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Messages - Meizter

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1
General Discussion / Re: a problem with the new resting...
« on: August 24, 2007, 02:50:16 am »
I think I'll chime in again on this subject.

First of all I would like to say I believe that the rest timer is not a measure of how long you use to prepare, as some have stated. The rest timer is the time between rests and hence time when you are awake and acting.

I think you could argue the use of an increased rest timer as this: over time the character becomes (more) fit, used to travelling long distances and having extended fights. He/she tires less easily and hence does not need to rest as often.

I'm not sure this image works, but I'll try to explain in terms of a marathon so we can all somehow relate. At first when you start running you cannot run the entire 42 km, but in time with training you will be able to run longer and longer, and eventually run the full marathon. Think of this in terms of rest timers, then we may say that we "train" i.e. level to be able to do better and better and as our shape improves we do not need to rest as often.

With regards to "the biological road" I would say we do not wish to go down that road. I think the effects of "the biological road" are far worse than having to ignore that a fighter does not need to sleep. As a layo hour is approx 2 RL minutes let me examplify:

Resting: you will be sitting incapacitated for 12 to 16 RL minutes
Travelling: sailing from Lor to Arnax, let us assume a week layo time, you can resume play after 5 hrs 36 mins.

I know this is extreme, but I think sometimes you have to find the extreme example to prove a point. On an large scale Layo time is great, but when on the "small scale" i.e. running around adventuring, then you are already suspending reality. Accepting you can traverse a continent in a night is no different from accepting that the rogue or fighter in your party does not sleep while travelling. You may come close, but you cannot mimick RL entirely, we have to use our imagination and let the small things slide. Or at least that is my opinion.

2
General Discussion / Re: a problem with the new resting...
« on: August 22, 2007, 06:25:32 am »
Quote from: Dezza
3/ Consider a 20th level fighter...he is experienced, he has to be to get to his level. When he rests he tends to his equipment, fixes dents in armour, fixes padding, takes out nicks in his weapon, plans his next moves etc, etc. The more experienced he is the more he plans and prepares cause he knows the dangers he must be prepared to face. Consider a mage at the same level, the weariness they would feel having cast so much magic, drawn so much on the weave, reached into the fabric of the world and drawn forth powers to shape and craft into their spells. Not to mention the tireless hours to memories spells in the early hours of each morning. They too need time and rest to recuperate. The more powerful the spells the more time they need. Now consider the 10th level mage/ 10th level fighter..he has to deal with both his spells and tend to his equipment. His time is taken up in both pursuits..really he should probably take even longer to prepare.


I see you other points Dezza, but this one eludes me. ;)

If a fighter needs more time to fix his gear, mages are exhausted beyond belief by the vast magical powers they have expended then would it in fact not be the other way around with rest.

The actual resting would be longer i.e. the time you are waiting after pressing your rest button, and not the time between rests. In fact would this not mean that if mages are really exhausted by their arcane arts they would need to rest more often to be able to keep up. Of course you should be limited in your resting in some way though.

I was just curious as I don't see this point as an argument for longer times between rests. :)

Of course this is a balancing issue and I fully acknowledge that and understand the thoughts behind (or at least I think so ;) )

EDIT: Removed a dumb statement.

3
General Discussion / Re: Happy Birthday to Leanthar
« on: April 10, 2007, 12:02:35 pm »
Happy birthday L and all the best to you :)

4
LORE Ideas, Suggestions and Requests / Re: Orcish horde playervideo
« on: February 16, 2007, 01:30:37 am »
Cleaning duty, simply wonderful, he'd best have a lot of cookies ready then ;)

5
Layonara Server / Re: Welcome the new Quest GMs!
« on: February 16, 2007, 01:01:33 am »
Congratulations :)

6
LORE Ideas, Suggestions and Requests / Re: Orcish horde playervideo
« on: February 15, 2007, 11:35:42 pm »
Yes nothing soothes the savageness of orcs as tea and cookies, a fact often forgot by many ;)  
Quote
aragwen - 2/16/2007  7:27 AM    Maybe it is time the "orcs" have a reunion.
  Perhaps the wizard in the swamp would have us over for tea and cookies :)
   

7
General Discussion / Re: HAPPY BIRTHDAY MEIZTER
« on: December 12, 2006, 12:43:13 am »
Thanks everyone :)

8
I have been away for a bit so has not been able to join this interesting debate until now. However I do wish to make a few comments.

