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Messages - Lydyn

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1
Ellena walks outside and lights the lanterns up, taking the sign and writing some notes before hanging it in front of the inn and tavern, though moments later for some reason, she decides to take it down and puts the light out ...

2
Development Journals and Discussion / The Weave, First Step
« on: October 14, 2007, 04:26:30 pm »
The orb shows Ellena at the desk this time, writing in a book of hers. She seems to make some minor adjustments and looks over with a smile. "I think I'm nearly ready to use these spells outside of just practicing ... I've scribed them into a book and I got final explanations from Storold. It should only be a matter of practice now and it's barely that much at all!" she exclaims happly. "Just learning to key differences in the spells gestures and incantations, at least for the first circle. The others seems to have completely different strands of gestures and incantations ... no matter." She shrugs and walks over and takes the orb to see the viewer what spells are scribed into the book:

Burning Hands
Expeditious Retreat
True Strike
Shield
Endure Elements
Magic Weapon*
Ironguts*
Protection from Alignment*
Randal's Quick Copy*



*Pasted in scrolls from other sources.

3
Ask A Gamemaster / Re: Rune Magic
« on: October 13, 2007, 04:27:14 am »
Quote
Rune magic uses magical written symbols to harness and direct magic. Each of the 24 runes work effectively as a domain. Runecasters can attune to up to 4 runes at a time giving them access to the equivalent of a domain power for each rune plus the 'domain' spells up to the caster's level. Runes can also be used to store spells on magic items (e.g. runestaves) and enhancing the power of spells gained from 'normal' spellcasting classes. A Rune Mage prestige class is offered who can perform divinations using runes and tattoo runes on their body to increase the number of rune 'domains' he can access - all this in addition to the powers mentioned above. Each of the twenty four runes are described with their special powers, available spells, associated skill bonus and some role-playing notes - when Runecasters attune to their runes, their personality is changed by the attunement. Runes can be attuned on the fly (using a full round action) so their personalities can change pretty quickly - a demanding role-playing task, but sounds fun.


Is this what you meant by 'Rune Magic'? I mean, I consider myself quite up to date on most things, but I'm not completely clear on this myself. I'd assume a good number of GMs aren't either ... would be a good idea to clarify.

-Lydyn

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Just for Fun / Re: Count to ten thousand. Go!
« on: October 12, 2007, 03:38:17 pm »
9668. We're counting backwards from this number until we reach 0 (zero). :p

-Lydyn

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Just for Fun / Re: Count to ten thousand. Go!
« on: October 12, 2007, 03:29:05 pm »
I'm so not following this post, but ...

9789, 9788, 9787, 9786, 9785, 9784, 9783, 9782, 9781, 9780, 9779, 9778, 9777, 9776, 9775, 9774, 9773, 9772, 9771, 9770, 9769, 9768, 9767, 9766, 9765, 9764, 9763, 9762, 9761, 9760, 9759, 9758, 9757, 9756, 9755, 9754, 9753, 9752, 9751, 9750, 9749, 9748, 9747, 9746, 9745, 9744, 9743, 9742, 9741, 9740, 9739, 9738, 9737, 9736, 9735, 9734, 9733, 9732, 9731, 9730, 9729, 9728, 9727, 9726, 9725, 9724, 9723, 9722, 9721, 9720, 9719, 9718, 9717, 9716, 9715, 9714, 9713, 9712, 9711, 9710, 9709, 9708, 9707, 9706, 9705, 9704, 9703, 9702, 9701, 9700, 9699, 9698, 9697, 9696, 9695, 9694, 9693, 9692, 9691, 9690, 9689, 9688, 9687, 9686, 9685, 9684, 9683, 9682, 9681, 9680, 9679, 9678, 9677, 9676, 9675, 9674, 9673, 9672, 9671, 9670.

There. :p

-Lydyn

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Development Journals and Discussion / The Weave, Spells
« on: October 12, 2007, 03:16:58 pm »
The orb shows the view the same Ellena as the last entry, apparently there was only a few moments between the two. "Oh, and I wanted to add ... I'm beginning to understand the spells better now. How they differ from other spells I've seen cast, but general and specific movements as well as incantations. I'll have to ask Storold about the components and how close I am to be able to cast spells ... and Transmutation. Perhaps then I can begin research on my own spells. We'll see." With that short note added, the orb fades once more at the elf's touch.

