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Messages - mikligardr

Pages: [1] 2
1
General Discussion / RE: rogue deity?
« on: August 27, 2006, 07:48:52 pm »

thanks Gulnyr, i agree with the assessment of Branderback as well.

"Xeen is all about the wine and the shag pad..."  LOL

2
General Discussion / Re: rogue deity?
« on: August 27, 2006, 07:45:12 pm »

thanks..... and good point in the EDIT too.  

 :)

3
General Discussion / Re: attributes and crafting
« on: August 22, 2006, 09:08:39 am »
good suggestion, thanks very much for the help

:)

4
Fixed Bugs / Re: Lore connection?
« on: August 18, 2006, 07:52:47 pm »
received the same error when attempting to check Server Status page just now (2:50AM GMT):

Software error:

Yawt::DataBase connect('host=db.layonara.com;database=nwn;','aragen',...) failed: Client does not support authentication protocol requested by server; consider upgrading MySQL client at /home/danscott/domains/layonara.com/trunk/nwn/yawt/Layonara/LiveDB.pm line 606

For help, please send mail to the webmaster (webmaster@layonara.com), giving this error message and the time and date of the error.


5
Trade and Market Hall / RE: pipe
« on: August 17, 2006, 09:34:24 am »

oh, aye, 'ickory be foine, t'anks.  i dun chewed dis leaf but it dunna work as well.

if'n i sees ye in Hlint i be glad t' meet ye and give ye sum coin fer dat pipe den.


6
Trade and Market Hall / RE: knuckles
« on: August 16, 2006, 08:51:28 pm »
i got 2 full boxes o' bones an' i'm tired o' luggin' dese t'ings around.   if'n ye wants dem, i be takin' a hunnerd gold a box, jus' t' git dem outta me pack.

 { Björri Torstun }

7
Quote
Leanthar - 8/15/2006  1:38 PM

This is something (another one of those many topics) that is brought up every 3-6 months, like clockwork. Also one of those things that we get tired of saying the same thing over and over.

"....why not just make it more rewarding to sell off these lower level CNR items through an NPC? with all due respect to Leanthar's points on the issue (and i appreciate his quick response) maybe the idea could be looked at again...."

Sure we can do that and rest assured we will have a character wipe within a few months because the economy is destroyed. Seen it, done it, too many times in 4+ years.


er... okay.   sorry if i touched a nerve.  if it is brought up "like clockwork", doesn't that seem to indicate an ongoing problem?  i don't have 4+ years on the server, like many others playing here now, so if we bring up the topic, it's only because we don't know that the discussion has previously occurred and (apparently) been resolved from your point of view.

so if thats not a viable option, do you have any opinion regarding the inventory/storage - lag problem?

thanks.

8

so....after reading all the facts regarding storage, stacks of items, and lag, and the myriad of problems associated with them, i guess i'd like to ask again - - why not just make it more rewarding to sell off these lower level CNR items through an NPC?   with all due respect to Leanthar's points on the issue (and i appreciate his quick response) maybe the idea could be looked at again.  

if we are saying that storing, whether in character inventory, Bank chests or personal storage chests in homes causes lag issues regardless of whatever configuration is used, why not encourage PCs - especially lower level PCs who need to generate some coin as anyway - to dump the CNR at an NPC merchant who pays out a better amount?  

and Dorganath you have a valid point regarding changing the way we view CNR and how we all store it ("hoard" it perhaps is a better word  :)  ), but, the Layo system places an undeniable importance and value on crafting here, both from an advancement and RP perspective, so much so that these seemingly little items of CNR become very important in the players' minds.   they aren't so easily gotten rid of i think.   and that's not to say that the system is incorrect or needs to be changed, but rather that the value of these items (due to their great potential through crafting, the risks involved in even finding some CNR and the dangers in trying to collect it) needs to be recognized and perhaps the "pay-out" for simply selling it off to an NPC be made somewhat equitable with the "pay-out" for selling it to a PC.

