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Messages - Glassman

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1
Rumour Has It / RE: A General of Blood
« on: January 22, 2006, 04:07:43 am »
*The grinning assassin closed on Lan with murderous intent gleaming in his almost demonic eyes. "Your parents are dead Aeldanner, and all that remains is for me to finish the job." The assassin leapt forward with breathtaking speed, and his empty hands changed into vicious blades in mid air. He barrelled into Lan knocking him onto his back...and began licking his face with grim determination...Lan awoke to a world filled with hot wolf saliva. Once he had Lan's attention, Neus ecxitedly relayed the good news to him. The horror of the nightmare and annoyance at almost being drowned disappeared and a broard smile appeared on his face.*

2
General Discussion / Re: King Kong!! Er...
« on: January 16, 2006, 01:56:05 pm »
Actually, by the time the movie finally got to New York, and since I already know how it ends I had lost enough intrest that I stopped watching the movie, and was having more fun watching the kids in the row infront of me pelting the kids three rows in front of them with popcorn.

3
Wild Surge Inn / RE: Crafter's Laborer For Hire
« on: January 13, 2006, 12:34:00 pm »
*Bump*

4
General Discussion / RE: Stuck at 9th
« on: January 12, 2006, 02:04:00 pm »
Heh, I actually have the reverse problem now. I have finally decided what direction I want to take Lan and fear I am running out of time. I know that if I want to multi-class I have to have level five in my two secondary classes by the time I reach level twenty. Im almost at level 10, which will be my last Ranger level. I would like to be in the position where I can take my first level as a cleric by level 11, but that will require alot of character development, and I could reach level 11 before Im able to change classes.

5
Roleplaying / RE: Unfriendly deitys and Paladins
« on: January 05, 2006, 09:26:00 am »
To be honest, I think the paladins reaction will depend entirely on how strong he considers his empathic link to his deity. No paladin should willingly leave someone to their death unless that person or persons is evil, or directly and actively opposing their deity. How they treat someone after the aforementioned battle is a metter of conscience (for the character), and player choice.

6
General Discussion / RE: This is gotta stop...
« on: January 05, 2006, 02:12:00 am »
What I’m seeing here is that in order for the server to run smoothly, certain role-playing sacrifices are having to be made because of game mechanics. I know its moot point, but I whole-heartedly agree with this. As much as Layo is getting more in-depth all the time, there are certain things that will never change. And AT’s is one of them.

Just an Idea. How about a few stationary guards placed outside towns as gate guards. They will attack or be attacked by monsters that follow characters. This isn’t a get out of jail free card though. A system similar to the DT or PK is used whereby every time they bring monsters to town, they receive a point, and after so many the GM’s are alerted and can take action, such as sending a group of town militia to arrest offending characters, who will then have to serve a stint in the clink or pay a hefty fine. This alone will act as both a deterrent, and also a safety net for characters that are truly desperate.

I’m not condoning leading monsters anywhere. And the programming involved in something like this is probably enormous (wouldn’t know because I’m no a programmer yet). I haven’t weighed up any pro’s or cons because I just had this idea.

I do have one question though. If new characters are traveling along reasonably safe routes, and get ambushed by monsters dragged away from their spawn points by other characters, are they supposed to fight to the death too? I know this is the whole reason behind the server rule which states no luring etc. If said characters die and get DTs what should their players do? I’m assuming they post something on The Disputes and Grievances forum.    

7
General Discussion / RE: This is gotta stop...
« on: January 03, 2006, 02:56:00 pm »
Okay, in light of the can of worms I seem to have opened, I appologise to Gulnyr. I realise now that the answer to my question wasnt a personal attack on me aimed to make me look stupid. I agree that some people will do whatever it takes to keep their beloved characters alive on Layonara just as alot would in a PnP game, even at great cost to other palyers. I personally would never lead monsters to any settlement, and have frequently bitten the bullet when a hoarde of zombies from The Broken Forest have spotted Lan and moved to attack. I will say though, in a world where peoples characters can get married, and may even ask that their characters have children, the lines between reality and fantasy seem to get blurred. People will always become emotionally attached to characters who live out their fantasies and are damn good at living them too. Its all about escapism, and a break from the norm. I didn't mean to cause any bad feeling, in much the same way as Gulnyr no doubt thought no bad feeling would be caused by the answer he gave.

The problem with Layonara, as I see it is that it is an addictive game world that is a testament to the hours and and dedication of its team of GM's, programmers, and the players. People will always try to keep their characters alive in such a place, especially if it brings them such happiness, and the more the world is updated, and becomes closer to real life, the harder it will become for these server rules to be implemented. I may be wrong, but I dont think so. Its just the way that I believe society is heading. The more real games become, the more people will try to loose themselves in them. Heh....roll on The Matrix

8
General Discussion / RE: This is gotta stop...
« on: January 03, 2006, 02:04:00 pm »
Okay people, when I asked about the whole bringing monsters to town thing, I never stated it was something I have ever done intentionally, or intend to do, but it was a question that whilst answered well, I can't help but get the feeling I have just been told off and lectured. I don't particularly respect the condescending way my simple question was answered. Thanks Gulnyr, for shattering the fragile reality that I had built up around myself,where Layonara is indeed a real world,and all the characters in it real people. Oh whatever will I do? I totally appreciate it when anyone answers one of my questions. What I dont appreciate is being made to feel like a fool.

