a few others. They all started about the same time. Or close to the same time. This was well before V2. Back when the GM team was very small. The world was very small.

Like all players, that have them, Orth earned his titles through quests. Roleplay. And taking initative.

I'm a Baron not because I was a GM. But because I saved the city of Lar from multiple invasions. Erected a temple there that has turned Lar from a small village to a thriving hub for traders. And performed a favor that saved the entire Greypeaks area from an invasion for the Queen and kingdom. Who the player was was irrelivant. It was the deeds that the character did that made him a Baron.

Folks really need to learn to seperate us as GM's, us as players and us as characters. They are three very very different entities. Try to remember not to lump us all into one box. We're multifacated.

5
General Discussion / Re: Transferring characters to NWN2?
« on: June 06, 2006, 01:15:13 am »
I really hope we don't have the same characters running around. Many of us have had the same characters for a really long time. I wouldn't mind seeing them put to rest forever. Or in the case of some elves, perhaps made NPC's.

If that is what's going to happen though, I'd like to see notice though, so we can "wrap up" our stories. If that makes sense.

Doesn't really seem to make sense to me to have them continue in the new game sans levels. Part of the character is the levels. It would really be weird. Especially people that are quite famous for doing amazing deeds or whatever.

Not that any of it is mine to decide. Just giving my opinion. Heh.

6
General Discussion / Re: Transferring characters to NWN2?
« on: June 06, 2006, 01:00:17 am »
Personally, I'd like to see it set fairly far into the future, a few hundred years at least. A whole new campaign. I'm not sure what's planned, but one can hope.

7
General Discussion / Re: House open - 281 Pranzis.
« on: May 19, 2006, 04:41:50 am »
Hm. I'm the owner. Only one other person has a key that I know of.

If someone has been inside, and has taken anything... send me a PM. We'll sort out a time for you to return it. May even be a reward for honesty.

I'm not sure what/if anything is missing, since I haven't logged on in a couple days.

Thank you for closing the door... if anyone else had been in and left it open. Bad form. Very bad form.

8
General Discussion / Re: NWN2 News: DM Client
« on: May 18, 2006, 06:30:48 am »
Bethesda did the same thing with the toolset. No biggie.

9
General Discussion / Re: Some confirmed Prestige Classes of NWN 2
« on: May 06, 2006, 06:02:23 pm »
Frenzied Berzerkers are awesome. I played one in P&P. Take the basic barbarian battle rage... and kick it up a few notches into a swirling death machine. He's like a bomb. Huge explosions of power but blow themselves up after. Heh.

Man... if they are Frenzied Berzerkers in... I already know what I'm going to play...

10
General Discussion / Re: Show me your quickbar
« on: May 05, 2006, 02:15:45 am »
I wonder if I'm the only cleric that doesn't have turn undead slotted... or the only one with nothing but Heal spells slotted for healing.
  It's funny... I tend to be front lining it... so cure critical and stuff just don't cut it. If something is damaging me so much that I require healing... It's going to take a lot to fix me back up, and will probably need a lot of it in one big drop.
   
  What's on my bar? Lots and lots of buffs. One variety of damage spell, which I call Dorand's Furnace.  My armor so I don't have to sift through my bags. And Ben. Oh, and Power attack and Imp Power attack of course. It's how I lay down big damage. That's about it. Heh. I'm pretty simple minded at what I do. But I do it really really good.

11
General Discussion / Re: Poll on transition to NWN2
« on: April 28, 2006, 04:22:05 pm »
I for one hope that the next chapter in the plot takes place far enough down the line that all the characters are dust. I'd like to see a totally clean slate. Stories would exist, even books of our characters... but in the past.

And that's coming from someone with a lot of attatchement to his character.

12
General Discussion / Re: Speculation
« on: April 25, 2006, 03:14:17 pm »
Ta'k grandson is about 9 now... by the time NWN2 is up and runing he'll be just about the right age...

