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Messages - Rübezahl

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1
Roleplaying / Re: Low level store
« on: October 05, 2010, 09:07:37 pm »
As a new AND low level player, I'd like to give my two cents. :D

One of the first things I noticed when I started playing was that the NPC vendors sold armour and weapons that were virtually -useless- unless you were level 1-3. I started to understand why this was done once I realised how big player crafting was on this server. The problem I saw, was that once you reached the point where these items were truely just not good enough for your character... around level 5/6, you couldn't yet quite afford the better items that the crafting guilds offered, or you hadn't quite made enough friends, IG... due to RP/TimeZone/Whatever.

I haven't met many other new players, but from my perspective, I got stuck with copper and leathers for awhile.

Hrm, so... a low level store? What would I want to see there? What would I like to sell there?

I'll start with Hides... there's a ton of low level hides out there. Rats, Deer, Boar, etc... I stopped skinning creatures because all I would get is either *1 true* or *This store does not have enough gold to buy that*. If there was a player driven store for such items... maybe I could have found a low-level contract? Someone who would buy 10 deer hides at a reasonable, set, low level price per. Say, 5 True for example.

Player 1 makes 50 True, player 2 gets hides to cure... which in turn I'm sure he could sell to higher level players to make his True back.

The same can go for any, even all CNRs... although, as ycleption pointed out, most of these are valued by the higher levels.

How about Equipment? I've found quite a few Level 9+ items... but not alot of low level enchanted stuff. How much +1 enchanted stuff, with lower than Level 8 req is out there... I've got no idea. But if it was somehow more accessible to the lower levels, maybe I..err.. they wouldn't be so useless in battle against creatures that only suffer to magical damage.

Again, maybe this stuff is already out there at the guilds and I just haven't found it yet. But from a new players perspective... locating these places and who runs them isn't really "in your face".

Also, what to do with these items I find but can't use. Maybe they would be useful to someone... I could post a message, but a store would give a central location to conduct these low level transactions.

The way I see it, it would be a guild hall, like the other player run ones. There would be chests where people can drop things for exchange, and a sticky where people can make the initial contracts. It would need some sort of moderator, of course... to act as the "bank" if you will.

Example...

Player 1 has enchanted armour that he can't wear or pawn. So he goes to the Newbie Store. He drops the item off in the chest and makes a post that he has done so. The store comes up with the price and waits for a buyer.

Maybe... as a side thought, if a buyer never comes along.... the store itself, funded by donation, can support the low level player by giving them a -small- chunk of change, based on the total price... a player "pawn" shop.

However! Player 2 wants that shiney armour! They make a post about it... the Newbie Store collects from Player 2... and Player 1 is given authorization to come grab some True.

Kinda like a consignment store... maybe the price of the item keeps dropping week to week, until it reaches that "set low" upon which the low level player is payed out by the store and the item is mothballed.

Again, all this would require dedicated player moderation.

Just throwin idea's around now.

Ima go get fud. *big grin*


Thanks,
-Rübezahl

2
Ask A Gamemaster / Leather helmets?
« on: September 21, 2010, 08:16:35 pm »
Yeah... good thing I'm not evil... I'd probably be naked.

3
Development Journals and Discussion / Rübezahl's Journey...
« on: September 13, 2010, 02:42:14 am »
The past few months had brought Ameco'Myllam closer to the other inhabitants of Mistone. People were getting used to the fact that he didn't speak common, he would often learn a few words as people spoke slower and pointed things out to him in the common tounge. Yet there was little room for these new words and ideas.



The shifts had begun to come more frequently, at first only in times of distress... he soon learned to control these. Befriending the local wolves of Palden Lake, Ameco took to stalking the western treeline of the White Horn Forest, brethren in tow. The woods here reminded him of the Great Forest in the north of Belinara; the wildes that sowed him.



As the nights grew colder and longer, Ameco had found a suitable place to call his home. Palden Lake and the Silverdell Grove would provide enough, and keep him well for the winter.

4
Ask A Gamemaster / Leather helmets?
« on: September 20, 2010, 07:05:54 pm »
So, I was told the other day that Druid's aren't supposed to wear helmets because they are metal.



This I read before creation, and understood... but then I got this "Helmet of Armour I" as a quest item. Clearly a metal helm. So to abide by the Druidic code, I just didn't wear it (it looks silly anyways). Then I was shown that all items can be customized...



Which is wicked, by the way.



So I thought, hey, I'll just make this helm look not metal... then at least I can use the magical abilities of a helm that seems to be permanently glued to my character.



I'm curious to know why this is a problem (especially because it's a quest item that I can't seem to get rid of). I like my deer helm, they look neat... I still wana wear one.



I mean, maybe tailors can make them... but I haven't really got that deep into the game yet to know what kind of craftables are out there. Although I haven't even seen a basic leather helm at the vendors, so... I just assumed that there aren't any.