obviously it should never even be close to what the PC market would pay, but why not 33%? or 25%?  i guess it just seems a bit skewed when, from an RP perspective, my character hears that a crafter wants greenstones for 20-25 gold apiece, and, when unable to make a sale to that crafter for whatever reason, finds that the pawn shop vendor, a businessman, who is a living breathing person, probably with a lovely wife and family to feed, in the same town, just down the road from the craft hall, offers one gold coin for the same item.

i know why its done that way, certainly, but, its a bit paradoxical from my character's perspective.   it makes the interaction seem a little hollow and frustrating.

bottom line is:  you guys know about the economics and past experiences, so i only bring this up for discussion and to maybe suggest re-thinking the issue.    i gladly defer to your judgement on the whole thing, but if the lag is bad because of inventories and storage of CNR, maybe allow for a slightly more lucrative system of NPC sale of CNR, with a limit on the types and quantities that an NPC will buy.

thanks very much for the opportunity to discuss.  


9
Trade and Market Hall / Re: Weapons Armor Books Rods Crafting Stuff
« on: August 14, 2006, 08:52:19 pm »
if'n ye still be holdin' dem boots o' da militia i'd loike t' try dem on me big feet.


t'anks fer dat.

- Bjorri Torstun -


/// do you know the level req on those boots (if you still have them for sale)?  thanks!  ///

10
a question, specifically to your first point:

to encourage reduction of character's inventories, has there been any consideration of having a merchant actually buy some of the most commonly produced CNR-type items at a reduced rate (reduced as it pertains to what the player-driven market is currently paying for such items) - - gem dusts, raw stones, skeleton bones, etc?


it is really great to be able to find and RP a sale with another player, but since you tend to carry around some of these things in the hopes of making a sale (which are often difficult especially for lower level items, and also due to players' schedules, time zones, and so forth), the inventory builds up rather quickly.     having an NPC merchant that buys some of the more common CNR-type products might at least encourage players to "dump" excess items that they have been lugging around, rather than stockpiling them for some eventual, hoped-for sale.

currently, the pawn shop vendor in Hlint isn't a viable option to reducing one's inventory, since he pays an insignificant amount for most things.  so, if a rough greenstone brings approximately 20-25 gold through a sale with to PC, for example, why not have a vendor (pawn shop guy, maybe the craft vendor in Hlint?) offer 10-13 gold for the item?   a nominal increase that provides an option to PC sales when a PC sale isn't possible would help get some things out of people's inventories.


i'm sure the concern here is an economic one - - the fear of too much gold in the system/inflation, etc... and that's understandable i suppose - - but again, it doesn't have to be an exhorbitant amount of gold paid for items, just a realistic and 'encouraging' increase over what is currently offered by NPCs.





11
General Discussion / Re: NPC quest XP issue
« on: August 13, 2006, 07:57:42 pm »
this must be the day of the mulitclassing questions - - i asked one in another thread myself...  :)

here's an explanation of multiclassing and level splits, as they apply to an XP penalty:

http://www.nwnwiki.org/Multiclass_penalty [/url]


its best to keep the levels close together (i.e., no more than 2 i think) when mulitclassing it seems.

12
Server Rules / Re: 'special' races and XP
« on: August 13, 2006, 06:29:32 pm »
thanx Xandor.   i understand how the ECL penalty applies to the special races; i guess i didn't word my question very well ( i do that a lot, believe me   :)  )

what i meant was, as an example:    
since the special race of Brownie uses Halfling as a "base" race, i was assuming that as long as the Brownie multiclasses with Rogue, then the multiclass Brownie's Rogue class does not count when determining whether he suffers an XP penalty for multiclassing.

in other words:  does the "base" race of a special Layo race determine its penalties as determined when multiclassing?  

http://www.nwnwiki.org/Multiclass_penalty [/url]

cheers!