13
General Discussion / Re: Stacking of resistances
« on: April 23, 2006, 02:06:18 am »
Resists shouldn't stack, the exception are the epic feats.

14
General Discussion / Re: Question about dicebag and RP.
« on: April 20, 2006, 04:29:42 am »
Remember that the DCs set are up to the DM. There is no set system. The above is just a general idea. And useful for players that wanted to do checks without a DM.

15
General Discussion / RE: Question about dicebag and RP.
« on: April 20, 2006, 12:12:06 am »
D&D 3E has recast most mechanics into a clever, universal system known as d20. mechanic called a Difficulty Class, or DC for short. The DC is a set number that must be either met or beaten on a roll of a twenty-sider. high is always a success and low is always a failure.It is very easy for a DM to quickly come up with a difficulty class on the fly for just about any situation the characters might encounter. Here is one simple rule of thumb:[TABLE=head;sort=1a,2,3]Difficulty Levels
Difficulty of TaskDC
Everyday|Automatic|
Easy|5|
Moderate|10|
Hard|15|
Extreme|20|
[/TABLE]  Besides the DC number itself, another important consideration is what ability score should modify the success check. For example, Charisma would be used for a task that required persuasion. The character's score in the relevant ability will then modify the DC check, as shown in the following table:
[TABLE=head;sort=1a,2,3]Ability Score Modifiers
Ability ScoreModifier
3|-4|
4-5|-3|
6-7|-2|
8-9|-1|
10-11|0|
12-13|+1|
14-15|+2|
16-17|+3|
18|+4|
[/TABLE]  In addition to ability scores, other factors may also provide modifiers—including the character's class and level. But the beauty of the DC system is that all of the modifiers are expressed as bonuses that are easily added together.
  Once the DC is set and all bonuses calculated, the player rolls 1d20. If the adjusted roll meets or beats the DC, the character succeeds. If the adjusted roll is lower than the DC, the attempt fails.
  Nearly impossible tasks would have DC's as high as 40. For example, bashing down an IronPortcullis is a strength check DC 30. Knowing an Obscure bit of information would be a DC 35 Lore check. Etc. Rarely do DCs go above 40, unless you're talking about the impossible. Swiming up a waterfall for example is DC 80 swim check. Balancing on a Cloud? DC 120. Ignoring all damage from a fall from ANY height? DC 100. Like I said... nuts. But at epic levels? Nearly anything is possible. An epic 40th level ranger can track someone over stone in a snow storm after a week, at a DC 90 Wilderness Lore check.

16
General Discussion / Re: Suggestions and opinions
« on: April 05, 2006, 05:59:01 am »
Waha was a Dorandite. You're welcome to have been at the Citadel of the Hammer during your leave. Learning and helping out on the day to day things that go on there.

Lar is isolated enough, that you get go years at a time without leaving the mountains and folks know you're there safe and sound.

17
General Discussion / Re: What set you down the path of D&D geekdome?
« on: March 22, 2006, 03:36:30 pm »
Nothing really. It was just always in me. From when I was just a child, I had a big book of fariy tales. In middle school it was fantasy books. I guess it was natural progression.

Geeks aren't made. We are born.

18
General Discussion / Re: Goggles of Night
« on: March 20, 2006, 07:41:18 pm »
Yeah, if there are 0 light sources, you basically end up being able to see fairly well.

Generally speaking though, there are almost always visible or nonvisible sources of light.

19
General Discussion / Re: Selling Price Inquiry
« on: March 10, 2006, 02:39:14 am »
Yeah. That's what I get for making errors. It makes one strive to get it right the first time.

20
General Discussion / Re: Selling Price Inquiry
« on: March 10, 2006, 12:32:17 am »
I keep HTML off. So if I edit to revise spelling, it removes paragraph breaks and replaces with the html code for paragraph breaks.

I then have to go in and reedit and turn HTML on to resubmit it.


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