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Development Journals and Discussion / Half-Curses
« on: October 12, 2007, 03:13:34 pm »
The orb shows the young elf scribing, read, and practicing her magic again, flickering (assumingly) from one day to another as the progression is clearly showed. Ellena only seems to get better, though sometimes getting minor shocks or backlashes of The Weave here or there.

Finally, it shows an entry with more verbal contact, as it starts out with the elf reading over something in the early morning, another woman in the bed (the one showed in the earlier entry. Ellena looks over and smiles warmly as she goes to the orb and nearly whispers.


"Heh, I didn't think I was worth so much to her. She's really been trying hard to become a better person. Apologizing, being kinder, trying to be polite.. it's amazing, really. Most importantly though is.. I'm glad she has tried. I didn't really want to leave her." She sighs in relief and puts the orb on a bench against the wall, sitting on it herself. "I've found out that I'm not infected, however when I killed the Alpha who bit me the disease didn't disappear completely. There weren't many books left in the Great Library, even when Harigan left for a bit ... but I did find out the Werewolf 'curse' is actually a supernatural disease. Wasn't very detailed, but assuming it's supernatural gives more insight to how... or why it's dispelled once the Alpha is slain."

She pauses with a subtle sigh, crossing over her legs and folding her arms over. She also happens to be in a new outfit this time, more one would expect from a rich pirate perhaps or some sort of martial spell-weaver, adorned in a dark red. Her eyes seem to rest on the other woman for the most part, apparently Ellis at this point. "Doesn't really explain why I'm a carrier or why I'm not infected but the disease is still within my own blood. Apparently I'm more subject to their bites as well as Belladonna. However, I don't know much else then I must seek out the 'source' or the one who infected the Alpha who bit me, and he or she must be slain for me to be cured.

However ... Harigan is in the same state, and they let him live in the 'half-life' as he so clearly puts it. I begin to wonder why they wish to turn me and not him. I see no rhyme or reason to this from where I stand, except that I have begun to truly wonder what this scar is for." She looks down at her left forearm, tracing a finger along the scar slowly, looking more like a whirlwind than anything. "Clearly, there is something going on that I don't know about ... whether it involves this scar or not." She folds her arms again and shakes her head slowly. "A spirit wolf, perhaps what seems to be described closely as a worg, from Ellis, is following me. I feel it's presence from time to time and.. it's even attack me in my own room. Funny," she smirks a tiny bit, "how the only evidence of it's arrival to the inn was a single thrown chair and what Ellis herself had moved. This, of course, only raises more questions."

She narrows her eyes for a moment. "I doubt they have the power to raise such spirits from the dead, and if they do, I can only question why and return with no answers.

Clearly ... there is something I don't know. Perhaps now is a good time as any to seek the 'crazed halfling' the librarian at the Great Library mentioned. Perhaps, he has some more answers and fewer questions.." Ellena reaches over to the orb and it fades.

8
Ask A Gamemaster / Re: Spells, a questions for joo?
« on: October 12, 2007, 02:35:08 pm »
Alright, alright, I got it ... heh, no more repeating the same thing again, please. I have common sense. :p If I'm unsure if I can use a spell, (I always ask in a GM event anyways) I'll simply ask here if it's alright.

-Lydyn

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Development Journals and Discussion / To the Library
« on: October 10, 2007, 09:35:29 pm »
The orbs comes up with a view of the young elf casting a new spell over and over and practicing. Again, it's left for some time, but only counting a couple hours this time as it suddenly shifts.

The view first hears the scratching on the door, a few moments later a middle-aged blond woman comes in, looking shaken. It flickers and the view sees the bed in the inn room jumping up and down as screams are heard, the chair flying across the room. The view changes to the door where a giant chest sits in front of it and the door begins to bend, as if to snap in two. Just then ... all goes quiet for a couple moments, before fading.

It comes into view again as one can see Ellena packing up several scrolls and parchments into a bag and the other woman staring at the down. Truly, this entry seems rather chaotic compared to the previous ones as it blackens and gives pause for the next.

10
Another few moments later and the orb shows another scroll written down with a spell, magcial words, instructions on what the movement patterns are and such ...