First of all I understand why people find the lag spike upon login annoying. However hanging individual out on forums that cause lag spikes is something I would see as very much against the spirit of a community. And let’s take the example a bit further. PlayerX logs in, causes a 15 sec lag spike and his name is then posted. What if he simply replies “I need my stuff, too bad folks” what then, that has given no solution to the problem, unless you forcefully want to have someone “fix” him. The only thing we have gained in this example is most likely some animosity between PlayerX who caused lag and PlayerY who posted it. Hardly beneficial to a community spirit I think. I think Acacea wrote very well about that in her post.

Then what about those blasted crafters that carry excessive amounts of things in their packs? As 8-bit stated you can craft in small batches, but I will say that in that way it’ll take you a long time to get anywhere. Let’s face it, crafting is grinding, and to do it you need as much of a CNR material as possible and preferably as fast as possible and get the best xp/resource/danger ratios. I speak from personal experience here, I have gathered and cut and polished literally thousands of gems. I know for alchemy the need for items is far worse, and I fully understand why people that want to be good at alchemy collects many an item that they will need later on.

Now the idea of having CNR disappear when you log out I find truly frightening. Let’s say you go gather a really hard to get CNR but due to RL you have to log suddenly or you suffer a disconnect…then it’s lost. I for one would feel quite upset about that.

I will speak from personal experience creating and running a crafting guild along with Harloff and Wintersheart at first. We have lots of storage, I’d guess in excess of 70 chests, but that can be filled quite easily when you’re supposed to be able to deliver any item and cover any craft. To actually become skilled you will need excessive amounts of CNR, so it’s quite understandable people hoard it. Now don’t read this as me saying “oh it’s sooo hard I want crafting made so I can level 1-20 in 1 day” but rather as a statement of how things are or how I for one perceive them.

I will also say that I think Laldiien is right that you shouldn’t whine. However I think constructive criticism and an open debate is a valuable thing in any community. If you think about it before posting and try to explain why something is a problem in a constructive way then it can be a valuable thing I’d say. And criticism can easily be made without the need to neither point fingers at anyone nor whine about it, simply state things/problems as you perceive it and explain what you think could help this problem. The trick it to try and remain reasoned and objective in your post.

I guess as my concluding remark I will say that the NWN engine, as stated often enough, is not very well suited for PW’s, so lag is to be expected.

9
Hi Mixafix

I'm submitting a request for a CDQ on behalf of Raven Trade Company.

All details will follow by PM.

Meizter

10
General Discussion / Re: Custom Portraits
« on: November 08, 2006, 02:02:57 am »

11
General Discussion / Re: A Reasonable DT/Level Ratio?
« on: November 08, 2006, 12:22:45 am »
well I believe that the ratio I am at (7/20) is quite reasonable all things considered. however around lower levels it was more like 6/13, I guess at some point you just stop dying as much (or become more lucky ;) )

12
General Discussion / Re: Happy Birthday, Talan.
« on: November 06, 2006, 05:12:32 am »
Happy Birthday

13
Development Journals and Discussion / Re: Journal of a travelling poet
« on: November 06, 2006, 02:56:27 am »
Hlint. It has been years since I was last here, sitting in the trade company writing this brings back a flood of memories. It has been ages since I last wrote in this book. So much has happened that I doubt all shall be told within these pages now; still I shall do my best to recount what has passed. Ayla is gone, she was taken by the Soul Mother once again years back, it was then I lost my final faith in Aeridin. I could no longer live what I could not see thruth in, so I turned to Mist, the Lady of the Sea or Lady Doom as she is called by many. I know Kobal did not find this a pleasant surprise, but we have agreed to not discuss the matter to keep our friendship. Sometimes we must go beyond the relations of the gods I think and look to what people are and how they act.

