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Messages - Laldiien

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1
Traded:

Find Traps x3     1050
Sleep x1   250
Expiditious Retreat x1  250
Darkness x2   700
Summon Creature 1 x3  750
Summon Creature 2 x1  350
Summon Creature 3 x1  650
Endurance x1   350
Elemental Shield x1   1500
Negative Engergy Burst x1 650
Haste x1   650
Bless x2   500
Identify x2   500
Magic Missile x3  750
Ghostly Visage x5   1750
Invisibility x3   1050
Foxes Cunning x2  700
Endure Elements x2  700
Hold Monster x1   1500
Cat's Grace x1    350
Cure Light Wounds x2  500
Cure Moderate Wounds x2  700
Raw Fire Opals x6  1500
Potions of Eagles Splendor x6 2880
Potion of Owls Wisdom x1 480
Potion of Clarity x1  480
Wand of Melf's Acid Arrow x1 750
Wand of Neutralize Poison x1 1750
Wand of Lightning Bolt x1  1750
Gloves of Apprasal  250
Gloves Concentration  250
Gloves of the Scouts  3000
Lesser Gauntlets of Ogre Power 1500
For a trade value of 30,740
Athus Gloves Lens = 15,292 - 25% = 11,469
Amulet of Eagles Splendor 2      6000
Crystal Rod 2 x3  2850
Fire Opal Dust x4  320
Alaamiathela's Slippers  8000
30,740 - 28,639 = 2,101 Credit

Deposited 2162 True, owing 702 True

2
General Discussion / Re: Eight-Bits easy guide to quitting smoking.
« on: August 27, 2007, 01:25:47 pm »
Quote from: Eight-Bit
Thanks, man. I won't consider myself entirely a quitter until I stop wanting them. Which, according to Serssia, may take quite a long time...

I quit my 2 1/2 pack a day habit in 2001, cold turkey.  I turned into a frightfully unpleasant human being for about 2 weeks, but here is what worked for me: After I decided to quit, I collected all the butts and stuck them in a 20oz Coke bottle, then half filled it with water.  I kept the bottle with me.  When I wanted a smoke, I popped the cap and took a sniff.  

When someone lights up a Marlboro Red, it still smells like the sweetest ambrosia, but I have no desire to take up the habit again.

3
Layonara Server / Re: Nepp/Hawklen has been banned
« on: August 23, 2007, 06:48:13 am »
For future reference, the date of the previous post is stamped in the top left corner.

4
Layonara Server / Re: Nepp/Hawklen has been banned
« on: June 21, 2007, 10:11:25 pm »
Just a quick comment from someone who has no stake one way or the other.  Feel free to voice an opinion or state how you would have done things different, but this is Leanthar's world.  He makes the rules, the GM's adhere to them and the player are bound by them.

The rules are public and they are not onerous or unreasonable.  If a player has been warned about a specific action, whatever it may be, the player needs to flex, not the GM team.

5
General Discussion / Re: Donate Your Level Day
« on: June 16, 2007, 12:00:50 pm »
Done:

Galen Tweed 16
Honora         20
Corba           10


And an extra $4.00 because I like round numbers.

6
General Discussion / Re: Alignments and Morals
« on: June 12, 2007, 12:12:46 pm »
The X-Men was a comic book too?  What a rip off!  It was a great movie and they had to go ruin it with a comic book.




*puts stick away, snickers quietly*

7
General Discussion / Re: layo music
« on: June 11, 2007, 01:51:22 pm »
Quote from: Dorax Windsmith
*makes a note that he still needs to do this*

No wonder my jukeboxes don't seem to work.  I guess extracting the files directly into the NWN/Music folder doesn't completely cover the operation?

No, it will create a "music" subfolder.  

You likely have C:\\...\\NWN\\Music\\Music  The Layo music is the second directory.  Just drag it to the NWN directory and drop it, Select "yes" and let it copy/move.

8
Quote from: Drizzlin
Steep xp loss per death brings the same kind of penalty.

Actually, that encourages grinding to replace what you lost.  Every death in EQ cost about 10% of your experience to level.  Get a cleric with a click-stick, you brought it down to 4%, which is still a nasty hit at endgame levels.  

I would still prefer the potential of permanent death.  Do I like the % chance per level?  Not really, but I like the over arching concept.

**Edit*  I realize I am coming off as a bit of a hardcase.  I genuinely hope the people that disagree with me (and there are many) don't take what I am saying as a personal attack, it is not intended as such.

9
Quote from: twidget658
Those sound like legitimate deaths and loss of SS'. Try losing a SS due to lag, a bug, a crash, etc. It is a little harder to swallow and there is NO lesson learned by the charcter. They are OOC things that affect the character. The character lost a SS and he/she really does not know why.

Lag is an OOC mechanic.  If a player notices the server is laggy and decided to go out adventuring anyway, well, gosh.  

