The World of Layonara  Forums

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - VolcanosD

Pages: [1] 2 3 ... 9
1
Fixed Bugs / Re: client and server variations dont match
« on: July 17, 2008, 11:20:34 am »
thanks. i think i got it to work. i will try to log on tonight to confirm.

2
Fixed Bugs / Re: client and server variations dont match
« on: July 13, 2008, 07:59:34 pm »
now how do i apply the solution?

3
Fixed Bugs / Re: client and server variations dont match
« on: July 13, 2008, 11:47:26 am »
well, it seems that i did update. what do i do know? how do i un-update it so i can play?

4
Ask A Gamemaster / Re: lost soul strand
« on: July 11, 2008, 07:47:12 pm »
will do. give me a day to read them and understand them.

thanks.

5
Ask A Gamemaster / Re: lost soul strand
« on: July 11, 2008, 06:39:19 pm »
i feel that this is a legitamate request because i died due to a computer malfunction. i did not die because of something i did. my computer crashed. while crashing, my character some how continued to be resent on the server.

i had no control over the death of my character.

due to the computer error, i feel that i should get my soul back.

6
Just for Fun / Re: DnD 4 edition
« on: June 07, 2008, 11:18:12 pm »
after making some characters and studying it - like anything - there are good points and things that are frustrating.

i will slowly post my points as i formulate them but the two aspects of 4 that i would like to address is Multi-class and multi-attack.

1. multi-class. i like it. i like mixing it up to create the character that i in vision or being able to change things as the character grows. 4 has the weakest notion of multi-classing. it permits a player to take a feat that is a pre-reg for other feats in other classes. that's not multi-classing.

so the class types are interesting and very customized - almost too much. but i still like mixing things up. because in real life - i don't know anyone that fits any one architype.

2. multi attack. there is none? did any one see a list or progression that demonstrates multi-attack. as a student, practitioner and viewer of martial arts - i know for a fact that people can hit hard and fast. just look at bruce lee or chackie chan- some of the fastest fists in the world (based on what i have seen). i know people can hit multiple times in seconds. if memory is correct, i know a person to strike at least 12 times within a second. thats alot. its not all power - but it distracts and stings.

so i would like to know where the multi-attacking went in 4.

oh - i do think its an attempt to make more money, to compete with video games and to get people connected - online - to there stuff.

i agree that tech advances - but dnd is a fantasy game and a live interactive game. i like my imagination with out computer simulators.

7
**slip posts a sign at t.dragon**

Aerimor,
will do. what parts of town do ya travel most? and, maybe we can go venture?

signed,
slip

8
Development Journals and Discussion / Re: Zafar's Wild Songs
« on: April 28, 2008, 12:51:02 am »
**zafar sits under a tree near the river that flows. he contemplates the Malleability of water. he dips the drinking bowl into the water and studies how the water fills the bowl perfectly**

i be da bowl. hum, GRRR she is a great woman. the caretaker of da forest. i have a new mentor.

*he pets his companion*

she teach connection ta weave my forms with nature. i be the water chang'en bowls. each bowl a new form o'nature.

i will look out for the al'noth. i will look at it with awe. not ta be it. just know it.

dat is me word ta lady.

*zafar puts the bowl down for GRR to drink out of it*

9
*slip posts a note at the t-dragon*

riven is away, so slip is here to play. if you need anything, just stop on by and i'll see what i got for ya

signed
slip

10
*slip posts a note at the t-dragon*

riven is away, so slip is here to play. if you need anything, just stop on by and i'll see what i got for ya

signed
slip

11
*slip posts a note at the t-dragon*

riven is away, so slip is here to play. if you need anything, just stop on by and i'll see what i got for ya

signed
slip

12
Development Journals and Discussion / Re: Slip's Way
« on: April 26, 2008, 03:19:31 pm »
explorer

the ships are brilliant. i am now traveling for and wide. i am looking for new buyers. new sellers. new merchandice for the store. what a brilliant excuse to see the world. mistone is nice, but looking that the map i see more. there is so much more. more to learn and see. they have new fighting styles. new goods to trade. new people to meet. i can learn even more about the world. than i will be a really good tour guide. i can guide on the big scale. i need to learn about the trading and routes. i will see about connecting with captains. i could trade with them, too. they can advertize for me. the captains bringing people to my ports could tell them where to get the cheap goods and basic info on the lands. what a brilliant idea. good plan.

13
Development Journals and Discussion / Re: Zafar's Wild Songs
« on: April 26, 2008, 02:22:27 pm »
//zafar has found his way to the whitehorn forest in the north of mistone.//

**zafar has followed the moving animals. he has found himself in a forest seemingly without zombies or forms of undead. he has found himself surrounded by tree beings, bears, and boars. there are all kinds of beings here. free and wondering. this place is a wonderful place for him. he as found a druid here - a true protector of the forest. he enjoys simply sitting in her presence and meditating. at times he listens to her songs to the wild. he sings to her and the tree beings. he hopes that the tree beings enjoy his songs. he urns that one day, the tree beings will trust he  enough to actually chat with him.**

14
Trade and Market Hall / Re: RED MUSHROOMS - Any takers
« on: April 21, 2008, 05:09:57 pm »
*reading the note*

dang nab it. that is the third person. oh' wells see how they taste.

hum....i..kind...of...feel okay. they're not even poisonous. bummer.

*slip takes the notes down*

15
Development Journals and Discussion / Re: Slip's Way
« on: April 21, 2008, 04:28:51 pm »
training.

lance is good. really good. he tired me out. shields are heavey but they work. lance is going to teach me. he will make me worthy of toran. that would be funny.

ah, my fingers and arms hurt.

16
Development Journals and Discussion / Re: Slip's Way
« on: April 21, 2008, 04:27:21 pm »
training.

ben teaches me about two weapons fighting.

we also arm wrestling. don't tell anyone but i beat him. ha. but it was with enchantments so that was not fair. but as he likes to say, what is fair?

we chatted about shields verses two weapons.

17
Trade and Market Hall / Re: RED MUSHROOMS - Any takers
« on: April 21, 2008, 04:06:22 pm »
hum. ferret just said they are useless, too. so sad. i worked so hard to get them.

ill see if a scriber needs them and then ill just eat them.

18
Development Journals and Discussion / Re: Slip's Private Brain
« on: April 21, 2008, 03:59:08 pm »
okay. at this moment. i am all paid up with the angels.

i did the final deal with ferrit.

if i owe them more. i will take care of it.

19
Development Journals and Discussion / Re: Slip's Private Brain
« on: April 21, 2008, 03:46:33 pm »
gave 12 sand.
aloe - 2000
silk - 2700

----
i still owe about 3800

20
Development Journals and Discussion / Re: Slip's Way
« on: April 21, 2008, 01:45:14 pm »
breck mt.

dwarf are not the most talkative bunch. unless of course you pull out a sword and ask them to look at it. then you spare with them. yes, then they buy ya a pint and chat till the days go by. i had to crawl myself to a inn to get away from all of the bragging. i can only take so many days of it before even i get bored. but they did show me a lot about weapons and different styles of fighting. i never know the axe was so effective. good lads.

Pages: [1] 2 3 ... 9

anything