Rolf and Skarp are still back on Krashin though, we all left for our homeland a long time ago, leaving Raven Trade to the others to take care of. They have done well it seems, business is good and looking over the trading hall I see few others who can supply the amount of things we can.

Blood is gone; he was defeated while I was on Krashin. It is the battle that caused the winter we’re seeing now. Snow falls heavily at home lying deeper than anyone can recall it having ever lied. Even in Leilon the snow is falling now something I think I have never seen before, or at least not in such extent.

But with one threat gone a new emerges it seems. Dragons have ravaged Hurm and a plague holds the city in its grip. Angela was there, hunting the dragon but she seems to think Ael somehow ratted them out. I don’t know what to make of that and I think one should hear both sides of this before making any decisions.

It has been good to see my friends again, they did not forget me even though I have been gone so long, something that warms my heart. Still there are so many new faces in Hlint that I feel like a stranger, but perhaps in time that will change. But it is a new world, and perhaps a world for a new breed of adventurers. I don’t know, but the thought is one that comes to mind, the world ever changing. Like I told Storold when we were on Firesteep, the world is like the ocean in a way, it changes and never stays the same but it is still the same ocean. I don’t know if he thought it made sense.

14
General Discussion / Re: Happy Birthday Aragwen
« on: November 03, 2006, 07:21:09 am »
Happy birthday :)

15
Just for Fun / Re: The Accent of Krashin and Bastil
« on: October 11, 2006, 03:08:25 am »
*hurting with laughter*

excellent!

16
Just for Fun / Re: The Accent of Krashin and Bastil
« on: October 11, 2006, 01:00:55 am »
As this is in just for fun I will assume it a joke :)

But still I'd like to say that the differences

Common: Would you like another slice of lamb?
Tribes-folk: Yous eat yous meat?


is not accent that is lack of skill to form a proper sentence structure and lack of vocabulary. Language such as this would fit so very well with the stereotypical barbarian, which I find sad honestly, as nothing is more devoid of depth than stereotypes. Just because a society is viewed as barbaric by people in one place does not mean it is in fact barbaric by another standard nor that the people there are devoid of intelligence and mannerism.

I would also add that it warms that Acacea says it is more viking as it was what I always envisioned it as when writing about it.

17
Roleplaying / Re: Ageing
« on: October 09, 2006, 02:08:53 am »
I thas been a long time since I have posted anything here, but I did have an urge to comment on this discussion ;)

Time is a facinating subject and something we must be aware of. However given how things are I do think that we have to stretch our imaginations and let some things slide. A prime example of how time is tricky is when you take a boat.

Let's say you sail from Leilon to Raven's Watch, now that takes us a "load time" i.e. a few seconds (let's say 5 for sake of simplicity), which in layo time is 1 minute and 15 secs.

Likewise we can traverse entire continents in a matter of hours, again something unfeasible, but still something that happens.

What I'm saying here is that I think one should not put too much energy into time, it is a very arbitrary thing there and in my opinion not something fixed.

I personally never really cared much for time, for short timespans, like within a week, I have referred as RL time, something which I believe many have, and something which is simple yet effective, and for me at least does not spoil immersion. I think it is quite allowable to call yesterday RL for yesterday Layo, instead of keeping track of how many days Layo time passed since you were last online. I guess the deeper meaning of this is that sometimes we must forfeit realism to accomodate simplicity and accessability in a system.

About ageing I will not say there is a right or wrong way, but what you feel is right. someone living to be 100 years in an medieval world and someone crossing a continent in hours is equally unfeasible. There can be a number of reasons imagined why someone becomes so old in a fantasy setting, the bindstones as Acacea mentioned are a prime example, what about healing could that perhaps not also have some effect.