From THIS post.
Quote from: Dorganath
What about excessive lag in general?  Lag makes things more dangerous, I think we can all agree on this. When the server is generally laggy, going out and adventuring can be a truly perilous experience. If the lag is this bad, then the players are taking the welfare of their characters into their own hands. If the lag is that bad on a consistent basis, there's no recourse for losses due to lag. Now, if the lag is sudden and severe (and this is something in excess of what is experienced when another character logs on. I'm talking about major spikes or persistent lag that comes on suddenly and stays. The policy for such cases is already spelled out and I think fairly clear, yet nearly every request for a Soul Strand return that has claimed lag has failed to be accompanied by a timely request to reboot the server on the forums where we can track it. Also, in such cases, a GM does not need to directly witness the death but can be on the server and attest to the lag. Assuming all other criteria are met, this avenue gives a chance of reimbursement.

Quote from: Blackguy
Well, I can honestly say that would there be somekinda payment for a the new Layonara, and there would be permdeaths involded, then I would not play it.

For me, I would.  It would encourage tactics and intelligent gameplay, rather than the zerg rush found in so many of todays games.  "Look boys!  An ancient Red Dragon!  Bind here so you can loot your corpse and get back in to the fray!"  *blinks*  Now, I have done **exactly** that.  I played EQ.  We would bind outside the encounter area, go in and I would nuke until I drew agro.  Being a mana-burner, it wasn't  long.  I'd loot a few things off my corpse, move away, and start chain casting.  Was it fun?  Surely was.  Some of my best times were the naked corpse run.  Would I have done that if I had known I was risking something I had worked two years to build?  Would I have risked my 255 Baking, mastery of every language, the people that sent me /tells when Lald the Bald logged in?  Not a chance.  I would have studied the monster, learned it's weakness.  Crafted a battle plan that didn't include the phrase "NUKERS....NOW!"
 
Quote from: Blackguy
I dont enjoy loosing characters I have spent a long time working on. The penalty for acting stupid and reckelss could be solved in so many other ways than actually removing your character to play with. And if I payed for a product I would expect to have fun, and not worry about me loosing somethnig Ive played.

I hate loosing characters.  I also hate the magic "I win" button.  If there is no risk, then every victory is hollow.  If you know the outcome of every battle, why fight it?  EQ/WoW/DAoC/ you know you will never die.  You can a risk something that IC would be insane and foolish.

Say you are a good RP'er.  You roleplay your character, you know that character.  When you are logged in you think as that character.  You get confused for a moment if someone wiggles your shoulder and asks if you want a pizza...With me?  Ok.  Your party is walking a path.  You round a bend, you see a 10ft hulking beast, swinging a club and bellowing with rage.  You look at your party and having seen this beast (you con'ed/inspected, whatever) you know it's going to be difficult for just you, but you have a group.  You decide to attack.  You win, but your victory is sour: one of your party lay dead.  Your tactics were not optimal.  

In that encounter, there should be risk.  Every time a character engages in a battle, the character should be thinking "This time may be my last.  This time, the Soul Mother may claim me.  I will win not because I am stronger, faster or swing a pointy stick, I will win because I am smarter."  

No risk = no tactics.  
No tactics = Stupid behavior.  
Stupid behavior = bad roleplay.
 
Ergo,
Risk = good roleplay

10
Quote from: jrizz
Why not?

Death should always, *ALWAYS* carry risk.  Always.  If it carries no risk, it becomes a first person shooter with no pause button.

Suspending the loss of soul rolls after a major release isn't a bad idea.  Losing the threat of permanent death is.

The last thread I lost, I lost out of stupidity.  I bit off more than I could chew and paid for it.  I won't be doing that again.  The one I lost just prior was because I engaged in bad tactics.  I learned a valuable lesson.  

If all I had lost was a few minutes play time, why wouldn't I want to run through The Deep just to see how far I could get?

11
Roleplaying / Re: Death and those graves!
« on: June 01, 2007, 01:55:59 pm »
I have always been of the belief that when you die, (and are not raised) your body & soul are whisked to the bindstone, where you are reconstituted, soul, body and gear.  Reasoning, if it were just your spirit, you would have no substance.  No substance, no gear, no form, just a mental reflection.  Since you can kill, die & risk a soul thread while 'dead', you are complete, just weakened.  The grave stone is an OOC marker, so I don't comment IC if I see one.  The place of my death is personal to me, and I return there to pray (recover) to put the trauma behind me.

If I choose not to recover, I walk about with the aura, but again, that is an OOC indicator, so I try not to comment on it if I see it on someone else.  If it's a friend, I'll make a vague reference to them not looking their usual perky self or something as an excuse to RP the story & location of their death.