- - - - -

Innate Circle: First
School: Abjuration
Descriptor: Protects from Evil or Good-hearted beings
Component(s): Verbal, Somatic, Material
Range: Touch
Area of Effect / Target: Single
Duration: 1 minute + 2 for every new circle learned.
Material Component: Powdered Silver

- - - - -

The view moves to the owner of the orb again and she seems happier this time. As most humans would see it, she seems overly emotional, though most of her elven-kin could easily relate to the higher emotions felt by her kin.


"So! Where to start ..." she says with a cheerful tone, thinking. She takes a breathe and nods, looking a little more serious. "Ellis and I are apart now. She ... isn't a whole person yet and I don't think it's really healthy for someone to be in a relationship when they're not ready yet. True, I may be wrong, but I really don't think she's ready." Ellena shrugs gently and stretches her legs out on the bed of the room, though her back is at the back of the bed so her hands stay folded in her lap. "I'm starting to understand why 'uncle' often explained that I wouldn't always see eye to eye with humans. They seem rather impatience as a whole and .. well, I suppose it makes sense, since they rarely even live a hundred years. They just seem so hurried about things, I guess.

Anyways, things are going better now. That new spell is actually quite similar to the 'Ironguts' spells in a lot of ways, since I've begun to memorize it and practice. That reminds me, I'll have to write down some notes about how one feels The Weave as much as they must understand the movements and words ... or rather, how one must feel the goddess."

She pauses to take a breathe, her thoughts not completely spoken at the moment as she thinks. "Well, I think we're still trying to get ready for the trip to the grove. I'm not sure what else Latherian needs to do before we go though ... so, I'm waiting here for Kali for now. While I wait though, I found another way to make true!"

She grins excitingly and wiggles a bit. "It's this card game called 'Creatures'. It's really amazing how they made all the illusions and such operate by pressing down little buttons and such. I actually earned four hundred trues just playing a game I enjoyed! It takes fast thinking and tactics. I love it. Well ... I think I'm going to practice this afternoon," speaking as if she was going to spend all six or more hours at it, "before seeing if Kali is downstairs. If not, I'll probably leave a note and play that game."

Ellena reaches forward to the orb and the view switches to the next scene.

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Just for Fun / Re: For anyone who thinks law school is boring.
« on: October 09, 2007, 02:52:06 am »
... hahahaha. xD

-Lydyn

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Introduce Yourself / Re: Salutations, fellow purveyors of virtual bliss!
« on: October 09, 2007, 02:22:20 am »
Quote from: Cambo
*Taking out his international, ten thousand page dictionary, he hefts it with both hands and slams it down with a thud, dust going everywhere*  Ahhh... time to see what his post actually MEANS!


Tell me when you figure it out. :p

-Lydyn

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Development Journals and Discussion / Werewolves Abound
« on: October 08, 2007, 02:35:32 pm »
The orb changes view now to the elven woman, Ellena, sitting on her bed with legs crossed, pillows behind her and slowly folding her arms. She looks irritated and upset at the moment as a sigh is heard coming from her lips.

"Apparently Clarissa and her group have started hunting the werewolf. It had started out with me telling my story and she decided to put a necklace of belladonna around my neck and I passed out. Apparently.. I'm still infected. They went and Ellis and Latherian took my to the Arms inn to rest. Though there isn't much to tell except we're planning on visiting the Whitehorn grove in hope they can cure me now." She sighs again, looking more disappointed as she speaks now, rather then irritated.

"Though, what disappoints me the most is what happened when Clarissa's group got back. It started with Ellis and Latherian. I cannot understand why they were so hostile to a group who just risked their lives to save my life ... though, I'm unsure now if the group was trying to save me, or simply trying to slay evil for the sakes of slaying it. Her group edged the two on, that I know for sure, throwing childish insults at one another," she waves her hand with irritated dismissal. "Though, Clarissa disappointed me nearly as much. Heh ... to claim to be a champion of what seems to be a merciful god, and just because those two didn't want her help - though I was greatful - she backs down? I am sorry, but that ... bothers me. Has she not thought of how I may still turn and hurt others? Even the champion's friends seemed to lack compassion if I happened to .. slay my own friends.