As for my own char I don't have a clue how old he is, if asked he would probably say somewhere in his late 20'ies, although he is most likely 50+, but I don't see people at that age with an average CON score adventuring, so I stretch things to accomodate this, and I don't think this is "bad" it's where we take these "leaps of faith" and just go with it, instead of insert realism into something that I doubt can be fit into something realistic, meaning we let the fun of playing and having a good time preceede realism. The danger of D&D and of most roleplay often is that you try to impose realism on it, which do not always make it better, it is a game of fantasy and why not let the fantastic have it's corners in areas like time.

In any case I don't think this is something you can ever find a definite method for, I play to have a good time, not to keep maticioulsy track of time.

18
General Discussion / Re: Points in Harloff’s post
« on: June 23, 2006, 04:25:38 am »
Well time for a more in-depth comment on the post Harloff made as well as my own concerns. This should not be read as a “good old explode-and-leave” post, it is my thoughts on the subject and as such I have considered this carefully before posting. Please do not read this as an attack on anyone nor an attempt to discredit the work of anyone or any such things. I have a feeling I will be banned for this post, but I want to express my thoughts first, and should I be banned so be it.

First of all I will say that I have always respected Harloff both as a player and as a friend (yes I guess it is known to most that we know each other in RL) He has often made suggestions especially to how crafting could be improved and has a logic approach to things. Such outburst as this is for one who knows him a sign of a deep and thorough frustration. I recall when we began to play here, making the Sigurdson brothers, it was a great time. We would speak of how great things were, but alas as time passed and we saw how it in reality works frustrations came to us. Recently discussion of the world is mainly focused on issues that needs attention and I guess some know and to others it will come as a surprise, but the reason I left the team was not my limited RL time, but more that I could not agree with how things are and functions so as I wrote in my resignation letter “I cannot in good conscience be part of something I fundamentally disagree with” hence I returned to the state of player, but enough rambling about old times and why things have been done as they have.

In many aspects what the team and the players does here is incredible. I have often been immensely impressed by the work put forth. With that said I will proceed to my points of critique.

I agree with Harloff and although perhaps it could have been put in a nicer way, but it none the less holds truth. So let us try and look beyond that and instead take a look at the issues he raises.

Well classes I have already commented on earlier, and I do believe it should be made a vastly higher priority than for instance giving us flower to hand to each other. It is true as GhostWhoWalks stated that for instance skald update will affect very few people, and I could see this as a reason to down prioritize such update, but still I will say that I find classes to be of vital importance in this game. That a class isn’t working is perhaps also a reason why so few play it, who wants to play something that is basically useless. About adding “I understand the limitations of my class” to a submission is really not necessary I think as such lies implicit in applying for the class, however you will no where find the calculations on how DC’s are determined etc. for your feats, which should be fixed at least so people can stay clear of these non-working classes. But even if you know the limitations you should still be allowed to say “this is not working” and ask for it to be fixed, I see no reason why one should be content with something that is not functioning as intended.

Let’s be honest to ourselves and take a look at the summons. They are very different and some are better than others. I will simply ask this and you tell me why it is so. “Why are the majority of clerics worshippers of Lucinda and Vorax?”

I will pose a simple answer, their summons are better and their domains are better. Lucinda has some of the best domains and the golems are not to be trifled with. I will wager that 90% of the people here when planning a character think about how to get the best of it power-wise and I shall readily be the first to say that for me it goes as well, although I chose poorly when I chose the skald ;)

I believe the bear Harloff mentions is summonable at level 17 and has a CR of 25 or there about. Now don’t say that such summon is reasonable, with such summon you only need to buff it and stand back and watch it kill while you harvest the XP. Basically I believe with such you can solo Dregar easily.

I do believe there is much secrecy in Layonara. I will put up examples I have used before when addressing more or less the same issue.