9
General Discussion / RE: This is gotta stop...
« on: January 03, 2006, 05:44:00 am »
Not to be funny or anything, but if I was wandering through a wilderness and got ambushed by creatures far too powerful for me, I'd be tempted to find the nearest safe place and hide. I know people are saying dont drag monsters to towns, and in part I agree, but where does the line between server ettiquette and roleplaying a characters self-preservation instinct get drawn? Towns are safe places for many reasons and whilst I understand people saying dont drag monsters there, Im not sure where the roleplaying implications for that lie. What do you all think?

10
NWN Ideas, Suggestions, Requests / RE: Dark green
« on: January 03, 2006, 01:45:00 am »
Best way to look camoflaged in my oppinion, with the current colour palette is to wear tans, browns, and black. Try hiding in The Sielwood in forest green and hear the spiders chittering with laughter before they descend upon you for a tasty mid-day snack.

11
General Discussion / RE: Hi all!
« on: December 29, 2005, 01:13:00 am »
Welcome back. See you ingame

12
General Discussion / RE: Darkness in Sielwood Quest
« on: December 29, 2005, 01:11:00 am »
The whole idea fits in really well with Lan's desire to go from ranger to cleric of Folian S'pae and then undead hunter, so loved the whole thing.

13
General Discussion / RE: Defenders Of Nature, And The Rapid Shot Feat
« on: December 29, 2005, 12:52:00 am »
Thanks for clearing that up. Makes alot more sense why animals are suddenly slaughtered for no reason in the midst of combat.

14
General Discussion / RE: Aging and Races
« on: December 28, 2005, 04:46:00 pm »
In my humble oppinion age has little to do with experience. An ancient elf who lived his entire life in the great library would still be useless wielding a sword, but a youthful human raised with a sword in his hand would be a dangerous opponent. Life is what its about, not age. Humans push themselves harder because they have less time to experience and achieve the same things as the long lived races. They live harder and die faster. Lan who was 18 when he had the dragon dream is now approx 22. He is 8th level as I write this, which I dont think is too bad. He has had periods of relative inactivity and then periods where his life has been one long string of fighting and surviving. I like the one year to one month ratio. I'll try and play Lan as he grows older and wiser with this time frame in mind. When he's in his late forties or early fifties 9provided he survives that long), its probably time for him to go into semi-retire as an adventurer. He may well feel his age more than he looks it thanks to the rejuvinating effect of the bindstone. Thats just the way I'll play it.

15
General Discussion / RE: 9 People are banned
« on: December 20, 2005, 10:56:00 am »
Im actually gutted that this whent on. Lan knows several of the characters these people played and their disappearance will trouble him greatly. Why can';t people just play be the rules and enjoy the experience the same as everyone else?

16
NWN Ideas, Suggestions, Requests / RE: Portable Safe Camp Sites
« on: December 17, 2005, 02:11:00 am »
You're right guys. Good points. Although for a visuals thing, having a character sat on a mountainside before a full moon next to his tent and sleeping bag would make for a pretty nice photo for the old album.

17
NWN Ideas, Suggestions, Requests / RE: Portable Safe Camp Sites
« on: December 16, 2005, 05:12:00 am »
What I mean is somewhere you can regenerate lost hitpoints as long as you stay in it but which is still susceptible to monster attacks and destruction. The name Safe Rest Area is wrong in this instance, but a camp non-the-less. It would probably take up way too much scripting anywan, but it'd be nice if outdoorsy types could actually craft and carry their campsites with them

18
General Discussion / RE: What is the purpose of Sonic blast?
« on: December 14, 2005, 11:38:00 am »
I was actually on the recieveing end of a sonic blast cast by Storm who wanted to stop the entire group and reprimand us. The spell was useful in that instance because it stunned us all and got our attention. Otherwise I can t think of it as being useful for characters :)

19
General Discussion / RE: Paladins (again)
« on: December 11, 2005, 05:28:00 am »
In my humble oppinion a Paladin of any order should be difficult for anyone to get on with unless they happen to be the same alignment and therefore share a similar philosophical and moral outlook on life, or happen to be a follower of the same god. They see the world as black or white and have no room for compromise because they rigidly adhere to the doctrine of their faith. Whilst most beleive they fight on the side of good, it is only good from the perspective of their religion. A paladin who leads a column of mounted Knights into an orc settlement and massacres them all, women and whelps included may be seen as good by his fellow knights and the people whom he is trying to "save" from the orc menace, but to those poor whelps and unarmed female orcs, he is a demon. Paladins will perpetrate the wost kinds of evil against those who do not adhere to the laws their religious leaders make, in the name of their gods, and still believe they are good. Maybe Im wrong, but eventually the lines between good and evil become blurred, only the noble paladin cant see this.

20
I hate those small snatches of life that occur between the times I spend playing on Layonara. Can't wait for the future

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