Is that it then?" she asks, her form slumping in the bed with a heavy sigh and a sad look in her eyes. "They only seek out evil to slay it for the sake of slaying it? Do they lack compassion? Or is their resolve so small they'd be pushed aside from a few silly insults? I'm beginning to question these so called 'heroes' lately. They seem less heroic and more slayers of evil than anything."

She shakes her head slowly and clenches her fists tightly for a moment. "No matter what though, I'm not going to follow in such footsteps. I think my uncle raised me to be a .. 'hero' or one who at least follows the ideals of a hero. I won't do it for me, I won't even do for him, but I will do it because it is the right thing to do." She nods stubbornly to herself and slips from the bed. Without turning the orb off, the viewer can see her going over to the nearby desk and opening a drawer to lay a scroll out on it. She moves the chair out of the way, flexing her fingers and begins to make specific moves. Any of the arcane could see this closely resemble the Ironguts spell.

The orb is left on for some time, perhaps even hours as the viewer can see her practicing again and again and again, from time to time, reading a strange magical incantation over and over to herself. When night seems to come, she slowly shuffles to the orb where the view begins to fade once more.

14
Development Journals and Discussion / The Weave, Ironguts
« on: October 07, 2007, 10:25:22 pm »
Again, the orb flickers in view another set of notes ...

- - - - -

“The Weave is life, for it is my body and my soul.”

“Promote The Weave in all its forms and guises, for those who touch The Weave touch upon me.”

“Channel The Weave for it is my gift to you, use it for your purposes but do not attempt to control the whole, for I am the whole and endless change is my nature. Use me as guide and the path will remain clear.”

“Use all of my gifts to benefit The Weave, and through it others. The Weave is life and without that we are lost. Share your gifts with others freely, aiding where you can.”

“Tolerate no harm to come to me or mine, my gifts freely given to those who follow used in defense of my body in The Weave and my Soul in the Coran arta i' Tha vair maen. For as surely as that which takes from life takes from me, that which takes from me takes from life.”

Additional Notes

Concentration
A wizard must have concentration to cast spells, in and outside of battle so that she can do the spell without failure and it doesn't 'sizzle' away. If practiced enough, one may even cast while be struck with weapons, though nothing is absolute and it's not unbreakable.

Practice
A wizard must have the muscle memory to cast spells properly. The trained memory of the body properly understanding what the mind wishes to convey. For this, and the words spoken for spells, memorization and practice is needed.

Innate Circle: First
School: Abjuration
Descriptor: Poison Resistance
Component: Verbal, Somatic, Material
Range: Touch
Area of Effect / Target: Creature touched
Duration: 10 minutes + 20 for every new circle learned.
Material Component: A Vial of Diluted Poison

[There are several sayings written down in a specific order as well as instruction on the movements.]

- - - - -

The orb flickers out slowly, apparently no verbal explanation with this entry.

15
Ask A Gamemaster / Re: Spells?
« on: October 07, 2007, 08:59:26 pm »
Ha-ha, very funny. xD

-Lydyn

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Ask A Gamemaster / Re: Spells?
« on: October 07, 2007, 02:32:14 pm »
I suppose that makes more sense ...

Level 6 mage's spells last 6 minutes ... at which the end of it, he can rest. Of course this makes any sort of multiclass mage start at a disadvantage. Makes sense, even if it makes me cringe. :p

Now I only wonder why IG time moves so darn fast ... *Shrug*

-Lydyn

P.S. - 'Course, mages are always at a disadvantage in no rest areas, especially with a system like this because unless they're pure, their spells run out so fast ... or even depending on the dungeon, unless the mage is epic, their spells will poof before they can transverse the entire dungeon.

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Ask A Gamemaster / Re: Spells?
« on: October 07, 2007, 02:07:02 pm »
... heh, alright. So the reason for this was...? Balancing issues? 4 turns is rather short to start with, imo as it is. I dunno about you, but ... *Shrug* I suppose it'd make more sense if you can rest in dungeons ... can you?

-Lydyn

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Development Journals and Discussion / The Weave and Beginnings
« on: October 07, 2007, 01:36:06 pm »
The orb flickers again, to another memory in which the view sees a book in front of him or her. It's covered is adorned with fancy runes and pictures though most of it doesn't really mean anything by itself, they are pieces and parts of arcane spells. The elven woman's hand reaches forward and opens the book slowly. She flips through some of the pages that she seems to read with ease, writing down notes here and there of what she thinks is more important than other things.