-   Gods: why aren’t people told of them, it is like having a cardinal at church having to call the pope to get an opinion on a matter or explain why something is a sin. Even high level clerics here do not know why things are as they are, and if I played a cleric I would find that immensely frustrating.
-   Krashin: This is a very recent thing but none the less I will bring it up. We have had a history and in depth description of Krashin lying for  perhaps 5 months, but people are not allowed to see it. Why not just throw it on LORE for all to see instead of waiting for a new handbook, we have a LORE-team after all.

ZeroVega put up this question:
Quote
Do you really want to know everything about everywhere?

And my reply is a simple yes. When I was a GM I did not really know much more than I did as a player, and I think it is of vital importance that a GM would know almost everything that is going on behind the scenes, it is what being a GM is about and yes it removes the mystery of the world, but if you can’t handle losing that then one shouldn’t be a GM, or so I think at least. About the gods, perhaps not everyone should know, but it should be in the deity forums at least, every cleric should be entitled to know why their god does as he/she/it does. Furthermore I would like to take another statement by ZeroVega and comment on:
Quote
Too bad I don't know any (secrets ed.) about Layonara... perhaps that's because there are none. About the gods, can you name for me one character or GM for that matter that knows in full what's going on? I can tell you, as I was a GM, that it's not posted in big bold print on the GM Forum all the little secrets of the plot, the gods, organizations, different lands and NWN 2 transitions.

Let me say this, there are plenty of secrecy in the GM structure and as you say it is not posted on the GM forum this information. Does that not already indicate some level of secrecy; at least it does to me. I know there are forums I have never seen nor will I ever see, I have seen some come and go, being closed of for some within a day of it appearing, but I shall not name these forums in respect of the teams. In any case does any ordinary quest GM know what the World GM’s are doing, I don’t think so and I know they don’t have access to the World GM forums, now I would call that secrecy as well. Why should any GM not be able to know what is going on in the world, I find that odd to be honest.  I don’t know if I overstep my boundaries here but I will then speak of team structure which I think is also a problem. I have stated this within the GM team before I left so I will merely summarize here as we are talking of this anyways. The team is like a pyramid, at top L then we get World GM’s, then GM’s then Project Team, and then Project Writers and finally the players at the bottom, no one can see the forum of the one above, and very very little information is passed downwards. I myself found that frustrating and I do believe that a more open structure could work equally well if not better, but I know few share this view. I see no reason why information is not passed downwards, it would serve well I think to have many issues shared and also would allow for more views on the matter. I do believe that a horizontal team structure can work just as well as a strictly vertical one, but again this is just my opinion.

And speaking of views on a matter. There was the vote for the twins and “the community “was asked. How many voted on that one…56. Now I will be so rude to say that it is not the opinion of the community that is the opinion of part of the community. The survey was open for 24 hrs and 45 minutes according to times of posting and if we count the posts for and against we have 11 to 1 (excluding posts from L, Stormspirit, Pankoki and posters who posts more than once) which mean that 27 % of the people who voted in favour posted what they thought, where as only 7 % of those who voted against voiced their concerns in a post. I think this should perhaps be considered as well, why do people not voice concerns? Could it be that people are afraid to post critique of things, fearing “retaliation” or perhaps a ban for being too outspoken in disagreement, I am leaning to that answer but I imply you to ponder it for a moment while you look at the numbers again.

Generally I don’t have much faith in a forum survey; it is hardly something I would base a decision upon so to say. If we look through the forum it is filled with praise and back-patting, but don’t you ever wonder why there is so little critique? Could be everything is A-OK and in that case fine, but at least from the people I speak to it seems things are not ok, in fact somewhat far from ok. Out of respect for those who have confided in me I will not disclose any names, but I have been told that people are afraid to post critique as they fear being banned or punished by the team, or simply end on some GM’s “black list” so said GM will cause them problems. I think this is a sign that something is terribly wrong in the community, there is a huge rift between players and GM’s in some cases I think. Just think of this simple example.