5
Guilds and Councils / Druid Forum access request...
« on: September 19, 2010, 10:38:43 am »
I heard there is a place for us treehuggers to chit-chat...

6
Ask A Gamemaster / Character Description...
« on: September 11, 2010, 04:55:25 pm »
I didn't write one when I created my character... he was too new for me to come up with anything right off the bat. Is it possible to get a character description added to an existing character?

7
Ask A Gamemaster / Multiclassing...
« on: September 05, 2010, 12:36:41 am »
Could someone please set me straight? I'm feeling a little confused... I've noticed quite a few characters who have two or even three classes, but some of their levels don't add up in the sense that they would have had to have been under level 10 when they multiclassed. Does this mean that these people waited around for three months before multiclassing, or are people multiclassing the basic classes without doing a CDQ? Or is it easyer to get a multiclass approved then what I've read?



Unconfuse me please? Thanks!

8
Roleplaying / Trading and Bartering...
« on: August 31, 2010, 05:20:37 pm »
Alright, so I'm interested in getting into the player markets with my character. I can see that this server is very community based, so obviously I wont survive long without the help of the local crafters... (which I think is great)



Problem. My character cannot read or write. He also has trouble with language...



My thought was that I could post what I'm looking for or want to sell here, in the forums, ooc... and then set up a time to Roleplay out a possible trade.



I can't see another way that makes sense. Thoughts?

9
Development Journals and Discussion / Rübezahl's Journey...
« on: August 27, 2010, 06:28:45 pm »

   
Quote:

   
   
      
   
   

         
            

               Originally Posted by Rübezahl
               View Post
            

            


Bio:



The dream, it always starts the same... a view of the nights sky, the constellations of the Longstrider, the Runner, and She Who Watches etched in the back of the young elves mind. Suddenly, with the silence of snowflakes, small points of light begin to dash across the sky... a meteor shower... a low rumble in the distance... sparks. The sparks of fire. The child is swiftly scooped up with gentle force. He is moving now, half carried, loosing his footing. Scantily clad Elves with wild throngs of hair upon their heads, tattoos upon their boddies, move with him. Wolves... he can sense them, now see them. They seem to come from the shapes of the Elves he travels with. Now both ilk run side by side... brethren, a pack... few more than a dozen. Running from the burning fires in the hills behind them.



Rübezahl awakes in a sweat, as always. This dream that haunts him has become more frequent in the last few months. But what does it all mean? Who are these people that seem to take on the very shape of wolves themselves? It has been decades, parhaps more, that Rübezahl has wandered the lands of Belinara, searching for his lost clan. This dream that follows him is the only clue to what might have become of his people. That, and the tattoo that falls across his shoulderblades. The image of a dark-haired wolf, in full sprint, with a small branch of oak held in his mouth.



He remembers the day quite fondly, when Ithil came to him, his only loyal companion. Although he knew not his own age, Rübezahl guessed himself to be not more than a child at the time, from his peoples perspective, ninety years at most... as was the same with Ithil, the orphaned dire wolf cub, just a child. It was a cold winter night, as winters often are in Northen Belinara. And on this night the forest seemed to offer little protection from the howling breath of Lady Doom. Crawling into a small nook formed by the roots of a tree, Rübezahl managed to find a place of moderate comfort from the storm. Then he heard it... the wimpers and sniffings of a small animal. Peering out from his nook, he noticed the cub following the trail he had made in the snow. As it came closer he found it was slightly limping, a front paw lifted and the fur on the right side of the young cubs shoulder freshly singed, it was breathing heavily... as if running from some unknown force.



Rübezahl crawled from his nook and carefully approached the wounded creature. He possessed an empathetic sense towards animals and knew well enough that a creature in this state may very well become hostile. Yet he felt the need to save this lost cub... as he approached the cub just lay there in the snow, accepting Rübezahls gentle embrace. He carried the cub into the nook with him, where he used some of his knowledge of healing to mend the damaged foot and sooth the singed skin of the young beast. They soon both fell asleep, keeping one another warm in the belly of the earth, benieth the roots of the great old tree. Safe from the cold of night.



That was years ago now... in those days there were no haunting dreams, no questions of a lost past. Only existance. Only survival.



Because of his solitary childhood, save for his animal companion, Rübezahl had become weary of strangers. It was for this very reason that he chose to stay away from the larger settlements on Belinara, although he would often find himself trading with other wandering groups and the odd merchant making thier way to trade with those of the Horn.



Yet often of late, he would visit the Great Oak that grew in the forest that he had grown to call home in the past few years. Here, he would meet with those who upheld the balance in the name of Katia. Namely, it was the Druids that he most often spoke with. He found thier humble personas and empathetic nature towards the world to be much like his own. It was the tales of a group of Wildelves that once roamed this land that always brought him back to the Great Oak. Rumours of a people lost now, or hiding from the great evils of Belinara... they would run with the wolves, moving by night and resting by day... and although they never came within the Great Forest, they kept her borders safe.