The view flickers again to a more readable view of the notes ...

- - - - -

Resting: Wizards need to rest prior to spell casting. This may be in the form of sleep or meditation. A wizard who refuses to sleep and then goes on a spell casting binge (which is not entirely impossible, but rare due to temporal allowances) will grow weary - possibly delusional - and may experience many negative health effects. Of course, most of this effect is done when they sleep or meditate at night for a day's rest. Additional small rests are required for re-memorizing spells that have been cast.

Preparing: In order to prepare spells from their spellbooks, wizards need comfortable quiet areas to study. The spell is read, spoken, or memorized up until the trigger. This is the easiest and most efficient way to cast arcane magic as a wizard because it means the wizard needs only to perform the trigger element of the spell when the need arises to cast it. There may be a temporal limit in spell casting and this could be the reason why wizards can only cast a certain number of spells of various degrees in one day.

A weakness of wizards is that they cannot cast an arcane spell that they have not prepared, so they are extremely vulnerable if caught in a situation they did not expect. To minimize this, wizards often develop their problem-solving ability to anticipate which spells may be most useful, and some may enhance this with abilities such as foresight.

Casting: When the need calls for a certain spell to be cast, wizards will allow their thoughts to retreat back into their consciousness in order to obtain it, and it often appears that wizards are in trances while they are casting. While there is some credence to that, they are not so much entranced that they cannot recognize situations outside their subconscious.

When they find the spell they want, wizards will then complete the trigger sequence. This is the common view of a wizard casting: voicing several strange words, utilising some arcane component, like tossing pixie dust, and perhaps making some sort of quirky hand movement. In actuality every part of the sequence must be exact or else the wizard may miscast, misfire, cast an entirely different spell, or cast nothing at all.

Cantrips: Minor and yet useful spells at times that are small, easily remembered spells that lack the need of spell components. Wide variety of them, including anything from flavoring food to making illusionary sounds. The first step in any wizard's path to learning the world of the arcane.

The Weave: The weave is what is normally seen as a unending supply to draw magic and manipulate it from, the motions, sayings, and components are used to manipulate it in very specific ways. Though it's also commonly know or theorized that the weave is also the body and soul of the goddess, Lucinda.

- - - - -

The view flickers again to Ellena, sitting at a desk in a inn room as she sets the orb down with a smile. She shifts the chair so she can face it and relax, folding her hands in her lap.


"I met a wizard by the name of Samir, I believe not too long ago. He showed me the more close-up view of magic and how it works. It was amazing the effects of his spells, though as powerful as they were ... they seemed rather short. I wonder if I get someone to teach me, if I can learn to somehow extend the spells to last long." She ponders on the thought for a few moments before shrugging gently. "I suppose I'll find out, if someone is willing to teach me ... not sure, but magic just seems like this big mystery that's waiting to be unsolved. Heh," she rolls her eyes, "this coming from a woman who was raised to be a knight.

Oh! I have an inn room now, at Leiringard, for the moment. Ellis and I are sharing it ... and ..." she shakes her head, "she is very sweet. She paid the whole eight hundred for the first month. Lance said he'd recommend me for a job here, organizing events I suppose. If I'm hired, our room is apparently free! I just hope I'm able to get paid some coin too ... I have to eat and such. Hm ... maybe enough to buy spell components when I finally learn the first circle of spells.

Heh, seems my mind is wandering all over the place," as she chuckles. "Ellis and I slept in the same bed last night and feeling her arms around me helped me realize that the nightmare I keep having was just an illusion. I still can't seem to move my dream's eye though, sadly."

There's a smile from the elven maiden as the view darkens once again.

19
Introduce Yourself / Re: Hello to layonara
« on: October 07, 2007, 03:10:15 am »
O.o Oh noes! I forgot to poke you! *Poke*

:p Welcome!

-Lydyn

20
Ask A Gamemaster / Re: Rebuilds/Remakes?
« on: October 06, 2007, 02:43:33 am »
Thank you all for clearing this up. :) You guys are really good with timely replies an' all. :D

-Lydyn

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