Joe Average begins to play Layonara. He likes it here and wants to progress into epic levels or perhaps even world leader. Now suddenly Joe finds out that there is something he disagrees strongly with and for him there are two possible options. Easiest is to keep quiet with it, perhaps even praising the team for their skill and dedication, ensuring he has done nothing wrong that may hinder him from reaching his goal. On the other hand Joe could also publicly or in a PM voice his opinion and concern; however that could mean that he would step on some toes and Joe knows that those who will be approving him for his goal are those he will be criticizing. They will when time comes discuss his application in a closed forum where he has no chance to defend himself, let alone know what is being said about him, so Joe goes with what he knows is safe and stays quiet.

I believe people fear the team, they fear the wrath of the GM’s and they know the GM’s hold the ultimate power in Layonara, as well as many believes that power corrupts.

Now Harloff made a statement about GM’s being allowed to do more than players. Even if this is not the case, it is how it can be perceived by people. This is what it is important to watch out for, perceptions. It does not always matter how things are, it matters how they are perceived by the community. If you never see a GM denied for Epic/World Leader and you see others denied it does not require much to seed the thought that they were approved solely because they are GM’s.

Please note that the following example is in no way intended to discredit the player of the character nor the character, it is simply used to illustrate a point and I mean no disrespect.

An example is the case of Remiel. Remiel fell from grace as far as I know and thus lost his paladin powers, or so you would expect at least. I for one am very puzzled then as to why he still has paladin levels, as well as fighter levels, the best of both worlds so to speak. With no explanation for this it simply reads as if he was a GM and thus he shouldn’t lose too much as one would imagine a paladin falling from grace would retain nothing of his paladinhood nor gain the bonus of fighter feats or perhaps it is just me that sees paladinhood as a very black/white thing, there is no middle ground in such.

I do believe that it is of utmost importance in everything one does, especially as a member of the team, that one thinks about how ones actions or commenting will be perceived. Of course there is never a fail-safe method, but at least by having this in mind constantly one will improve the odds for not arising misperceptions.

Another prime example about how things are perceived is this, and again please bear in mind that this should not be read as an attack or attempt to discredit anyone, but merely how I have perceived things. It has been brought up that Pankoki and Stormspirit play much together and also Pankoki ran Stormspirits ECDQ as a one-on-one thing. Now as they are friends they should of course be allowed to play together, I believe everyone agrees to that. However one should perhaps note that the perceptions of how things are might be different. As to illustrate, Eldarwen and Acacea and Triba are all chars who spend a lot of time together or so I gather at least. Now when Pankoki runs a quest where these two attend and also take initiative, and by doing so gets more attention, as Pankoki states himself, those who take initiative get rewarded. To people that may very easily be seen as favouritism or as Pankoki running the quest for Eldarwen, although this perhaps is not the case, something I shall not determine, I will merely focus on how it may be perceived.  But in any case such perception is troublesome as it is something that will not just die out if you don’t speak of it, it will remain in the hidden and living well there, trust me. I don’t have a solution for such problem, how to change the perception as it seems so integrated into the fabric of this world now, but we must bear in mind that people forget such things very slowly.

However as I have mentioned taking initiative I have a comment I would like to make as well, which deals not with perceptions nor anyone specific, but more a general statement. When we see characters taking initiative for a whole group it can be hard to add to this group. This is especially the case if the char in question is very intent on wanting the spotlight, and thus the attention of the GM. Now this may be all fine IC play, but I think we as players also besides being RP’ers have an OOC consideration to our fellow players, the people controlling the other chars in the party. I think it is the obligation of any player to think of how we may allow everyone in a party to have a moment in the spotlight if possible, and as GM’s we should try to accommodate everyone having at least a moment where they may be important, something I tried to implement on my quests at least. It may be intimidating if your typing skills are not overly good, if you are not speaking English as your native language and you are grouped with those epic GM chars. I can well understand why some don’t really participate in a quest then but hang back and “leech” xp to use that term. I think at that point it becomes important that we remember our OOC considerations and perhaps at times set them above being correct IC play. This would, or so I hope, make it easier to integrate high and low levels making them better team-players. To put it simple I think we should have consideration of our fellow players and set that above the need to be correct IC for our char always. This does not mean you cannot RP your char, it just means that sometime we should stop trying to hug the limelight and let others step up, or even encourage them to step up. Even if this perhaps not is proper RP for your char, it is a consideration for your fellow player and I find that equally important.