His troubled nights and the tales of these lost people made him ever the more curious of his forgotten past. He began to wonder what lay beyond the great seas to the west and east of this land he had called home for so long. The idea of having to enter a city to find passage on a ship troubled him. For he had never set foot within the massive stone walls of anything man made, let alone spend a single coin in his life. How would he come to gain the courage to take such a journey? Did he even have the will? More so... what if for all his trouble, he found the world to be a more cruel place than he could imagine. More cruel than the darkness he had faced in Belinara.



Only time could tell now what fate would have for Rübezahl and Ithil. And so he prayed for guidance from those he felt most connected to... may She Who Watches protect his back while he presses ever forward, may he move swift by the guidance of the Great Runner, and may the Longstrider, Prince of Wolves, keep his pack strong and true and guide his quest to the discovery of a lost past... to the fates of his family.

         
      

// Continued from Rübezahl's Bio...



The young Elf had rarely the need to step outside the boundary of the Great Forest that he had called home for so long now. And yet, it was easy somehow, to take these first steps. Without looking back his journey to find those who raised him had begun. He remembered rumours of a shipping line that would start him on his quest to find new lands. To the south he must travel, to seek out merchant ships that would take him to the island of Mistone and the town of Port Hempstead. These were the only names he knew of the outside world, these names were his ticket to a new life.



It seemed that luck was on his side, for only a few short days after setting out on his journey, Rübezahl came across a group of merchant elves. Explaining his situation as best he could, for of what Elven the young elf knew, he knew very little, the group agreed to help him on his quest. They would take him to Port Hempstead, but it would be a long journey, with many port stop-overs along the way.



His task on-board was simple. Stow goods when they arrived, keep watch at night, clean and cook when needed. As long as he pulled his weight, the merchants agreed not to cast him and his companion over the side. Little words were ever spoken between Rübezahl and the merchant elves. He stuck to his small cabin in one of the store rooms most of the journey, where Ithil was kept in a cage for "safety". Days turned to weeks, turned to months. When finally in the early dawn of one rainy night, the merchant ship reached the town of Port Hempstead.



The merchants were kind enough to leave him with a few provisions before setting sail themselves. Studded leathers, some copper weapons, a fishing pole, along with some bread and a water skin. One of the merchants also tossed him a small pouch filled with shiney coins, something Rübezahl had not needed before, but was told he would need here.



His first thought was to get into the woods. Months on-board the ship and in village ports had denied him and Ithil thier greatest luxury. The forest called to them both now, pulling them from the clutches of the stone that surrounded them. For weeks Rübezahl and his companion wandered these new woods, but in their travels found not a soul. Although, it may have been the will of his own to find these woods empty, for he had grown tired of the eyes of others.



He had not, however, forgotten why he first decided to come to these new lands. So one day he left Ithil to his freedoms in the woods outside Port Hempstead and ventured back within her stoney walls. It was here he first began to meet new friends, and for the first time, was asked his name.



This was an event indeed, for no one had ever asked Rübezahl his name, and when it came time for such formalities... he had no answer. And so it came to him, from a young elf woman, who in hearing his story had decided to call him "Ameco'Myllam", which meant Wolf Runner in the common tounge.



But then came another bridge that Ameco had to cross. The common tounge. All his life, he had spoken only the language he could remember, the language that must have been spoken to him by his family and now he had come to a place where everyone spoke in a tounge he could not understand. What was this strange common language that everyone seemed to know? He had not heard it before, and if he had, he could not remember.



And so it happened that through the people he met, that he learned to communicate with hand gestures where best he could. From time to time he would meet someone who understood his native tounge, but these times were few and far between. More often then not Ameco stood confused amongst the speach of the locals. In time, perhaps, he would learn their ways... and maybe then, if he could better communicate with the people he had met, he would hear a rumour of his lost peoples...

10
Introduce Yourself / New to Layonara... not to RP...
« on: August 04, 2010, 03:58:34 pm »
Hey all, just thought I would give an official hello here on the boards...



Hello! *waves*



So, a little bit about me... I've been playin DnD for twenty odd years... started my online adventures with Diablo 1... anyone? Also played Ultima Online on OSI until about '99 then switched over to the private servers... most notably I played on one particular POL server.... if anyone here knows POL, then they know Mytharria... and I wouldnt be surprised to find a few Mytharrians here. (common I know you're out there)



We had a good community for a lot of years. I miss it, but thats why I'm here, because you guys seem to have a really good player base and strong community. Something that's aways hard to find. We'll see how the RP goes. *winks*



Alright well, hope to see you all in game!



-Reuben

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