13
Trade and Market Hall / RE: knuckles
« on: August 10, 2006, 10:46:23 am »

[[ note pulled down ]]

14
Trade and Market Hall / RE: Bartering: Aloe for Essence of Cure
« on: August 09, 2006, 08:51:22 am »

*scribbled note*

i gots plen'y o' dat dust, an' prob'ly dem rough stones too.

i be wanderin' aboot Hlint an' will look fer ye


 - Björri Torstun



15
Trade and Market Hall / Re: From Owen's hands to yours
« on: August 09, 2006, 08:48:32 am »


i be innerested in dat iron half plate, if'n it fits me an ain't too much coin.  i be wanderin' aboot Hlint an' will look fer ye.

 - Björri Torstun



///  level req. and price on iron half plate ?   thank you!

16
Trade and Market Hall / RE: Sword and armor for sale
« on: August 08, 2006, 06:45:20 pm »

//// level req. and stats for the armor?  i am looking to upgrade from copper.  thanks!

17
Wild Surge Inn / RE: Competition - The Un-Named need a guild crest
« on: August 08, 2006, 06:43:19 pm »

attached.

a symbol of unknown origin (here as the altered form of the Campus Martius), with embellishments.


18
General Discussion / Re: Evil Characters....
« on: July 29, 2006, 04:02:58 pm »
i too am planning on returning after leaving Layo for some time, and have had nearly the same experiences as posted by Fian Bearsark after roaming around through half a dozen or more servers.... the thread here started about Evil characters, but clearly PvP is probably the biggest concern with a more open allowance of such characters.

PvP leads to bad feelings and a near-constant XP grab, RP goes out the window (despite assurances to the contrary), and characters are no longer built from an RP perspective, but rather created to maximize PvP potential.   it leads to the headache-inducing need for scripting to "balance classes" in an effort to mold a game system which was never intended for PvP in the first place into a level playing field.     spells and feats tweaked and nerfed (IGMS anyone?  Dev. Crit. still allowed?  Time Stop?), class combinations further restricted, and more demands on a DM team busy enough with CDQs and world plot events.

i agree that severly limiting or outright disallowing conflict b/t characters may be "unrealistic" (as much as we can apply that term to a fantasy game), but, with no offense intended to anyone, so what?   i'd rather see some RP develop to resolve differences than one guy's Ftr/PM/DwD and some other guy's uber-buffed Sor/Pal/RDD start mangling each other outside Hlint.  

look at it this way:   there was a ruling put in place about "adult-themed RP" because of the problems caused by that stuff, and most people seem to have no problem with that rule, usually citing the oft quoted phrase: "there are plenty of servers that offer THAT sort of thing - if you want to RP that way, then maybe you should play there..."

one could say the same thing about faction/alignment PvP.   with Layo, it's actually pretty nice not to have to build and compete in the inevitable "arm's race" that develops in a PvP server.   there are enough slavering beasts of the NPC variety out there waiting to take your character's head off w/out having to worry about yet another evil Ftr/Rogue/WM dual wielding DEX build sneak attacking you to a quick death...




19
General Discussion / RE: RDD question
« on: July 15, 2006, 06:36:14 pm »

right said, Dorganath....  thanks for the info.

i figured as much, but wanted to see the official response to use as a guideline.  

the timely response is appreciated, cheers!

20
General Discussion / rogue deity?
« on: August 27, 2006, 07:12:45 pm »
can anyone offer their suggestion for the deity which might best represent rogues?   after reading through the info in LORE, it seems like Branderback is appropriate, but the suggested alignments of his followers are a bit of an obstacle (Neutral Evil, Chaotic Neutral, Chaotic Evil).   Shadon seems a little too "light-hearted" to represent rogues (being more about pranks and celebrations), and Xeen seems a bit too preoccupied with the pleasures of the flesh.  Deliar seems to govern material gain through trade and commerce more than....well, er.... other more stealthy pursuits.

so, would it be possible for a rogue character with an allowed alignment (i.e., not Evil or Chaotic Neutral) to follow the teachings of Branderback?   does anyone have an opinion about the other deities i mentioned as they pertain to rogues?

much appreciated, thanks!

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anything