Another issue, which I think is in the spirit of the posts Harloff used to make, is about crafting. Crafting is a nice addition to NWN, but there are issues. The imposed limitations for once, they were added to stop people from mass producing I think, but it does not stop anyone from mass producing, it only means I now have to spend 40 times as long polishing 200 gemstones, but I still do it, although annoyed. And annoyed is the word here, it causes only annoyance for those who wish to become great crafters, something that requires hours of grinding. Yes crafting is grinding, at least if you want to be good, that is a fact I believe. I have heard the argument that the limit adds realism, but I hardly think that it is a bonus as there are so many other places where realism is missing in crafting, which I can illustrate by these examples:

-   From a 5lb gold ingot you can make 1 ring, and an amulet takes 10lbs of gold, what happens to the leftovers?
-   Swords are made in molds, such sword would hardly work, and it is made from metal and by hammering it, not by pouring liquid metal into a mold that is how you make cast iron which is not useable for weapons.
-   Costumization is difficult, but the concept of changing your armor after it has been made holds no basis in reality, armors are costum made, or at least if we go for plate armors.

Just 3 quick examples to show how realism already is missing so why try to make some realism by adding an annoyance factor for the people who craft.  

Now someone mentioned the amounts of rules here. I myself have no problem with rules, but I think we also need to understand that no matter how many rules you make there will always be people who break them, or go to that place where you are no longer playing within the spirit of the rule but going by the letter of the rule, which can be a difference. People will most often try to get the most of things, I believe it is in our nature really, and so people will utilize whatever means they have available to make themselves get to the most favourable situation. I mean we see spells that can make people do things they perhaps were not meant to do, and so the spell gets changed so it can no longer be used in such powerful way. I cannot help but wonder at times why this is, if you take a look at it from a player standpoint, a point I try to take as often as I can, it would seem like you are indeed punished for being clever and using your resources to the fullest potential. This is a low magic world, so by definition spellcasters will be far more powerful than non-magic users, simple as that. So of course you will see spellcasters being able to do more than most others, they will become the most powerful on the server. I recall the discussion of Tenser’s Transformation where it was discussed if said spell should be disallowed as it would allow mages and sorcerers to solo far more than anyone else. Well if we just drag in the low-magic world view it is obvious that they should be able to go places fighters wouldn’t even dare of going. It is how things are when a world is set in low-magic. As those without spell abilities cannot improve through powerful magical items they will not be able to keep up with magic users. So I ask this, why hit on those who actually play clever and use their spells and a skill to the maximum of what is possible, to me it somehow seems a bit odd.

I know this is volunteer work and that no one gets paid, and L has to pay for server costs, so yes it is his world and bravo to those who help create it. However they are not the only ones giving their time actually, what about the players who spend hour after hour here, without them there wouldn’t be a world as we have now. Just a small spin on this which I think is important to remember.

I would also like to make a comment on the post Harloff made with regards to his attacks but first a word before my point. This is not intended as an attack on anyone, it is a statement of a fact, and I imply you to read it not as an attack or slur. Yes such attack as he made are uncalled for I agree and alas it has drawn attention away from the points he made. However I would like to add this. In the past there have been several instances where the posts made by Pankoki have been sub-par to the high standards set by for instance Rhizome, who is always respectful in his replies to players no matter how many times a question have been asked and no matter how “dumb” it may seem. Time ago the posts made by Pankoki did often have a hard tone and were not always respectful to the players, this however has changed and respect to Pankoki for that. However one must expect that people do not forget such easily. If you once see a GM post a hard reply to your question you will remember it, it will only make the rift between players and GM’s bigger as no one wants to have such reply to their posts, hence they don’t post. As such I will merely say this: do to others as you wish them to do to you, for people do not forget past transgressions easily.  