*shrugs*

12
Roleplaying / Re: Holy Pools and Deity Relations
« on: June 01, 2007, 12:32:32 pm »
Quote from: lonnarin
*looks for the Grandite pool*

*none to be found*

*looks for the caduzite pool*

*it is covered in rubble*

*looks for ANY pool that's friendly*

*gives up altogether*

On that note, please don't punish people who want to craft when their temple is on a server that they are restricted from visiting due to the OOC level rules.

I've have wondered about that...does the level restriction apply to Arnax?  I frequently have to jump to Arnax if I want to get my ox from Mistone to Dreagar without running afoul of Stumpys Minions.  I've always made the assumption that I could be in Arnax without breaking rules, so by my colored logic, being in Arnax for crafting should be acceptable.

13
General Discussion / Re: Epic Quests
« on: June 01, 2007, 09:38:19 am »
Just a thought, but could some DM's not be willing to kill Epic's b/c of the complaints when Soul Strands are lost?  

Picture this:
DM sets up an encounter.  The encounter is more or less tuned for an average bunch of 20+ players.  They wade in and after a fierce battle, a few lay dead.  Soul Strands are lost.

Does the DM refund the Soul Strands thinking maybe he was wrong, or does he stick to his guns and draw the ire of the dead players?  I'm not saying either scenario would happen, but given some of the posts and unhappy feelings when Strands are lost, I can see it fueling a fire.

The Grievance forum is full of players requesting refunds.  Speaking only for myself, I would not want to be a DM that perms a player.

14
General Discussion / Re: Cute SD Characters
« on: May 31, 2007, 08:42:00 pm »
Ah-ha.  Thank you.

15
General Discussion / Re: Cute SD Characters
« on: May 31, 2007, 06:21:07 pm »
Ok, this is very likely a foolish question, and I ask in advance for forgiveness, but what does "SD" stand for and could someone point me at the pop-culture reference where they came from?

Seems like every one knows about them and loves them, but I have no clue about their point of origin.

Thanks.

16
Layonara Server / Re: Server Maintenance
« on: May 30, 2007, 08:31:15 pm »
Ahh!  But I am a paid consultant.  So long as I keep telling people their *shakes buzzword yahtzee dice* 'procedural functions lack synergy', they keep paying me.

It's a hard life, but I used to be a used car salesman, so I adjusted quickly.

17
Layonara Server / Re: Server Maintenance
« on: May 30, 2007, 07:58:58 pm »
That includes IRC & Forum as well?  Cause I can't go without the forums at work.  If I don't have something to read, I might accidentally do something work-related.

18
NWN Ideas, Suggestions, Requests / Re: Movable Corpses
« on: May 29, 2007, 12:34:43 pm »
Quote from: Gulnyr
Put it in or not, y'know, but don't make death mean less than it does now.
 
 I would tend to agree, as I feel death needs to be painful. It also needs to be a learning experience. There is nothing written that requires a player to return to the place of their death; they can sit and reflect on tactics, drink the pain away or OOC'ly, log off and do something else for ten hours.
 
 If I understand the the "dead" player would be sitting in a room, waiting for someone else to fix their situation by dragging them to a cleric. So from an RP stand point, that person is now completely isolated. With the current system, they are reconstituted at their bindstone, and have the option to determine what happens next, be that pray at their "grave" or wait it out.
 
 Me, I'd be opposed to changing what is working, and working as intended.

19
Ask A Gamemaster / Re: A few questions some wish to know.
« on: May 28, 2007, 04:29:08 pm »
Quote from: darkstorme
I'd be fine with adding teleportation, but as part of a PrC (Teleportation Specialist Mage, anyone?), or a feat, rather than a spell given to all wizards/clerics/people who can wave a stick.

Personally, I like the PrC - it introduces a specialization that would be weaker on offensive spells, but who could start actually selling their services.  "You want to be teleported to where?  Two hundred true, plus expenses for components, and I'm not bringing you back."

"TL to Bind plz"

Meh, The world isn't big enough to warrant it, in my opinion.  I loved the skill when I had it, but I just can't see where it would be useful.

20
Ask A Gamemaster / Re: A few questions some wish to know.
« on: May 28, 2007, 06:35:56 am »
Just to inject a counter point, why would the players want to skip areas/content to make the game more fun?  As is stands, you can cross Mistone in about 20 minutes, and that's hitting almost every area.

I understand the allure of instant transport, having played a wizard in EQ.  It was terrifically handy to be able to mem up a port spell and pop a party to the opposite end of the world or to the moon, if I so choose.  (And one time to the Plane of Hate, but I canceled the port after they screamed)

However, Layonara isn't that large.  Being able to zip from Mistone to Belinara might be useful, but I can't help but think of all the RP opportunities that would be missed as a result.

And honestly, if I was standing about and overheard anyone say "prt plz", I'd break down and cry.

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