My next point is a simple one. I think as things are Layonara is on the point of being too large. This is especially with regards to how things work; it started as a small game for a few people but has grown tremendously. One cannot expect things that work with few people to work with such huge community as well. For Layonara to continue to grow I think drastic changes should be made or it will break under the pressure caused by a growing players base.

I’ve seen that several posts say that if you are not satisfied with how things are you should just find another place to play instead of complaining about what is not right. Well I think that is very wrong, I think if you are not satisfied it is important that you voice why you are not content. It is not to disrespect anyone or anything people complain, or at least for me it is not. I care deeply for this world and when I complain it is out of concern and I wish to bring attention to things that might be perceived negatively by others than me, in an attempt to make things better, or so is my feeble hope. But from the posts I have read through there I get a distinct feeling that people think we should all bow down and be content or leave, something I can never agree with, one should always stand up and say what one believes to be right and wrong, no matter if this is a free game or not. If we are at a point where we cannot criticise or at least the community doesn’t think we should do so I think we are truly lost. It is really seen as this, when one posts critique you will most likely see 5 others posting that they don’t agree and that the team is doing great and you should not complain, I think that shows that perhaps within the community itself there is no room to criticise which is truly saddening.

But as I have seen most who post hold the aforementioned opinion I shall take my hat and leave, for I am indeed not content with how things are. Thus for me it is a sad day in a way, but also a day where I will put my frustration to rest once and for all. When I came here first I thought I would play here until Layonara was no more, I joined the teams to add what I could to this world that I had come to love and where I have spent numerous hours, playing and interacting with you all. However I had the simple hope I could perhaps help things improve for there will always be things that needs improvement, but alas I could not. Or perhaps rather I could not keep my energy for it, I have felt drained due to my frustration with the game, a reason I have not played in a while. I could simply no more find the energy to log on and be reminded of my frustration. I have found many a good friend here and it is with sadness I say farewell to those, but I hope we may still communicate from time to time.

To quote Lonnarin on the options available I will sum it up as this:

Go to another Server – Done, already found one :)
Go to EB and buy a new game – Done, bought WoW quite a while ago :)
Go outside meet women – Done and done as well although I stick to the one I already met. :)

But joking aside, and this was intended as a joke and not a stab. I think things could be improved in many aspects and perhaps they will in time. I have done as much as I can and have the energy for, posting about my concerns both here and on the GM forums while I was a GM, but at some point I have stopped to care. I make this final post as I think someone should stand up for Harloff who made some very valid points if you look past the wording of his post.

I had hoped that there would be posts from those who share these critical views on things, as this was a prime opportunity to get a debate going about the problems. But alas it was not meant to be, which is saddening.

I have had a wonderful time playing here before frustration set in, and I hope when I think back on Layonara that I will be reminded of the good times for there has been an incredible amount of those, but alas I fear I shall remember the end better than the beginning.

Farewell and best of luck to you all

*takes his hat of the rack and leaves, his head hanging low*

19
Layonara Server / Re: Virus in X-Chat?
« on: June 21, 2006, 12:44:19 am »
I tried to download the X-chat from the irc.layonara site, and the version I downloaded gave my virus warnings as well as soon as I began to extract the zip file.

20
Development Related Topics (DRT) / RE: Barbarian Isle Discussion
« on: June 21, 2006, 12:25:24 am »
Quote
Schmack - 6/21/2006  7:02 AM

Hmm... that 8 page write-up mentioned above, is it possible for someone to post a link to it?  Couldn't find it after doing a search on the forums, and I'd be extremely interested in reading it, and could also tie some of it in to some of what I've got typed up on the clans/tribes.
 
 Not to mention it'd give me a head start on my char bio for NWN2 Layo  *grins cheekily*


Afraid not, as it isn't posted on public forums.

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